mirror of https://github.com/PCSX2/pcsx2.git
119 lines
4.3 KiB
C++
119 lines
4.3 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "Utilities/SafeArray.h"
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#include "Utilities/Threading.h" // to use threading stuff, include the Threading namespace in your file.
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#include "CDVD/CDVDaccess.h"
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static const int PCSX2_VersionHi = 0;
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static const int PCSX2_VersionMid = 9;
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static const int PCSX2_VersionLo = 7;
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class SysCoreThread;
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class CpuInitializerSet;
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typedef SafeArray<u8> VmStateBuffer;
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// --------------------------------------------------------------------------------------
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// SysCoreAllocations class
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// --------------------------------------------------------------------------------------
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class SysCoreAllocations
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{
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protected:
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ScopedPtr<CpuInitializerSet> CpuProviders;
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bool m_RecSuccessEE:1;
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bool m_RecSuccessIOP:1;
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public:
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SysCoreAllocations();
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virtual ~SysCoreAllocations() throw();
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void SelectCpuProviders() const;
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bool HadSomeFailures( const Pcsx2Config::RecompilerOptions& recOpts ) const;
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bool IsRecAvailable_EE() const { return m_RecSuccessEE; }
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bool IsRecAvailable_IOP() const { return m_RecSuccessIOP; }
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bool IsRecAvailable_MicroVU0() const;
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bool IsRecAvailable_MicroVU1() const;
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bool IsRecAvailable_SuperVU0() const;
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bool IsRecAvailable_SuperVU1() const;
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protected:
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void CleanupMess() throw();
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};
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// GetSysCoreAlloc - this function is not implemented by PCSX2 core -- it must be
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// implemented by the provisioning interface.
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extern SysCoreAllocations& GetSysCoreAlloc();
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extern void SysLogMachineCaps(); // Detects cpu type and fills cpuInfo structs.
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extern void SysClearExecutionCache(); // clears recompiled execution caches!
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extern u8 *SysMmapEx(uptr base, u32 size, uptr bounds, const char *caller="Unnamed");
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extern void vSyncDebugStuff( uint frame );
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extern void NTFS_CompressFile( const wxString& file, bool compressStatus=true );
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// --------------------------------------------------------------------------------------
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// PCSX2_SEH - Defines existence of "built in" Structured Exception Handling support.
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// --------------------------------------------------------------------------------------
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// This should be available on Windows, via Microsoft or Intel compilers (I'm pretty sure Intel
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// supports native SEH model). GNUC in Windows, or any compiler in a non-windows platform, will
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// need to use setjmp/longjmp instead to exit recompiled code.
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//
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//#define PCSX2_SEH 0 // use this to force disable SEH on win32, to test setjmp functionality.
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#ifndef PCSX2_SEH
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# if defined(_WIN32) && !defined(__GNUC__)
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# define PCSX2_SEH 1
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# else
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# define PCSX2_SEH 0
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# endif
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#endif
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// special macro which disables inlining on functions that require their own function stackframe.
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// This is due to how Win32 handles structured exception handling. Linux uses signals instead
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// of SEH, and so these functions can be inlined.
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#ifdef _WIN32
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# define __unique_stackframe __noinline
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#else
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# define __unique_stackframe
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#endif
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//////////////////////////////////////////////////////////////////////////////////////////
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// Different types of message boxes that the emulator can employ from the friendly confines
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// of it's blissful unawareness of whatever GUI it runs under. :) All message boxes exhibit
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// blocking behavior -- they prompt the user for action and only return after the user has
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// responded to the prompt.
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//
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namespace Msgbox
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{
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extern bool Alert( const wxString& text, const wxString& caption=L"PCSX2 Message", int icon=wxICON_EXCLAMATION );
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extern bool OkCancel( const wxString& text, const wxString& caption=L"PCSX2 Message", int icon=0 );
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extern bool YesNo( const wxString& text, const wxString& caption=L"PCSX2 Message", int icon=wxICON_QUESTION );
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extern int Assertion( const wxString& text, const wxString& stacktrace );
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}
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