pcsx2/bin/resources/shaders/vulkan
Connor McLaughlin dfe4bc199f GS/HW: Use integers for depth conversion shaders
Fixes z-fighting in reflections in DBZ BT3, maybe others?
2022-02-15 10:41:37 +01:00
..
convert.glsl GS/HW: Use integers for depth conversion shaders 2022-02-15 10:41:37 +01:00
interlace.glsl GS: Add Vulkan renderer 2022-01-08 05:19:45 +00:00
merge.glsl GS: Add Vulkan renderer 2022-01-08 05:19:45 +00:00
tfx.glsl GS/HW: Use integers for depth conversion shaders 2022-02-15 10:41:37 +01:00