pcsx2/plugins/GSdx/Renderers/DXCommon
Kojin a2f3b78bac gsdx-d3d11: Fix Depth FST
Texture scaling for x/y values wasn't being set in all cases.
This ensures that it is to fix a bug in finding nemo (and possibly others).
2018-12-22 15:53:20 +01:00
..
GSDeviceDX.cpp GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00
GSDeviceDX.h GSdx-d3d11: Adjust DATE code, and remove rtCopy. 2018-12-20 14:42:56 +01:00
GSRendererDX.cpp gsdx-d3d11: Fix Depth FST 2018-12-22 15:53:20 +01:00
GSRendererDX.h GSdx: Purge Direct3D9 Render entirely. (#2762) 2018-12-20 00:54:51 +01:00