mirror of https://github.com/PCSX2/pcsx2.git
39 lines
1.6 KiB
C++
39 lines
1.6 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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//////////////////////////////////////////////////////////////////////////////////////////
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// MMX / SSE Helper Functions!
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// ------------------------------------------------------------------------
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// For implementing SSE-only logic operations that have xmmreg,xmmreg/rm forms only,
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// like ANDPS/ANDPD
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//
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template< u8 Prefix, u16 Opcode >
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class SimdImpl_DestRegSSE
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{
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public:
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__forceinline void operator()( const xRegisterSSE& to, const xRegisterSSE& from ) const { xOpWrite0F( Prefix, Opcode, to, from ); }
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__forceinline void operator()( const xRegisterSSE& to, const ModSibBase& from ) const
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{
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bool isReallyAligned = ((from.Displacement & 0x0f) == 0) && from.Index.IsEmpty() && from.Base.IsEmpty();
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pxAssertDev( isReallyAligned, "Alignment check failed on SSE indirect load." );
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xOpWrite0F( Prefix, Opcode, to, from );
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}
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SimdImpl_DestRegSSE() {} //GCWho?
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};
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