mirror of https://github.com/PCSX2/pcsx2.git
102 lines
4.1 KiB
C++
102 lines
4.1 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// Name: automtn.h
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// Purpose: OLE automation utilities
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// Author: Julian Smart
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// Modified by:
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// Created: 11/6/98
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// RCS-ID: $Id: automtn.h 45498 2007-04-16 13:03:05Z VZ $
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// Copyright: (c) 1998, Julian Smart
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_AUTOMTN_H_
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#define _WX_AUTOMTN_H_
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#include "wx/defs.h"
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#if wxUSE_OLE_AUTOMATION
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#include "wx/object.h"
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#include "wx/variant.h"
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typedef void WXIDISPATCH;
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typedef unsigned short* WXBSTR;
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#ifdef GetObject
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#undef GetObject
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#endif
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/*
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* wxAutomationObject
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* Wraps up an IDispatch pointer and invocation; does variant conversion.
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*/
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class WXDLLEXPORT wxAutomationObject: public wxObject
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{
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public:
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wxAutomationObject(WXIDISPATCH* dispatchPtr = NULL);
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virtual ~wxAutomationObject();
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// Set/get dispatch pointer
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inline void SetDispatchPtr(WXIDISPATCH* dispatchPtr) { m_dispatchPtr = dispatchPtr; }
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inline WXIDISPATCH* GetDispatchPtr() const { return m_dispatchPtr; }
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// Get a dispatch pointer from the current object associated
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// with a class id, such as "Excel.Application"
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bool GetInstance(const wxString& classId) const;
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// Get a dispatch pointer from a new instance of the the class
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bool CreateInstance(const wxString& classId) const;
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// Low-level invocation function. Pass either an array of variants,
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// or an array of pointers to variants.
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bool Invoke(const wxString& member, int action,
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wxVariant& retValue, int noArgs, wxVariant args[], const wxVariant* ptrArgs[] = 0) const;
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// Invoke a member function
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wxVariant CallMethod(const wxString& method, int noArgs, wxVariant args[]);
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wxVariant CallMethodArray(const wxString& method, int noArgs, const wxVariant **args);
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// Convenience function
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wxVariant CallMethod(const wxString& method,
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const wxVariant& arg1 = wxNullVariant, const wxVariant& arg2 = wxNullVariant,
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const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant,
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const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);
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// Get/Put property
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wxVariant GetProperty(const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const;
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wxVariant GetPropertyArray(const wxString& property, int noArgs, const wxVariant **args) const;
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wxVariant GetProperty(const wxString& property,
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const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant,
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const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant,
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const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);
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bool PutPropertyArray(const wxString& property, int noArgs, const wxVariant **args);
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bool PutProperty(const wxString& property, int noArgs, wxVariant args[]) ;
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bool PutProperty(const wxString& property,
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const wxVariant& arg1, const wxVariant& arg2 = wxNullVariant,
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const wxVariant& arg3 = wxNullVariant, const wxVariant& arg4 = wxNullVariant,
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const wxVariant& arg5 = wxNullVariant, const wxVariant& arg6 = wxNullVariant);
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// Uses DISPATCH_PROPERTYGET
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// and returns a dispatch pointer. The calling code should call Release
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// on the pointer, though this could be implicit by constructing an wxAutomationObject
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// with it and letting the destructor call Release.
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WXIDISPATCH* GetDispatchProperty(const wxString& property, int noArgs, wxVariant args[]) const;
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WXIDISPATCH* GetDispatchProperty(const wxString& property, int noArgs, const wxVariant **args) const;
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// A way of initialising another wxAutomationObject with a dispatch object,
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// without having to deal with nasty IDispatch pointers.
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bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs = 0, wxVariant args[] = (wxVariant*) NULL) const;
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bool GetObject(wxAutomationObject& obj, const wxString& property, int noArgs, const wxVariant **args) const;
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public:
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WXIDISPATCH* m_dispatchPtr;
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DECLARE_NO_COPY_CLASS(wxAutomationObject)
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};
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#endif // wxUSE_OLE_AUTOMATION
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#endif // _WX_AUTOMTN_H_
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