PCSX2 - The Playstation 2 Emulator
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Gregory Hainaut e1a5736583 gsdx: anti-upscale-glitch hack UserHacks_SkipDraw
2x upscaling is pixel perfects. Bigger upscaling is better but not yet perfect

Feedbacks are welcomes (note it doesn't solve all upscaling issue, only wrong texture sampling)

For the history:
If you have a texture of [0;16[ texels and draws a primitive [0;16[

The formulae to sample last pixels of texture is
0.5 + (16*s-1)/(16*s) * 16
Native (s==1): 15.5 (good)
2x     (s==2): 16 (bad, outside of the texture)
4x     (s==4): 16.25 (bad, really outside of the texure))
2015-04-03 18:33:05 +02:00
3rdparty cmake: remove cmake from 3rdparty 2014-12-20 10:54:18 +01:00
bin -Fix title from 1.0.0 to 1.2.0 2015-03-03 09:54:39 +01:00
cmake Merge pull request #448 from PCSX2/lilypad-linux-port 2015-03-01 16:52:23 +01:00
common 64 bits: solve various of type problems 2015-02-27 22:07:13 +01:00
debian-packager remove zzogl-pg-cg 2014-12-13 12:28:37 +01:00
fps2bios Avoid leaking `romdir` file handle 2014-07-23 11:42:05 -04:00
linux_various Add the new Keywords entry to the desktop file. 2014-12-24 11:27:49 -05:00
locales IT_it translation update 2015-03-01 16:44:59 +01:00
nsis These are also not needed anymore. 2014-07-16 12:46:01 +02:00
pcsx2 Fix a typo in manual gamefixes 2015-04-01 15:51:29 -05:00
plugins gsdx: anti-upscale-glitch hack UserHacks_SkipDraw 2015-04-03 18:33:05 +02:00
tools GameIndex.dbf: sort entries 2015-02-01 20:18:59 +02:00
.gitignore git ignore: linux profiled data 2014-11-11 20:56:45 +01:00
CMakeLists.txt Use ${DOC_DIR} variable for docs destination 2014-12-22 23:02:44 +03:00
CONTRIBUTING.md stupid space 2014-07-09 15:46:46 +02:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
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README.md Fix a typo in README 2014-07-31 00:48:24 -04:00
build.cmd Added usage example and GNU License comments. 2014-08-04 13:14:32 -03:00
build.sh build.sh: add a -no-cross-multilib option 2015-01-06 21:54:55 +01:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
old_plugins_2013.sln remove zzogl-pg-cg 2014-12-13 12:28:37 +01:00
pcsx2_suite_2010.sln Separate old plugins from the main project files (Windows). 2014-09-06 00:52:23 +02:00
pcsx2_suite_2012.sln Separate old plugins from the main project files (Windows). 2014-09-06 00:52:23 +02:00
pcsx2_suite_2013.sln 3rdparty/opencl 2014-12-02 00:16:34 +01:00
rebuild.sh copyright again: 2012-04-18 14:09:18 +00:00

README.md

PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic the the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory.

Project Details

The PCSX2 project has been running for more than ten years. Once able to run only a few public domain demos, recent versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask your doubts in the Official forums.

The latest officially released version is 1.2.1 (SVN r5875). Installers and binaries for both Windows and Linux are available from our homepage.

KOF 2002 Final Fantasy XII Odin Sphere

System Requirements

Minimum

  • Windows/Linux OS
  • CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
  • GPU: Any that supports Pixel Shader model 2.0, except Nvidia FX series (broken SM2.0, too slow anyway)
  • 512MB RAM (note Vista needs at least 2GB to run reliably)
  • Windows Vista / Windows 7 (32bit or 64bit) with the latest DirectX
  • CPU: Intel Core 2 Duo @ 3.2ghz or better
  • GPU: 8800gt or better (for Direct3D10 support)
  • RAM: 1GB on Linux/Windows XP, 2GB or more on Vista

Note: Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately owned Playstation 2 console to use the emulator.

Note: PCSX2 mainly takes advantage of 2 CPU cores. As of r4865 PCSX2 can now take advantage of a 3rd core using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS limited games (or on dual core CPUs) it may be a slowdown.

Pro Evo 2009 Megaman X8 TOTA