.. |
Conf.cpp
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Missed some SPU2-X and all zzogl code in the last commit.
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2011-03-25 01:09:18 +00:00 |
GSsoftdx.def
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PadSSSPSX: Added to PCSX2 Suite, and updated to work with PCSX2 v0.9.7.
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2009-12-21 16:21:07 +00:00 |
Win32.cpp
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
Win32.h
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Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC.
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2009-03-10 11:45:20 +00:00 |
aviUtil.h
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ZeroGS/vs2012: "count" is a function in the vs2012's std:: namespace, so it conflicts to use count as a variable when "using namespace std;" is in place. Renamed the two instances of that issue to "counter".
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2012-08-19 20:03:47 +00:00 |
pcsxrootdir.vsprops
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Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC.
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2009-03-10 11:45:20 +00:00 |
plugin.def
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Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC.
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2009-03-10 11:45:20 +00:00 |
ps2fx.dat
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Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC.
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2009-03-10 11:45:20 +00:00 |
resource.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
resrc1.h
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Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
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2010-04-25 00:31:27 +00:00 |
zerogs.bmp
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Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC.
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2009-03-10 11:45:20 +00:00 |
zerogs.rc
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Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC.
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2009-03-10 11:45:20 +00:00 |
zerogs.vcxproj
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Created vs2013 files based on the vs2012 code, and fixed a small incompatibility between vs2013 and pthreads.
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2013-11-27 16:44:32 +00:00 |
zerogs.vcxproj.filters
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Created vs2013 files based on the vs2012 code, and fixed a small incompatibility between vs2013 and pthreads.
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2013-11-27 16:44:32 +00:00 |
zerogs_2008.vcproj
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Plugins (MSW only): Removed the Image Randomization flag from most plugins' projects. They now default to the value specified by the PCSX2 properties sheet, which enables image randomization by default.
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2010-11-04 12:12:11 +00:00 |
zerogs_vs2012.vcxproj
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Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
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2014-01-24 15:30:34 +00:00 |
zerogs_vs2012.vcxproj.filters
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Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
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2013-11-27 16:53:36 +00:00 |
zerogs_vs2013.vcxproj
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Change the vs2012 project files to use the v110_xp platform toolset, and the vs2013 project files to use the v120_xp platform toolset, so that the resulting executables can be run in Windows XP/2003.
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2014-01-24 15:30:34 +00:00 |
zerogs_vs2013.vcxproj.filters
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Because vs2012==vs11 and vs2013==vs12, which is extremely confusing, I renamed the project files to use the full year as the name.
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2013-11-27 16:53:36 +00:00 |