mirror of https://github.com/PCSX2/pcsx2.git
1312 lines
41 KiB
C
1312 lines
41 KiB
C
/***************************************************************************
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spu.c - description
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-------------------
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begin : Wed May 15 2002
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copyright : (C) 2002 by Pete Bernert
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email : BlackDove@addcom.de
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***************************************************************************/
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/***************************************************************************
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. See also the license.txt file for *
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* additional informations. *
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* *
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***************************************************************************/
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//*************************************************************************//
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// History of changes:
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//
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// 2005/08/29 - Pete
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// - changed to 48Khz output
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//
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// 2004/12/25 - Pete
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// - inc'd version for pcsx2-0.7
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//
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// 2004/04/18 - Pete
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// - changed all kind of things in the plugin
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//
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// 2004/04/04 - Pete
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// - changed plugin to emulate PS2 spu
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//
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// 2003/04/07 - Eric
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// - adjusted cubic interpolation algorithm
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//
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// 2003/03/16 - Eric
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// - added cubic interpolation
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//
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// 2003/03/01 - linuzappz
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// - libraryName changes using ALSA
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//
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// 2003/02/28 - Pete
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// - added option for type of interpolation
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// - adjusted spu irqs again (Thousant Arms, Valkyrie Profile)
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// - added MONO support for MSWindows DirectSound
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//
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// 2003/02/20 - kode54
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// - amended interpolation code, goto GOON could skip initialization of gpos and cause segfault
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//
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// 2003/02/19 - kode54
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// - moved SPU IRQ handler and changed sample flag processing
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//
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// 2003/02/18 - kode54
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// - moved ADSR calculation outside of the sample decode loop, somehow I doubt that
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// ADSR timing is relative to the frequency at which a sample is played... I guess
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// this remains to be seen, and I don't know whether ADSR is applied to noise channels...
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//
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// 2003/02/09 - kode54
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// - one-shot samples now process the end block before stopping
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// - in light of removing fmod hack, now processing ADSR on frequency channel as well
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//
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// 2003/02/08 - kode54
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// - replaced easy interpolation with gaussian
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// - removed fmod averaging hack
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// - changed .sinc to be updated from .iRawPitch, no idea why it wasn't done this way already (<- Pete: because I sometimes fail to see the obvious, haharhar :)
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//
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// 2003/02/08 - linuzappz
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// - small bugfix for one usleep that was 1 instead of 1000
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// - added iDisStereo for no stereo (Linux)
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//
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// 2003/01/22 - Pete
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// - added easy interpolation & small noise adjustments
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//
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// 2003/01/19 - Pete
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// - added Neill's reverb
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//
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// 2003/01/12 - Pete
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// - added recording window handlers
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//
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// 2003/01/06 - Pete
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// - added Neill's ADSR timings
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//
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// 2002/12/28 - Pete
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// - adjusted spu irq handling, fmod handling and loop handling
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//
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// 2002/08/14 - Pete
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// - added extra reverb
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//
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// 2002/06/08 - linuzappz
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// - SPUupdate changed for SPUasync
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//
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// 2002/05/15 - Pete
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// - generic cleanup for the Peops release
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//
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//*************************************************************************//
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#include "stdafx.h"
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#define _IN_SPU
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#include "externals.h"
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#include "cfg.h"
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#include "dsoundoss.h"
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#include "regs.h"
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#include "debug.h"
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#include "record.h"
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#include "resource.h"
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#include "dma.h"
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#include "registers.h"
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#if !defined(_WIN32)
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#include <X11/Xlib.h>
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#if !defined(CALLBACK)
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#define CALLBACK
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#endif
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#define Sleep(x) usleep((x)*1000)
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#endif
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////////////////////////////////////////////////////////////////////////
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// spu version infos/name
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////////////////////////////////////////////////////////////////////////
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const unsigned char version = 5;
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const unsigned char revision = 1;
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const unsigned char build = 9;
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#ifdef _DEBUG
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static char * libraryName = "P.E.Op.S. SPU2 (Debug) ";
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#else
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static char * libraryName = "P.E.Op.S. SPU2 ";
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#endif
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static char * libraryInfo = "P.E.Op.S. SPU2 Driver V1.6\nCoded by Pete Bernert, Saqib and the P.E.Op.S. team\n";
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////////////////////////////////////////////////////////////////////////
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// globals
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////////////////////////////////////////////////////////////////////////
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// psx buffer / addresses
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unsigned short regArea[32*1024];
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short spuMem[2*1024*1024];
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char * spuMemC;
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unsigned char * pSpuIrq[2];
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unsigned char * pSpuBuffer;
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unsigned char * pSpuStreamBuffer[2];
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// user settings
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int iVolume=3;
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int iDebugMode=0;
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int iRecordMode=0;
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int iUseReverb=0;
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int iUseInterpolation=2;
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// MAIN infos struct for each channel
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int iDisStereo;
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SPUCHAN s_chan[MAXCHAN+1]; // channel + 1 infos (1 is security for fmod handling)
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REVERBInfo rvb[2];
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unsigned long dwNoiseVal=1; // global noise generator
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unsigned short spuCtrl2[2]; // some vars to store psx reg infos
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unsigned short spuStat2[2];
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unsigned long spuIrq2[2];
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unsigned long spuAddr2[2]; // address into spu mem
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unsigned long spuRvbAddr2[2];
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unsigned long spuRvbAEnd2[2];
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int bEndThread=0; // thread handlers
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int bSpuInit=0;
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int bSPUIsOpen=0;
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int bThreadEnded=0;
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int iUseTimer=2;
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int aSyncMode=0;
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unsigned long aSyncCounter=0;
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unsigned long aSyncWait=0;
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DWORD aSyncTimerNew;
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DWORD aSyncTimerOld;
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#ifdef _WIN32
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HWND hWMain=0; // window handle
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HWND hWDebug=0;
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HWND hWRecord=0;
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static HANDLE hMainThread;
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#else
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#include <pthread.h>
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static pthread_t hMainThread;
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#endif
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unsigned long dwNewChannel2[2]; // flags for faster testing, if new channel starts
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unsigned long dwEndChannel2[2];
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void (CALLBACK *irqCallbackDMA4)()=0; // func of main emu, called on spu irq
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void (CALLBACK *irqCallbackDMA7)()=0; // func of main emu, called on spu irq
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void (CALLBACK *irqCallbackSPU2)()=0; // func of main emu, called on spu irq
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// certain globals (were local before, but with the new timeproc I need em global)
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const int f[5][2] = { { 0, 0 },
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{ 60, 0 },
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{ 115, -52 },
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{ 98, -55 },
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{ 122, -60 } };
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int SSumR[NSSIZE];
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int SSumL[NSSIZE];
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extern ADMA Adma4;
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extern ADMA Adma7;
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DINPUT DirectInputC0, DirectInputC1;
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extern unsigned short interrupt;
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unsigned long SPUCycles;
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extern unsigned long SPUStartCycle[2];
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extern unsigned long SPUTargetCycle[2];
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int iCycle=0;
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short * pS;
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short * pS1;
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static int lastch=-1; // last channel processed on spu irq in timer mode
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static int lastns=0; // last ns pos
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static int iSecureStart=0; // secure start counter
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////////////////////////////////////////////////////////////////////////
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// CODE AREA
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////////////////////////////////////////////////////////////////////////
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// dirty inline func includes
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#include "reverb.c"
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#include "adsr.c"
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////////////////////////////////////////////////////////////////////////
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// helpers for simple interpolation
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//
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// easy interpolation on upsampling, no special filter, just "Pete's common sense" tm
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//
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// instead of having n equal sample values in a row like:
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// ____
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// |____
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//
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// we compare the current delta change with the next delta change.
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//
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// if curr_delta is positive,
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//
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// - and next delta is smaller (or changing direction):
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// \.
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// -__
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//
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// - and next delta significant (at least twice) bigger:
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// --_
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// \.
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//
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// - and next delta is nearly same:
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// \.
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// \.
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//
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//
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// if curr_delta is negative,
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//
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// - and next delta is smaller (or changing direction):
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// _--
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// /
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//
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// - and next delta significant (at least twice) bigger:
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// /
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// __-
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//
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// - and next delta is nearly same:
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// /
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// /
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//
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INLINE void InterpolateUp(int ch)
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{
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if(s_chan[ch].SB[32]==1) // flag == 1? calc step and set flag... and don't change the value in this pass
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{
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const int id1=s_chan[ch].SB[30]-s_chan[ch].SB[29]; // curr delta to next val
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const int id2=s_chan[ch].SB[31]-s_chan[ch].SB[30]; // and next delta to next-next val :)
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s_chan[ch].SB[32]=0;
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if(id1>0) // curr delta positive
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{
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if(id2<id1)
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{s_chan[ch].SB[28]=id1;s_chan[ch].SB[32]=2;}
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else
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if(id2<(id1<<1))
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s_chan[ch].SB[28]=(id1*s_chan[ch].sinc)/0x10000L;
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else
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s_chan[ch].SB[28]=(id1*s_chan[ch].sinc)/0x20000L;
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}
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else // curr delta negative
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{
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if(id2>id1)
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{s_chan[ch].SB[28]=id1;s_chan[ch].SB[32]=2;}
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else
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if(id2>(id1<<1))
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s_chan[ch].SB[28]=(id1*s_chan[ch].sinc)/0x10000L;
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else
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s_chan[ch].SB[28]=(id1*s_chan[ch].sinc)/0x20000L;
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}
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}
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else
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if(s_chan[ch].SB[32]==2) // flag 1: calc step and set flag... and don't change the value in this pass
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{
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s_chan[ch].SB[32]=0;
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s_chan[ch].SB[28]=(s_chan[ch].SB[28]*s_chan[ch].sinc)/0x20000L;
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if(s_chan[ch].sinc<=0x8000)
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s_chan[ch].SB[29]=s_chan[ch].SB[30]-(s_chan[ch].SB[28]*((0x10000/s_chan[ch].sinc)-1));
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else s_chan[ch].SB[29]+=s_chan[ch].SB[28];
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}
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else // no flags? add bigger val (if possible), calc smaller step, set flag1
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s_chan[ch].SB[29]+=s_chan[ch].SB[28];
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}
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//
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// even easier interpolation on downsampling, also no special filter, again just "Pete's common sense" tm
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//
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INLINE void InterpolateDown(int ch)
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{
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if(s_chan[ch].sinc>=0x20000) // we would skip at least one val?
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{
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s_chan[ch].SB[29]+=(s_chan[ch].SB[30]-s_chan[ch].SB[29])/2; // add easy weight
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if(s_chan[ch].sinc>=0x30000) // we would skip even more vals?
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s_chan[ch].SB[29]+=(s_chan[ch].SB[31]-s_chan[ch].SB[30])/2;// add additional next weight
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}
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}
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////////////////////////////////////////////////////////////////////////
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// helpers for gauss interpolation
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#define gval0 (((short*)(&s_chan[ch].SB[29]))[gpos])
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#define gval(x) (((short*)(&s_chan[ch].SB[29]))[(gpos+x)&3])
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#include "gauss_i.h"
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////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////
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// START SOUND... called by main thread to setup a new sound on a channel
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////////////////////////////////////////////////////////////////////////
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INLINE void StartSound(int ch)
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{
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dwNewChannel2[ch/24]&=~(1<<(ch%24)); // clear new channel bit
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dwEndChannel2[ch/24]&=~(1<<(ch%24)); // clear end channel bit
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StartADSR(ch);
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StartREVERB(ch);
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s_chan[ch].pCurr=s_chan[ch].pStart; // set sample start
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s_chan[ch].s_1=0; // init mixing vars
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s_chan[ch].s_2=0;
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s_chan[ch].iSBPos=28;
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s_chan[ch].bNew=0; // init channel flags
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s_chan[ch].bStop=0;
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s_chan[ch].bOn=1;
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s_chan[ch].SB[29]=0; // init our interpolation helpers
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s_chan[ch].SB[30]=0;
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if(iUseInterpolation>=2) // gauss interpolation?
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{s_chan[ch].spos=0x30000L;s_chan[ch].SB[28]=0;} // -> start with more decoding
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else {s_chan[ch].spos=0x10000L;s_chan[ch].SB[31]=0;} // -> no/simple interpolation starts with one 44100 decoding
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}
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void UpdateMainVolL() // LEFT VOLUME
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{
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short vol = regArea[PS2_C0_MVOLL];
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if(vol&0x8000) // sweep?
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{
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short sInc=1; // -> sweep up?
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if(vol&0x2000) sInc=-1; // -> or down?
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if(vol&0x1000) vol^=0xffff; // -> mmm... phase inverted? have to investigate this
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vol=((vol&0x7f)+1)/2; // -> sweep: 0..127 -> 0..64
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vol+=vol/(2*sInc); // -> HACK: we don't sweep right now, so we just raise/lower the volume by the half!
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vol*=128;
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}
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else // no sweep:
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{
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if(vol&0x4000) // -> mmm... phase inverted? have to investigate this
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//vol^=0xffff;
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vol=0x3fff-(vol&0x3fff);
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}
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vol&=0x3fff;
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regArea[PS2_C0_MVOLL]=vol; // store volume
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}
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////////////////////////////////////////////////////////////////////////
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// RIGHT VOLUME register write
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////////////////////////////////////////////////////////////////////////
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void UpdateMainVolR() // RIGHT VOLUME
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{
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short vol = regArea[PS2_C0_MVOLR];
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if(vol&0x8000) // comments... see above :)
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{
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short sInc=1;
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if(vol&0x2000) sInc=-1;
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if(vol&0x1000) vol^=0xffff;
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vol=((vol&0x7f)+1)/2;
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vol+=vol/(2*sInc);
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vol*=128;
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}
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else
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{
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if(vol&0x4000) //vol=vol^=0xffff;
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vol=0x3fff-(vol&0x3fff);
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}
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vol&=0x3fff;
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regArea[PS2_C0_MVOLR]=vol;
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}
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////////////////////////////////////////////////////////////////////////
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// MAIN SPU FUNCTION
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// here is the main job handler... thread, timer or direct func call
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// basically the whole sound processing is done in this fat func!
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////////////////////////////////////////////////////////////////////////
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// 5 ms waiting phase, if buffer is full and no new sound has to get started
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// .. can be made smaller (smallest val: 1 ms), but bigger waits give
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// better performance
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#define PAUSE_W 5
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#define PAUSE_L 5000
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extern unsigned long MemAddr[2];
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////////////////////////////////////////////////////////////////////////
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int iSpuAsyncWait=0;
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extern int MMIXC0, MMIXC1;
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extern int ADMAS4Write();
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extern int ADMAS7Write();
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extern void SoundFeedVoiceData();
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void CALLBACK MainSPU2Proc(unsigned int nTimerId, unsigned int msg, unsigned int dwUser,
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unsigned int dwParam1, unsigned int dwParam2)
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{
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int s_1,s_2,fa,ns;
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int core = 0;
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unsigned char * start;
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unsigned int nSample;
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int d;
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int ch,predict_nr,shift_factor,flags,s;
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int gpos;
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while(!bEndThread) // until we are shutting down
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{
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//--------------------------------------------------//
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// ok, at the beginning we are looking if there is
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// enuff free place in the dsound/oss buffer to
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// fill in new data, or if there is a new channel to start.
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// if not, we wait (thread) or return (timer/spuasync)
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// until enuff free place is available/a new channel gets
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// started
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if (aSyncMode==1) // Async supported? and enabled?
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{
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if (aSyncCounter<=737280) // If we have 10ms in the buffer, don't wait
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{
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if (aSyncWait<1000) Sleep(aSyncWait); // Wait a little to be more Synced (No more than 1 sec)
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else Sleep (1000);
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}
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while (aSyncCounter<=368640 && !bEndThread && aSyncMode==1)
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Sleep (1); // bEndThread/aSyncMode are needed, to avoid close problems
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aSyncCounter -= 36864; // 1ms more done (48Hz*768cycles/Hz)
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}
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else
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if(dwNewChannel2[0] || dwNewChannel2[1]) // new channel should start immedately?
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{ // (at least one bit 0 ... MAXCHANNEL is set?)
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iSecureStart++; // -> set iSecure
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if(iSecureStart>5) iSecureStart=0; // (if it is set 5 times - that means on 5 tries a new samples has been started - in a row, we will reset it, to give the sound update a chance)
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}
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else iSecureStart=0; // 0: no new channel should start
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while(!iSecureStart && !bEndThread && // no new start? no thread end?
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(SoundGetBytesBuffered()>TESTSIZE)) // and still enuff data in sound buffer?
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{
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iSecureStart=0; // reset secure
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if(iUseTimer) // no-thread mode?
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{
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return; // -> and done this time (timer mode 1 or 2)
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}
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// win thread mode:
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Sleep(PAUSE_W); // sleep for x ms (win)
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if(dwNewChannel2[0] || dwNewChannel2[1])
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iSecureStart=1; // if a new channel kicks in (or, of course, sound buffer runs low), we will leave the loop
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}
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//--------------------------------------------------// continue from irq handling in timer mode?
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if(lastch>=0) // will be -1 if no continue is pending
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{
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|
ch=lastch; ns=lastns; lastch=-1; // -> setup all kind of vars to continue
|
|
if( s_chan[ch].iSBPos < 28 ) {
|
|
goto GOON; // -> directly jump to the continue point
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------//
|
|
//- main channel loop -//
|
|
//--------------------------------------------------//
|
|
{
|
|
for(ch=0;ch<MAXCHAN;ch++) // loop em all... we will collect 1 ms of sound of each playing channel
|
|
{
|
|
if(s_chan[ch].bNew) StartSound(ch); // start new sound
|
|
if(!s_chan[ch].bOn) continue; // channel not playing? next
|
|
core = ch / 24; // Choose which core
|
|
|
|
if(s_chan[ch].iActFreq!=s_chan[ch].iUsedFreq)
|
|
{
|
|
s_chan[ch].iUsedFreq = s_chan[ch].iActFreq; // -> take it and calc steps
|
|
s_chan[ch].sinc = s_chan[ch].iRawPitch<<4;
|
|
if(!s_chan[ch].sinc) s_chan[ch].sinc=1;
|
|
if(iUseInterpolation==1) s_chan[ch].SB[32]=1; // -> freq change in simle imterpolation mode: set flag
|
|
}
|
|
|
|
ns=0;
|
|
while(ns<NSSIZE) // loop until 1 ms of data is reached
|
|
{
|
|
while(s_chan[ch].spos>=0x10000L)
|
|
{
|
|
if(s_chan[ch].iSBPos==28) // 28 reached?
|
|
{
|
|
start=s_chan[ch].pCurr; // set up the current pos
|
|
|
|
if (s_chan[ch].bOn==0) goto ENDX; // special "stop" sign
|
|
|
|
s_chan[ch].iSBPos=0;
|
|
|
|
s_1=s_chan[ch].s_1;
|
|
s_2=s_chan[ch].s_2;
|
|
|
|
predict_nr = (int)*start;
|
|
start++;
|
|
flags = (int)*start;
|
|
start++;
|
|
|
|
shift_factor = predict_nr&0xf;
|
|
predict_nr >>= 4;
|
|
// -------------------------------------- //
|
|
|
|
for (nSample=0;nSample<28;nSample+=2,start++)
|
|
{
|
|
d=(int)*start;
|
|
s=((d&0xf)<<12);
|
|
if(s&0x8000) s|=0xffff0000;
|
|
|
|
fa=(s >> shift_factor);
|
|
fa=fa + ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6);
|
|
s_2=s_1;
|
|
s_1=fa;
|
|
s=((d & 0xf0) << 8);
|
|
|
|
s_chan[ch].SB[nSample]=fa;
|
|
|
|
if(s&0x8000) s|=0xffff0000;
|
|
fa=(s>>shift_factor);
|
|
fa=fa + ((s_1 * f[predict_nr][0])>>6) + ((s_2 * f[predict_nr][1])>>6);
|
|
s_2=s_1;
|
|
s_1=fa;
|
|
|
|
s_chan[ch].SB[nSample+1]=fa;
|
|
}
|
|
|
|
//////////////////////////////////////////// irq check
|
|
|
|
if(spuCtrl2[core]&0x40) // some irq active?
|
|
{
|
|
if(iDebugMode==1) logprintf("IRQ Active ch %x, C%x\r\n", ch, ch/24);
|
|
|
|
if( pSpuIrq[core] >= start-16 && // irq address reached?
|
|
pSpuIrq[core] <= start)
|
|
{
|
|
s_chan[ch].iIrqDone=1; // -> debug flag
|
|
|
|
if(iDebugMode==1) logprintf("Sample End ch %x, C%x\r\n", ch, ch/24);
|
|
|
|
regArea[0x7C0] |= 0x4<<core;
|
|
regArea[PS2_IRQINFO] |= 0x4<<core;
|
|
irqCallbackSPU2(); // -> let's see what is happening if we call our irqs instead ;)
|
|
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////// flag handler
|
|
if(flags & 0x2) s_chan[ch].bIgnoreLoop=1; // LOOP bit
|
|
|
|
if(flags&0x4) s_chan[ch].pLoop=start-16; // LOOP/START bit
|
|
|
|
if(flags&0x1) // 1: LOOP/END bit
|
|
{
|
|
dwEndChannel2[core]|=(1<<(ch%24));
|
|
|
|
if((flags&0xF) != 0x3 || s_chan[ch].pLoop == NULL) // Check if no loop is present
|
|
{
|
|
s_chan[ch].bIgnoreLoop=0;
|
|
s_chan[ch].bStop = 1;
|
|
logprintf("Stopping\r\n");
|
|
}
|
|
else start = s_chan[ch].pLoop;
|
|
}
|
|
|
|
s_chan[ch].pCurr=start; // store values for next cycle
|
|
s_chan[ch].s_1=s_1;
|
|
s_chan[ch].s_2=s_2;
|
|
|
|
|
|
////////////////////////////////////////////
|
|
|
|
GOON: ;
|
|
}
|
|
|
|
fa=s_chan[ch].SB[s_chan[ch].iSBPos++]; // get sample data
|
|
|
|
if((spuCtrl2[core]&0x4000)==0) fa=0; // muted?
|
|
else // else adjust
|
|
{
|
|
if(fa>32767L) fa=32767L;
|
|
if(fa<-32767L) fa=-32767L;
|
|
}
|
|
|
|
if(iUseInterpolation>=2) // gauss/cubic interpolation
|
|
{
|
|
gpos = s_chan[ch].SB[28];
|
|
gval0 = fa;
|
|
gpos = (gpos+1) & 3;
|
|
s_chan[ch].SB[28] = gpos;
|
|
}
|
|
else
|
|
if(iUseInterpolation==1) // simple interpolation
|
|
{
|
|
s_chan[ch].SB[28] = 0;
|
|
s_chan[ch].SB[29] = s_chan[ch].SB[30]; // -> helpers for simple linear interpolation: delay real val for two slots, and calc the two deltas, for a 'look at the future behaviour'
|
|
s_chan[ch].SB[30] = s_chan[ch].SB[31];
|
|
s_chan[ch].SB[31] = fa;
|
|
s_chan[ch].SB[32] = 1; // -> flag: calc new interolation
|
|
}
|
|
else s_chan[ch].SB[29]=fa; // no interpolation
|
|
|
|
s_chan[ch].spos -= 0x10000L;
|
|
}
|
|
|
|
////////////////////////////////////////////////
|
|
// noise handler... just produces some noise data
|
|
// surely wrong... and no noise frequency (spuCtrl&0x3f00) will be used...
|
|
// and sometimes the noise will be used as fmod modulation... pfff
|
|
|
|
if(s_chan[ch].bNoise)
|
|
{
|
|
if((dwNoiseVal<<=1)&0x80000000L)
|
|
{
|
|
dwNoiseVal^=0x0040001L;
|
|
fa=((dwNoiseVal>>2)&0x7fff);
|
|
fa=-fa;
|
|
}
|
|
else fa=(dwNoiseVal>>2)&0x7fff;
|
|
|
|
// mmm... depending on the noise freq we allow bigger/smaller changes to the previous val
|
|
fa=s_chan[ch].iOldNoise+((fa-s_chan[ch].iOldNoise)/((0x001f-((spuCtrl2[core]&0x3f00)>>9))+1));
|
|
if(fa>32767L) fa=32767L;
|
|
if(fa<-32767L) fa=-32767L;
|
|
s_chan[ch].iOldNoise=fa;
|
|
|
|
if(iUseInterpolation<2) // no gauss/cubic interpolation?
|
|
s_chan[ch].SB[29] = fa; // -> store noise val in "current sample" slot
|
|
} //----------------------------------------
|
|
else // NO NOISE (NORMAL SAMPLE DATA) HERE
|
|
{//------------------------------------------//
|
|
if(iUseInterpolation==3) // cubic interpolation
|
|
{
|
|
long xd;
|
|
xd = ((s_chan[ch].spos) >> 1)+1;
|
|
gpos = s_chan[ch].SB[28];
|
|
|
|
fa = gval(3) - 3*gval(2) + 3*gval(1) - gval0;
|
|
fa *= (xd - (2<<15)) / 6;
|
|
fa >>= 15;
|
|
fa += gval(2) - gval(1) - gval(1) + gval0;
|
|
fa *= (xd - (1<<15)) >> 1;
|
|
fa >>= 15;
|
|
fa += gval(1) - gval0;
|
|
fa *= xd;
|
|
fa >>= 15;
|
|
fa = fa + gval0;
|
|
}
|
|
//------------------------------------------//
|
|
else
|
|
if(iUseInterpolation==2) // gauss interpolation
|
|
{
|
|
int vl, vr;
|
|
vl = (s_chan[ch].spos >> 6) & ~3;
|
|
gpos = s_chan[ch].SB[28];
|
|
vr=(gauss[vl]*gval0)&~2047;
|
|
vr+=(gauss[vl+1]*gval(1))&~2047;
|
|
vr+=(gauss[vl+2]*gval(2))&~2047;
|
|
vr+=(gauss[vl+3]*gval(3))&~2047;
|
|
fa = vr>>11;
|
|
}
|
|
//------------------------------------------//
|
|
else
|
|
if(iUseInterpolation==1) // simple interpolation
|
|
{
|
|
if(s_chan[ch].sinc<0x10000L) // -> upsampling?
|
|
InterpolateUp(ch); // --> interpolate up
|
|
else InterpolateDown(ch); // --> else down
|
|
fa=s_chan[ch].SB[29];
|
|
}
|
|
//------------------------------------------//
|
|
else fa=s_chan[ch].SB[29]; // no interpolation
|
|
}
|
|
|
|
s_chan[ch].sval = (MixADSR(ch) * fa) / 1023; // add adsr
|
|
|
|
if(s_chan[ch].bFMod==2) // fmod freq channel
|
|
{
|
|
int NP=((32768L+s_chan[ch].sval)*s_chan[ch+1].iRawPitch)>>14;
|
|
|
|
if(NP>0x3fff) NP=0x3fff;
|
|
else if(NP<0x1) NP=0x1;
|
|
|
|
NP=(48000L*NP)>>12; // calc frequency ( 48hz )
|
|
|
|
s_chan[ch+1].iActFreq=NP;
|
|
s_chan[ch+1].iUsedFreq=NP;
|
|
s_chan[ch+1].sinc=(((NP/10)<<16)/48000); // check , was 4800
|
|
if(!s_chan[ch+1].sinc) s_chan[ch+1].sinc=1;
|
|
if(iUseInterpolation==1) // freq change in sipmle interpolation mode
|
|
s_chan[ch+1].SB[32]=1;
|
|
|
|
}
|
|
else
|
|
{
|
|
//////////////////////////////////////////////
|
|
// ok, left/right sound volume (ps2 volume goes from 0 ... 0x3fff)
|
|
|
|
if(s_chan[ch].iMute) s_chan[ch].sval=0; // debug mute
|
|
else
|
|
{
|
|
if(s_chan[ch].bVolumeL)
|
|
SSumL[ns]+=(s_chan[ch].sval*s_chan[ch].iLeftVolume)>>14;
|
|
|
|
if(s_chan[ch].bVolumeR)
|
|
SSumR[ns]+=(s_chan[ch].sval*s_chan[ch].iRightVolume)>>14;
|
|
}
|
|
|
|
//////////////////////////////////////////////
|
|
// now let us store sound data for reverb
|
|
|
|
if(s_chan[ch].bRVBActive) StoreREVERB(ch,ns);
|
|
}
|
|
|
|
////////////////////////////////////////////////
|
|
// ok, go on until 1 ms data of this channel is collected
|
|
|
|
ns++;
|
|
s_chan[ch].spos += s_chan[ch].sinc;
|
|
}
|
|
ENDX: ;
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------//
|
|
//- here we have another 1 ms of sound data
|
|
//---------------------------------------------------//
|
|
///////////////////////////////////////////////////////
|
|
// mix all channels (including reverb) into one buffer
|
|
for(ns=0;ns<NSSIZE;ns++)
|
|
{
|
|
DirectInputC0.Left = 0;
|
|
DirectInputC0.Right= 0;
|
|
DirectInputC1.Left = 0;
|
|
DirectInputC1.Right= 0;
|
|
|
|
if((regArea[PS2_C0_MMIX] & 0xF0) && (regArea[PS2_C0_ADMAS] & 0x1) /*&& !(spuCtrl2[0] & 0x30)*/)
|
|
{
|
|
DirectInputC0.Left = ((short*)spuMem)[0x2000+Adma4.Index];
|
|
DirectInputC0.Right = ((short*)spuMem)[0x2200+Adma4.Index];
|
|
if(spuCtrl2[0]&0x40 && (spuIrq2[0] == (0x2000+Adma4.Index) || spuIrq2[0] == (0x2200+Adma4.Index))){
|
|
regArea[0x7C0] |= 0x4;
|
|
regArea[PS2_IRQINFO] |= 0x4;
|
|
irqCallbackSPU2();
|
|
}
|
|
Adma4.Index +=1;
|
|
|
|
if((Adma4.ADMAPos - (Adma4.Index + 255)) <= 0 && (Adma4.ADMAPos > Adma4.Index))
|
|
{
|
|
if(ADMAS4Write())
|
|
{
|
|
//if( Adma4.AmountLeft == 0 )
|
|
if(Adma4.IRQ == 0 && (spuCtrl2[0] & 0x30)){
|
|
Adma4.IRQ = 1;
|
|
irqCallbackDMA4();
|
|
}
|
|
}
|
|
}
|
|
if(Adma4.Index == 512) {
|
|
Adma4.Index = 0;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
if((regArea[PS2_C1_MMIX] & 0xF0) && regArea[PS2_C1_ADMAS] & 0x2 /*&& !(spuCtrl2[1] & 0x30)*/)
|
|
{
|
|
DirectInputC1.Left = ((short*)spuMem)[0x2400+Adma7.Index];
|
|
DirectInputC1.Right = ((short*)spuMem)[0x2600+Adma7.Index];
|
|
if(spuCtrl2[1]&0x40 && (spuIrq2[1] == (0x2400+Adma7.Index) || spuIrq2[1] == (0x2600+Adma7.Index))){
|
|
regArea[0x7C0] |= 0x8;
|
|
regArea[PS2_IRQINFO] |= 0x8;
|
|
irqCallbackSPU2();
|
|
}
|
|
Adma7.Index +=1;
|
|
|
|
if((Adma7.ADMAPos - (Adma7.Index + 255)) <= 0 && (Adma7.ADMAPos > Adma7.Index))
|
|
{
|
|
if(ADMAS7Write())
|
|
{
|
|
//if( Adma4.AmountLeft == 0 )
|
|
if(Adma7.IRQ == 0 && (spuCtrl2[1] & 0x30)){
|
|
Adma7.IRQ = 1;
|
|
irqCallbackDMA7();
|
|
}
|
|
}
|
|
}
|
|
if(Adma7.Index == 512) {
|
|
Adma7.Index = 0;
|
|
}
|
|
|
|
}
|
|
|
|
SSumL[ns]+=MixREVERBLeft(ns,0);
|
|
SSumL[ns]+=MixREVERBLeft(ns,1);
|
|
|
|
if((regArea[PS2_C0_MMIX] & 0x80)) SSumL[ns] += (DirectInputC0.Left*(int)regArea[PS2_C0_BVOLL])>>16;
|
|
if((regArea[PS2_C1_MMIX] & 0x80)) SSumL[ns] += (DirectInputC1.Left*(int)regArea[PS2_C1_BVOLL])>>16;
|
|
|
|
UpdateMainVolL();
|
|
|
|
if(iVolume == 5) d = 0;
|
|
else d=SSumL[ns]/iVolume;
|
|
SSumL[ns]=0;
|
|
*pS++=(d<-32767) ? -32767 : ((d>32767) ? 32767 : d);
|
|
|
|
SSumR[ns]+=MixREVERBRight(0);
|
|
SSumR[ns]+=MixREVERBRight(1);
|
|
|
|
if((regArea[PS2_C0_MMIX] & 0x40)) SSumR[ns] += (DirectInputC0.Right*(int)regArea[PS2_C0_BVOLR])>>16;
|
|
if((regArea[PS2_C1_MMIX] & 0x40)) SSumR[ns] += (DirectInputC1.Right*(int)regArea[PS2_C1_BVOLR])>>16;
|
|
|
|
UpdateMainVolR();
|
|
if(iVolume == 5) d = 0;
|
|
else d=SSumR[ns]/iVolume;
|
|
SSumR[ns]=0;
|
|
*pS++=(d<-32767) ? -32767 : ((d>32767) ? 32767 : d);
|
|
}
|
|
InitREVERB();
|
|
|
|
//////////////////////////////////////////////////////
|
|
// feed the sound
|
|
// wanna have around 1/60 sec (16.666 ms) updates
|
|
|
|
if(iCycle++>16)
|
|
{
|
|
SoundFeedVoiceData((unsigned char*)pSpuBuffer,
|
|
((unsigned char *)pS)-
|
|
((unsigned char *)pSpuBuffer));
|
|
pS=(short *)pSpuBuffer;
|
|
iCycle=0;
|
|
}
|
|
}
|
|
// end of big main loop...
|
|
bThreadEnded=1;
|
|
return;
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// SPU ASYNC... even newer epsxe func
|
|
// 1 time every 'cycle' cycles... harhar
|
|
////////////////////////////////////////////////////////////////////////
|
|
EXPORT_GCC void CALLBACK SPU2async(unsigned long cycle)
|
|
{
|
|
SPUCycles += cycle;
|
|
if(interrupt & (1<<2)){
|
|
if(SPUCycles - SPUStartCycle[1] >= SPUTargetCycle[1]){
|
|
interrupt &= ~(1<<2);
|
|
irqCallbackDMA7();
|
|
}
|
|
|
|
}
|
|
|
|
if(interrupt & (1<<1)){
|
|
if(SPUCycles - SPUStartCycle[0] >= SPUTargetCycle[0]){
|
|
interrupt &= ~(1<<1);
|
|
irqCallbackDMA4();
|
|
}
|
|
}
|
|
|
|
/*if(iSpuAsyncWait)
|
|
{
|
|
iSpuAsyncWait++;
|
|
if(iSpuAsyncWait<=64) return;
|
|
iSpuAsyncWait=0;
|
|
}*/
|
|
|
|
if(iDebugMode==2)
|
|
{
|
|
#ifdef _WIN32
|
|
if(IsWindow(hWDebug)) DestroyWindow(hWDebug);
|
|
hWDebug=0;
|
|
#endif
|
|
iDebugMode=0;
|
|
}
|
|
if(iRecordMode==2)
|
|
{
|
|
#ifdef _WIN32
|
|
if(IsWindow(hWRecord)) DestroyWindow(hWRecord);
|
|
hWRecord=0;
|
|
#endif
|
|
iRecordMode=0;
|
|
}
|
|
|
|
if(iUseTimer==0) // does the emu support SPUAsync, is it in thread mode, and in Thread Sync ON?
|
|
{
|
|
aSyncMode=1; // Ten, activate main function Sync system flag
|
|
|
|
aSyncTimerOld = aSyncTimerNew; // Recalculate, AsyncWait (ms)
|
|
aSyncTimerNew = timeGetTime();
|
|
|
|
aSyncWait =(unsigned int)((aSyncTimerNew - aSyncTimerOld)/2);
|
|
|
|
aSyncCounter += cycle ;
|
|
|
|
return;
|
|
}
|
|
if(iUseTimer==2) // special mode, only used in Linux by this spu (or if you enable the experimental Windows mode)
|
|
{
|
|
//printf("spu2async: calling mainspu2proc\n");
|
|
aSyncMode = 0;
|
|
if(!bSpuInit) return; // -> no init, no call
|
|
MainSPU2Proc(0,0,0,0,0); // -> experimental win mode... not really tested... don't like the drawbacks
|
|
}
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// INIT/EXIT STUFF
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// SPUINIT: this func will be called first by the main emu
|
|
////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifdef _WIN32
|
|
static HINSTANCE hIRE = NULL;
|
|
#endif
|
|
|
|
EXPORT_GCC long CALLBACK SPU2init(void)
|
|
{
|
|
spuMemC=(unsigned char *)spuMem; // just small setup
|
|
memset((void *)s_chan,0,MAXCHAN*sizeof(SPUCHAN));
|
|
memset(rvb,0,2*sizeof(REVERBInfo));
|
|
|
|
InitADSR();
|
|
|
|
#ifdef _WIN32
|
|
if(hIRE==NULL) hIRE=LoadLibrary("Riched32.dll "); // needed for debug output
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////
|
|
// SETUPTIMER: init of certain buffers and threads/timers
|
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////////////////////////////////////////////////////////////////////////
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#ifdef _WIN32
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DWORD WINAPI MAINThreadEx(LPVOID lpParameter)
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{
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MainSPU2Proc(0,0,0,0,0);
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return 0;
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}
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#else
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void* MAINThreadEx(void* param)
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{
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MainSPU2Proc(0,0,0,0,0);
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return NULL;
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}
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#endif
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void SetupTimer(void)
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{
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memset(SSumR,0,NSSIZE*sizeof(int)); // init some mixing buffers
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memset(SSumL,0,NSSIZE*sizeof(int));
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pS=(short *)pSpuBuffer; // setup soundbuffer pointer
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pS1=(short *)pSpuStreamBuffer[0]; // setup soundbuffer pointer
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bEndThread=0; // init thread vars
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bSpuInit=1; // flag: we are inited
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bSpuInit=1; // flag: we are inited
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#ifdef _WIN32
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if(iUseTimer==0) // windows: use thread
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{
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//_beginthread(MAINThread,0,NULL);
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DWORD dw;
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hMainThread=CreateThread(NULL,0,MAINThreadEx,0,0,&dw);
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SetThreadPriority(hMainThread,
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//THREAD_PRIORITY_TIME_CRITICAL);
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THREAD_PRIORITY_HIGHEST);
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}
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#else
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if( pthread_create(&hMainThread, NULL, MAINThreadEx, NULL) != 0 ) {
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printf("Failed to create spu2thread\n");
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return;
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}
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#endif
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}
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////////////////////////////////////////////////////////////////////////
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// REMOVETIMER: kill threads/timers
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////////////////////////////////////////////////////////////////////////
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void RemoveTimer(void)
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{
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bEndThread=1; // raise flag to end thread
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if(iUseTimer!=2) // windows thread?
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{
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while(!bThreadEnded) {Sleep(5L);} // -> wait till thread has ended
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Sleep(5L);
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}
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bSpuInit=0;
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bThreadEnded=0; // no more spu is running
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}
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////////////////////////////////////////////////////////////////////////
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// SETUPSTREAMS: init most of the spu buffers
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////////////////////////////////////////////////////////////////////////
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void SetupStreams(void)
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{
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int i;
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pSpuBuffer=(unsigned char *)malloc(38400); // alloc mixing buffer
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i=NSSIZE*2;
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sRVBStart[0] = (int *)malloc(i*4); // alloc reverb buffer
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memset(sRVBStart[0],0,i*4);
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sRVBEnd[0] = sRVBStart[0] + i;
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sRVBPlay[0] = sRVBStart[0];
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sRVBStart[1] = (int *)malloc(i*4); // alloc reverb buffer
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memset(sRVBStart[1],0,i*4);
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sRVBEnd[1] = sRVBStart[1] + i;
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sRVBPlay[1] = sRVBStart[1];
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for(i=0;i<MAXCHAN;i++) // loop sound channels
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{
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// we don't use mutex sync... not needed, would only
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// slow us down:
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// s_chan[i].hMutex=CreateMutex(NULL,FALSE,NULL);
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s_chan[i].ADSRX.SustainLevel = 1024; // -> init sustain
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s_chan[i].iMute=0;
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s_chan[i].iIrqDone=0;
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s_chan[i].pLoop=spuMemC+(s_chan[i].iStartAdr<<1);
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s_chan[i].pStart=spuMemC+(s_chan[i].iStartAdr<<1);
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s_chan[i].pCurr=spuMemC+(s_chan[i].iStartAdr<<1);
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}
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}
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////////////////////////////////////////////////////////////////////////
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// REMOVESTREAMS: free most buffer
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////////////////////////////////////////////////////////////////////////
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void RemoveStreams(void)
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{
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free(pSpuBuffer); // free mixing buffer
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pSpuBuffer=NULL;
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free(sRVBStart[0]); // free reverb buffer
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sRVBStart[0]=0;
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free(sRVBStart[1]); // free reverb buffer
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sRVBStart[1]=0;
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}
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////////////////////////////////////////////////////////////////////////
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// SPUOPEN: called by main emu after init
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////////////////////////////////////////////////////////////////////////
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#include <stdio.h>
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FILE * LogFile;
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EXPORT_GCC long CALLBACK SPU2open(void* pWindow)
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{
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#ifdef _WIN32
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HWND hW= pWindow == NULL ? NULL : *(HWND*)pWindow;
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#else
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Display* dsp = *(Display**)pWindow;
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#endif
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if(bSPUIsOpen) return 0; // security for some stupid main emus
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LogFile = fopen("logs/spu2.txt","wb");
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iVolume=3;
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bEndThread=0;
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bThreadEnded=0;
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spuMemC=(unsigned char *)spuMem;
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memset((void *)s_chan,0,(MAXCHAN+1)*sizeof(SPUCHAN));
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pSpuIrq[0]=spuMemC;
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pSpuIrq[1]=spuMemC;
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dwNewChannel2[0]=0;
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dwNewChannel2[1]=0;
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dwEndChannel2[0]=0;
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dwEndChannel2[1]=0;
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spuCtrl2[0]=0;
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spuCtrl2[1]=0;
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spuStat2[0]=0;
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spuStat2[1]=0;
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spuIrq2[0]=0;
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spuIrq2[1]=0;
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spuAddr2[0]=0x0;
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spuAddr2[1]=0x0;
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spuRvbAddr2[0]=0;
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spuRvbAddr2[1]=0;
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spuRvbAEnd2[0]=0;
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spuRvbAEnd2[1]=0;
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memset(&Adma4,0,sizeof(ADMA));
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memset(&Adma7,0,sizeof(ADMA));
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memset(&DirectInputC0,0,sizeof(DINPUT));
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memset(&DirectInputC1,0,sizeof(DINPUT));
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#ifdef _WIN32
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LastWrite=0x00000000;LastPlay=0; // init some play vars
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if(!IsWindow(hW)) hW=GetActiveWindow();
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hWMain = hW; // store hwnd
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ReadConfig(); // read user stuff
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#endif
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SetupSound(); // setup midas (before init!)
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SetupStreams(); // prepare streaming
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SetupTimer(); // timer for feeding data
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bSPUIsOpen=1;
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#ifdef _WIN32
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if(iDebugMode) // windows debug dialog
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{
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hWDebug=CreateDialog(hInst,MAKEINTRESOURCE(IDD_DEBUG),
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NULL,(DLGPROC)DebugDlgProc);
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SetWindowPos(hWDebug,HWND_TOPMOST,0,0,0,0,SWP_NOMOVE|SWP_NOSIZE|SWP_SHOWWINDOW|SWP_NOACTIVATE);
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UpdateWindow(hWDebug);
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SetFocus(hWMain);
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}
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if(iRecordMode) // windows recording dialog
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{
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hWRecord=CreateDialog(hInst,MAKEINTRESOURCE(IDD_RECORD),
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NULL,(DLGPROC)RecordDlgProc);
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SetWindowPos(hWRecord,HWND_TOPMOST,0,0,0,0,SWP_NOMOVE|SWP_NOSIZE|SWP_SHOWWINDOW|SWP_NOACTIVATE);
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UpdateWindow(hWRecord);
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SetFocus(hWMain);
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}
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#endif
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return 0;
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}
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////////////////////////////////////////////////////////////////////////
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// SPUCLOSE: called before shutdown
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////////////////////////////////////////////////////////////////////////
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EXPORT_GCC void CALLBACK SPU2close(void)
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{
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if(!bSPUIsOpen) return; // some security
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bSPUIsOpen=0; // no more open
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//fclose(LogFile);
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#ifdef _WIN32
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if(IsWindow(hWDebug)) DestroyWindow(hWDebug);
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hWDebug=0;
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if(IsWindow(hWRecord)) DestroyWindow(hWRecord);
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hWRecord=0;
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#endif
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RemoveTimer(); // no more feeding
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RemoveSound(); // no more sound handling
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RemoveStreams(); // no more streaming
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}
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////////////////////////////////////////////////////////////////////////
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// SPUSHUTDOWN: called by main emu on final exit
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////////////////////////////////////////////////////////////////////////
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EXPORT_GCC void CALLBACK SPU2shutdown(void)
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{
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#ifdef _WIN32
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if(hIRE!=NULL) {FreeLibrary(hIRE);hIRE=NULL;}
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#endif
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return;
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}
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////////////////////////////////////////////////////////////////////////
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// SPUTEST: we don't test, we are always fine ;)
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////////////////////////////////////////////////////////////////////////
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EXPORT_GCC long CALLBACK SPU2test(void)
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{
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return 0;
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}
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////////////////////////////////////////////////////////////////////////
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// SPUCONFIGURE: call config dialog
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////////////////////////////////////////////////////////////////////////
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EXPORT_GCC void CALLBACK SPU2configure(void)
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{
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#ifdef _WIN32
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DialogBox(hInst,MAKEINTRESOURCE(IDD_CFGDLG),
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GetActiveWindow(),(DLGPROC)DSoundDlgProc);
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#else
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//StartCfgTool("CFG");
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#endif
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}
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////////////////////////////////////////////////////////////////////////
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// SPUABOUT: show about window
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////////////////////////////////////////////////////////////////////////
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EXPORT_GCC void CALLBACK SPU2about(void)
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{
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#ifdef _WIN32
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DialogBox(hInst,MAKEINTRESOURCE(IDD_ABOUT),
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GetActiveWindow(),(DLGPROC)AboutDlgProc);
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#else
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//StartCfgTool("ABOUT");
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#endif
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}
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////////////////////////////////////////////////////////////////////////
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// SETUP CALLBACKS
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// this functions will be called once,
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// passes a callback that should be called on SPU-IRQ/cdda volume change
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////////////////////////////////////////////////////////////////////////
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EXPORT_GCC void CALLBACK SPU2irqCallback(void (CALLBACK *SPU2callback)(int),
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void (CALLBACK *DMA4callback)(int),
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void (CALLBACK *DMA7callback)(int))
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{
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irqCallbackSPU2 = SPU2callback;
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irqCallbackDMA4 = DMA4callback;
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irqCallbackDMA7 = DMA7callback;
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}
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////////////////////////////////////////////////////////////////////////
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// COMMON PLUGIN INFO FUNCS
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////////////////////////////////////////////////////////////////////////
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EXPORT_GCC char * CALLBACK PS2EgetLibName(void)
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{
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return libraryName;
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}
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#define PS2E_LT_SPU2 0x4
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EXPORT_GCC unsigned long CALLBACK PS2EgetLibType(void)
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{
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return PS2E_LT_SPU2;
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}
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EXPORT_GCC unsigned long CALLBACK PS2EgetLibVersion2(unsigned long type)
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{
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unsigned char v=version;
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// key hack to fake a lower version:
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//if(GetAsyncKeyState(VK_SHIFT)&0x8000) v--;
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// compile hack to set lib version to PCSX2 0.6 standards
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//v=2;
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return v<<16|revision<<8|build;
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}
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////////////////////////////////////////////////////////////////////////
|
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|