PCSX2 - The Playstation 2 Emulator
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gabest11 df8c611084 GSdx: trying to fix gaps between sprites that may still appear with d3d in native res
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1402 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 13:03:59 +00:00
3rdparty Major Build System changes: 2009-06-18 08:20:19 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Linux: Quick fixes to get the Linux build working with the changes in r1388. 2009-06-18 09:32:35 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 COP0.cpp: Updated the commented out Perf counter code to work on the newer builds, also removed the line which stopped them updating at all if the interrupt wasnt on. 2009-06-19 03:13:03 +00:00
plugins GSdx: trying to fix gaps between sprites that may still appear with d3d in native res 2009-06-19 13:03:59 +00:00
setup Minor cleanups to the new installer; made it default to packaging Release output only (will add a custom installer for Devel packaging soon). 2009-06-19 11:45:07 +00:00
build.rb Linux: A bit more work on the ruby version of the build script. It now summarises what built and what didn't at the end, and can be used for building GSnull and PadNull as well... 2009-06-19 01:02:10 +00:00
build.sh ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled). 2009-05-23 11:57:28 +00:00
pcsx2_suite_2008.sln Improvements to the new installer project: 2009-06-18 20:44:20 +00:00