mirror of https://github.com/PCSX2/pcsx2.git
a2f3b78bac
Texture scaling for x/y values wasn't being set in all cases. This ensures that it is to fix a bug in finding nemo (and possibly others). |
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GSDeviceDX.cpp | ||
GSDeviceDX.h | ||
GSRendererDX.cpp | ||
GSRendererDX.h |