mirror of https://github.com/PCSX2/pcsx2.git
191 lines
4.1 KiB
C++
191 lines
4.1 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "IopCommon.h"
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using namespace R3000A;
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// Used to flag delay slot instructions when throwig exceptions.
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bool iopIsDelaySlot = false;
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static bool branch2 = 0;
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static u32 branchPC;
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static void doBranch(s32 tar); // forward declared prototype
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/*********************************************************
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* Register branch logic *
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* Format: OP rs, offset *
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*********************************************************/
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void psxBGEZ() // Branch if Rs >= 0
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{
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if (_i32(_rRs_) >= 0) doBranch(_BranchTarget_);
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}
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void psxBGEZAL() // Branch if Rs >= 0 and link
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{
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if (_i32(_rRs_) >= 0)
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{
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_SetLink(31);
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doBranch(_BranchTarget_);
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}
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}
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void psxBGTZ() // Branch if Rs > 0
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{
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if (_i32(_rRs_) > 0) doBranch(_BranchTarget_);
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}
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void psxBLEZ() // Branch if Rs <= 0
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{
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if (_i32(_rRs_) <= 0) doBranch(_BranchTarget_);
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}
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void psxBLTZ() // Branch if Rs < 0
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{
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if (_i32(_rRs_) < 0) doBranch(_BranchTarget_);
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}
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void psxBLTZAL() // Branch if Rs < 0 and link
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{
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if (_i32(_rRs_) < 0)
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{
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_SetLink(31);
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doBranch(_BranchTarget_);
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}
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}
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/*********************************************************
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* Register branch logic *
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* Format: OP rs, rt, offset *
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*********************************************************/
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void psxBEQ() // Branch if Rs == Rt
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{
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if (_i32(_rRs_) == _i32(_rRt_)) doBranch(_BranchTarget_);
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}
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void psxBNE() // Branch if Rs != Rt
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{
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if (_i32(_rRs_) != _i32(_rRt_)) doBranch(_BranchTarget_);
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}
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/*********************************************************
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* Jump to target *
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* Format: OP target *
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*********************************************************/
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void psxJ()
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{
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// check for iop module import table magic
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u32 delayslot = iopMemRead32(psxRegs.pc);
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if (delayslot >> 16 == 0x2400 && irxImportExec(irxImportLibname(psxRegs.pc), delayslot & 0xffff))
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return;
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doBranch(_JumpTarget_);
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}
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void psxJAL()
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{
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_SetLink(31);
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doBranch(_JumpTarget_);
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}
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/*********************************************************
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* Register jump *
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* Format: OP rs, rd *
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*********************************************************/
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void psxJR()
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{
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doBranch(_u32(_rRs_));
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}
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void psxJALR()
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{
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if (_Rd_)
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{
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_SetLink(_Rd_);
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}
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doBranch(_u32(_rRs_));
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}
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///////////////////////////////////////////
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// These macros are used to assemble the repassembler functions
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static __forceinline void execI()
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{
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psxRegs.code = iopMemRead32(psxRegs.pc);
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PSXCPU_LOG("%s", disR3000AF(psxRegs.code, psxRegs.pc));
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psxRegs.pc+= 4;
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psxRegs.cycle++;
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psxCycleEE-=8;
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psxBSC[psxRegs.code >> 26]();
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}
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static void doBranch(s32 tar) {
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branch2 = iopIsDelaySlot = true;
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branchPC = tar;
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execI();
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PSXCPU_LOG( "\n" );
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iopIsDelaySlot = false;
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psxRegs.pc = branchPC;
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psxBranchTest();
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}
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static void intAlloc() {
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}
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static void intReset() {
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}
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static void intExecute() {
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for (;;) execI();
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}
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static s32 intExecuteBlock( s32 eeCycles )
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{
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psxBreak = 0;
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psxCycleEE = eeCycles;
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while (psxCycleEE > 0){
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branch2 = 0;
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while (!branch2) {
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execI();
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}
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}
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return psxBreak + psxCycleEE;
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}
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static void intClear(u32 Addr, u32 Size) {
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}
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static void intShutdown() {
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}
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R3000Acpu psxInt = {
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intAlloc,
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intReset,
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intExecute,
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intExecuteBlock,
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intClear,
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intShutdown
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};
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