mirror of https://github.com/PCSX2/pcsx2.git
115 lines
3.1 KiB
C++
115 lines
3.1 KiB
C++
/* OnePAD - author: arcum42(@gmail.com)
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* Copyright (C) 2009
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*
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* Based on ZeroPAD, author zerofrog@gmail.com
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* Copyright (C) 2006-2007
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "onepad.h"
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#include "controller.h"
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__forceinline void set_keyboard_key(int pad, int keysym, int index)
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{
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conf->keysym_map[pad][keysym] = index;
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}
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__forceinline int get_keyboard_key(int pad, int keysym)
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{
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// You must use find instead of []
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// [] will create an element if the key does not exist and return 0
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std::map<u32, u32>::iterator it = conf->keysym_map[pad].find(keysym);
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if (it != conf->keysym_map[pad].end())
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return it->second;
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else
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return -1;
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}
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__forceinline void set_key(int pad, int index, int value)
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{
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conf->keys[pad][index] = value;
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}
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__forceinline int get_key(int pad, int index)
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{
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return conf->keys[pad][index];
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}
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__forceinline KeyType type_of_joykey(int pad, int index)
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{
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int key = get_key(pad, index);
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if (key >= 0x10000 && key < 0x20000)
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return PAD_JOYBUTTONS;
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else if (key >= 0x20000 && key < 0x30000)
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return PAD_AXIS;
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else if (key >= 0x30000 && key < 0x40000)
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return PAD_HAT;
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else
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return PAD_NULL;
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}
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__forceinline bool IsAnalogKey(int index)
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{
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return ((index >= PAD_L_UP) && (index <= PAD_R_LEFT));
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}
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//*******************************************************
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// onepad key -> joy input
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//*******************************************************
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__forceinline int key_to_button(int pad, int index)
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{
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return (get_key(pad, index) & 0xff);
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}
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__forceinline int key_to_axis(int pad, int index)
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{
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return (get_key(pad, index) & 0xff);
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}
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__forceinline bool key_to_axis_sign(int pad, int index)
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{
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return ((get_key(pad, index) >> 8) & 0x1);
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}
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__forceinline bool key_to_axis_type(int pad, int index)
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{
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return ((get_key(pad, index) >> 9) & 0x1);
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}
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__forceinline int key_to_hat_dir(int pad, int index)
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{
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return ((get_key(pad, index) >> 8) & 0xF);
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}
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//*******************************************************
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// joy input -> onepad key
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//*******************************************************
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__forceinline int button_to_key(int button_id)
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{
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return (0x10000 | button_id);
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}
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__forceinline int axis_to_key(int full_axis, int sign, int axis_id)
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{
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return (0x20000 | (full_axis << 9) | (sign << 8) | axis_id);
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}
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__forceinline int hat_to_key(int dir, int axis_id)
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{
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return (0x30000 | (dir << 8) | axis_id);
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}
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