pcsx2/plugins/GSdx/GSVertexTrace.cpp

184 lines
4.3 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "GSVertexTrace.h"
#include "GSUtil.h"
#include "GSState.h"
const GSVector4 GSVertexTrace::s_minmax(FLT_MAX, -FLT_MAX);
GSVertexTrace::GSVertexTrace(const GSState* state)
: m_state(state)
{
}
void GSVertexTrace::Update(const void* vertex, const uint32* index, int count, GS_PRIM_CLASS primclass)
{
m_eq.value = (m_min.c == m_max.c).mask() | ((m_min.p == m_max.p).mask() << 16) | ((m_min.t == m_max.t).mask() << 20);
m_alpha.valid = false;
if(m_state->PRIM->TME)
{
const GIFRegTEX1& TEX1 = m_state->m_context->TEX1;
m_filter.mmag = TEX1.IsMagLinear();
m_filter.mmin = TEX1.IsMinLinear();
if(TEX1.MXL == 0) // MXL == 0 => MMIN ignored, tested it on ps2
{
m_filter.linear = m_filter.mmag;
return;
}
float K = (float)TEX1.K / 16;
if(TEX1.LCM == 0 && m_state->PRIM->FST == 0) // FST == 1 => Q is not interpolated
{
// LOD = log2(1/|Q|) * (1 << L) + K
GSVector4::storel(&m_lod, m_max.t.uph(m_min.t).log2(3).neg() * (float)(1 << TEX1.L) + K);
if(m_lod.x > m_lod.y) {float tmp = m_lod.x; m_lod.x = m_lod.y; m_lod.y = tmp;}
}
else
{
m_lod.x = K;
m_lod.y = K;
}
if(m_lod.y <= 0)
{
m_filter.linear = m_filter.mmag;
}
else if(m_lod.x > 0)
{
m_filter.linear = m_filter.mmin;
}
else
{
m_filter.linear = m_filter.mmag | m_filter.mmin;
}
}
}
uint32 GSVertexTrace::Hash(GS_PRIM_CLASS primclass)
{
m_primclass = primclass;
uint32 hash = m_primclass | (m_state->PRIM->IIP << 2) | (m_state->PRIM->TME << 3) | (m_state->PRIM->FST << 4);
if(!(m_state->PRIM->TME && m_state->m_context->TEX0.TFX == TFX_DECAL && m_state->m_context->TEX0.TCC))
{
hash |= 1 << 5;
}
return hash;
}
GSVertexTraceSW::GSVertexTraceSW(const GSState* state)
: GSVertexTrace(state)
, m_map("VertexTraceSW", NULL)
{
}
void GSVertexTraceSW::Update(const void* vertex, const uint32* index, int count, GS_PRIM_CLASS primclass)
{
m_map[Hash(primclass)](count, vertex, index, m_min, m_max);
GSVertexTrace::Update(vertex, index, count, primclass);
}
GSVertexTraceDX9::GSVertexTraceDX9(const GSState* state)
: GSVertexTrace(state)
, m_map("VertexTraceHW9", NULL)
{
}
void GSVertexTraceDX9::Update(const void* vertex, const uint32* index, int count, GS_PRIM_CLASS primclass)
{
m_map[Hash(primclass)](count, vertex, index, m_min, m_max);
const GSDrawingContext* context = m_state->m_context;
GSVector4 o(context->XYOFFSET);
GSVector4 s(1.0f / 16, 1.0f / 16, 1.0f, 1.0f);
m_min.p = (m_min.p - o) * s;
m_max.p = (m_max.p - o) * s;
if(m_state->PRIM->TME)
{
if(m_state->PRIM->FST)
{
s = GSVector4(1 << (16 - 4), 1).xxyy();
}
else
{
s = GSVector4(0x10000 << context->TEX0.TW, 0x10000 << context->TEX0.TH, 1, 1);
}
m_min.t *= s;
m_max.t *= s;
}
GSVertexTrace::Update(vertex, index, count, primclass);
}
GSVertexTraceDX11::GSVertexTraceDX11(const GSState* state)
: GSVertexTrace(state)
, m_map("VertexTraceHW11", NULL)
{
}
void GSVertexTraceDX11::Update(const void* vertex, const uint32* index, int count, GS_PRIM_CLASS primclass)
{
m_map[Hash(primclass)](count, vertex, index, m_min, m_max);
const GSDrawingContext* context = m_state->m_context;
GSVector4 o(context->XYOFFSET);
GSVector4 s(1.0f / 16, 1.0f / 16, 2.0f, 1.0f);
m_min.p = (m_min.p - o) * s;
m_max.p = (m_max.p - o) * s;
if(m_state->PRIM->TME)
{
if(m_state->PRIM->FST)
{
s = GSVector4(1 << (16 - 4), 1).xxyy();
}
else
{
s = GSVector4(0x10000 << context->TEX0.TW, 0x10000 << context->TEX0.TH, 1, 1);
}
m_min.t *= s;
m_max.t *= s;
}
GSVertexTrace::Update(vertex, index, count, primclass);
}