PCSX2 - The Playstation 2 Emulator
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gigaherz e22a50a7c8 So.. I got an "unlazy" day, and coded a bit more of my iop dma handler.
It's disabled in the code, so that it wont' affect normal users.

The code isn't working properly yet. Only handlers for cdvd and spu2 are in it:
 - the cdvd one doesn't work because of the way pcsx2 handles cdvd currently
 - the spu2 one seems to work, but it's not implemented in the plugin interface, so ATM it's just "faking" it using the old functions.

So really nothing worth testing, just commiting to let people know I'm actually working on it... with long pauses in between. xD

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1052 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-24 01:14:25 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Protect manual pages again after running code in them for a while, should speed up some games and probably not significantly slow down any. 2009-04-21 23:30:06 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 So.. I got an "unlazy" day, and coded a bit more of my iop dma handler. 2009-04-24 01:14:25 +00:00
plugins Apply r1046 to ZeroGS DX as well. Ifdef a few things from r1047 so Linux compiles. A few minor changes. 2009-04-23 13:15:44 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00