pcsx2/pcsx2/VU.h

205 lines
4.5 KiB
C

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "Vif.h"
enum VURegFlags
{
REG_STATUS_FLAG = 16,
REG_MAC_FLAG = 17,
REG_CLIP_FLAG = 18,
REG_ACC_FLAG = 19, // dummy flag that indicates that VFACC is written/read (nothing to do with VI[19])
REG_R = 20,
REG_I = 21,
REG_Q = 22,
REG_P = 23, // only exists in micromode
REG_VF0_FLAG = 24, // dummy flag that indicates VF0 is read (nothing to do with VI[24])
REG_TPC = 26,
REG_CMSAR0 = 27,
REG_FBRST = 28,
REG_VPU_STAT = 29,
REG_CMSAR1 = 31
};
//interpreter hacks, WIP
//#define INT_VUSTALLHACK //some games work without those, big speedup
//#define INT_VUDOUBLEHACK
enum VUStatus {
VU_Ready = 0,
VU_Run = 1,
VU_Stop = 2,
};
union VECTOR {
struct {
float x,y,z,w;
} f;
struct {
u32 x,y,z,w;
} i;
float F[4];
u128 UQ;
s128 SQ;
u64 UD[2]; //128 bits
s64 SD[2];
u32 UL[4];
s32 SL[4];
u16 US[8];
s16 SS[8];
u8 UC[16];
s8 SC[16];
};
struct REG_VI {
union {
float F;
s32 SL;
u32 UL;
s16 SS[2];
u16 US[2];
s8 SC[4];
u8 UC[4];
};
u32 padding[3]; // needs padding to make them 128bit; VU0 maps VU1's VI regs as 128bits to addr 0x4xx0 in
// VU0 mem, with only lower 16 bits valid, and the upper 112bits are hardwired to 0 (cottonvibes)
};
//#define VUFLAG_BREAKONMFLAG 0x00000001
#define VUFLAG_MFLAGSET 0x00000002
#define VUFLAG_INTCINTERRUPT 0x00000004
struct fdivPipe {
int enable;
REG_VI reg;
u32 sCycle;
u32 Cycle;
u32 statusflag;
};
struct efuPipe {
int enable;
REG_VI reg;
u32 sCycle;
u32 Cycle;
};
struct fmacPipe {
int enable;
int reg;
int xyzw;
u32 sCycle;
u32 Cycle;
u32 macflag;
u32 statusflag;
u32 clipflag;
};
struct ialuPipe {
int enable;
int reg;
u32 sCycle;
u32 Cycle;
};
struct __aligned16 VURegs {
VECTOR VF[32]; // VF and VI need to be first in this struct for proper mapping
REG_VI VI[32]; // needs to be 128bit x 32 (cottonvibes)
VECTOR ACC;
REG_VI q;
REG_VI p;
uint idx; // VU index (0 or 1)
// flags/cycle are needed by VIF dma code, so they have to be here (for now)
// We may replace these by accessors in the future, if merited.
u32 cycle;
u32 flags;
// Current opcode being interpreted or recompiled (this var is used by Interps and superVU
// but not microVU. Would like to have it local to their respective classes... someday)
u32 code;
// branch/branchpc are used by interpreter only, but making them local to the interpreter
// classes requires considerable code refactoring. Maybe later. >_<
u32 branch;
u32 branchpc;
u32 delaybranchpc;
bool takedelaybranch;
// MAC/Status flags -- these are used by interpreters and superVU, but are kind of hacky
// and shouldn't be relied on for any useful/valid info. Would like to move them out of
// this struct eventually.
u32 macflag;
u32 statusflag;
u32 clipflag;
u8 *Mem;
u8 *Micro;
u32 ebit;
u8 VIBackupCycles;
u32 VIOldValue;
u32 VIRegNumber;
fmacPipe fmac[8];
fdivPipe fdiv;
efuPipe efu;
ialuPipe ialu[8];
VURegs()
{
Mem = NULL;
Micro = NULL;
}
bool IsVU1() const;
bool IsVU0() const;
VIFregisters& GetVifRegs() const
{
return IsVU1() ? vif1Regs : vif0Regs;
}
};
enum VUPipeState
{
VUPIPE_NONE = 0,
VUPIPE_FMAC,
VUPIPE_FDIV,
VUPIPE_EFU,
VUPIPE_IALU,
VUPIPE_BRANCH,
VUPIPE_XGKICK
};
extern __aligned16 VURegs vuRegs[2];
// Obsolete(?) -- I think I'd rather use vu0Regs/vu1Regs or actually have these explicit to any
// CPP file that needs them only. --air
static VURegs& VU0 = vuRegs[0];
static VURegs& VU1 = vuRegs[1];
// Do not use __fi here because it fires 'multiple definition' error in GCC
inline bool VURegs::IsVU1() const { return this == &vuRegs[1]; }
inline bool VURegs::IsVU0() const { return this == &vuRegs[0]; }
extern u32* GET_VU_MEM(VURegs* VU, u32 addr);