![]() Free bt 3 0xe676d194 in ~Source ../plugins/GSdx/GSTextureCache.cpp:1526 4 0xe676d194 in GSTextureCache::SourceMap::RemoveAt(GSTextureCache::Source*) ../plugins/GSdx/GSTextureCache.cpp:1990 5 0xe676f0fe in GSTextureCache::IncAge() ../plugins/GSdx/GSTextureCache.cpp:1022 Use bt 0 0xe6772a83 in GSTextureCache::LookupSource(GIFRegTEX0 const&, GIFRegTEXA const&, GSVector4i const&) ../plugins/GSdx/GSTextureCache.cpp:204 1 0xe66b0c9f in GSRendererHW::Draw() ../plugins/GSdx/GSRendererHW.cpp:579 2 0xe66fb43e in GSState::FlushPrim() ../plugins/GSdx/GSState.cpp:1509 Hypothesis the m_map array of list contains an invalid pointer It is populated GSTextureCache::SourceMap::Add based on the coverage. The coverage is based on the offset. So offset is potentially wrong. As mipmap code hack the offset value. It would be a nice culprit. This commit avoids a potential bad transition between MIPMAP (which overwrite the "offset") and the base layer (which wrongly keep an old "offset") Conclusion, pray for my soul as it is very hard to reproduce |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian-packager | ||
linux_various | ||
locales | ||
nsis | ||
pcsx2 | ||
plugins | ||
tests | ||
tools | ||
unfree | ||
.clang-format | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
COPYING.GPLv2 | ||
COPYING.GPLv3 | ||
COPYING.LGPLv2.1 | ||
COPYING.LGPLv3 | ||
PCSX2_suite.sln | ||
README.md | ||
appveyor.yml | ||
build.sh | ||
buildbot.xml | ||
mscompile.cmd | ||
old_plugins.sln | ||
travis.sh |
README.md
PCSX2
PCSX2 is an open-source PlayStation 2 (AKA PS2) emulator. Its purpose is to emulate the PS2 hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.
Project Details
The PCSX2 project has been running for more than ten years. Once only able to run a few public domain demos, newer versions enable many games to work at full speed, including popular titles such as Final Fantasy X or Devil May Cry 3. Visit the PCSX2 homepage to check the latest compatibility status of games (with more than 2000 titles tested), or ask for help in the official forums.
The latest officially released stable version is version 1.4.0.
Installers and binaries for both Windows and Linux are available from our website.
Development builds are also available from our website.
System Requirements
Minimum
- OS: Windows Vista SP2 or newer or GNU/Linux (32-bit or 64-bit)
- CPU: Any that supports SSE2 (Pentium 4 and up, Athlon64 and up)
- GPU: DirectX 10 GPU or better
- RAM: 2GB or more
Recommended
- OS: Windows 7/8/8.1/10 (64-bit) or GNU/Linux (64-bit)
- CPU: Intel Haswell (or AMD equivalent) @ 3.2GHz or better
- GPU: DirectX 11 GPU or greater
- RAM: 4GB or more
Notes
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You need the Visual C++ 2015 x86 Redistributables for this version to work.
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PCSX2 1.4.0 is the last version to support Windows XP. Windows XP is no longer getting updates (including security-related updates), and graphics drivers for Windows XP are older and no longer maintained.
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Make sure to update your operating system, drivers, and DirectX (if applicable) to ensure you have the best experience possible. Having a newer GPU is also recommended so you have the latest supported drivers.
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Because of copyright issues, and the complexity of trying to work around it, you need a BIOS dump extracted from a legitimately-owned PS2 console to use the emulator. For more information about the BIOS and how to get it from your console, visit this page.
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PCSX2 mainly takes advantage of 2 CPU cores. As of this commit PCSX2 can now take advantage of more than 2 cores using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS-limited games (or on CPUs with less than 2 cores) it may be a slowdown.
Quality Assurance
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Linux | |
Windows | |
Coverity |