pcsx2/pcsx2/R3000AInterpreter.cpp

191 lines
4.1 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "IopCommon.h"
using namespace R3000A;
// Used to flag delay slot instructions when throwig exceptions.
bool iopIsDelaySlot = false;
static bool branch2 = 0;
static u32 branchPC;
static void doBranch(s32 tar); // forward declared prototype
/*********************************************************
* Register branch logic *
* Format: OP rs, offset *
*********************************************************/
void psxBGEZ() // Branch if Rs >= 0
{
if (_i32(_rRs_) >= 0) doBranch(_BranchTarget_);
}
void psxBGEZAL() // Branch if Rs >= 0 and link
{
if (_i32(_rRs_) >= 0)
{
_SetLink(31);
doBranch(_BranchTarget_);
}
}
void psxBGTZ() // Branch if Rs > 0
{
if (_i32(_rRs_) > 0) doBranch(_BranchTarget_);
}
void psxBLEZ() // Branch if Rs <= 0
{
if (_i32(_rRs_) <= 0) doBranch(_BranchTarget_);
}
void psxBLTZ() // Branch if Rs < 0
{
if (_i32(_rRs_) < 0) doBranch(_BranchTarget_);
}
void psxBLTZAL() // Branch if Rs < 0 and link
{
if (_i32(_rRs_) < 0)
{
_SetLink(31);
doBranch(_BranchTarget_);
}
}
/*********************************************************
* Register branch logic *
* Format: OP rs, rt, offset *
*********************************************************/
void psxBEQ() // Branch if Rs == Rt
{
if (_i32(_rRs_) == _i32(_rRt_)) doBranch(_BranchTarget_);
}
void psxBNE() // Branch if Rs != Rt
{
if (_i32(_rRs_) != _i32(_rRt_)) doBranch(_BranchTarget_);
}
/*********************************************************
* Jump to target *
* Format: OP target *
*********************************************************/
void psxJ()
{
// check for iop module import table magic
u32 delayslot = iopMemRead32(psxRegs.pc);
if (delayslot >> 16 == 0x2400 && irxImportExec(irxImportLibname(psxRegs.pc), delayslot & 0xffff))
return;
doBranch(_JumpTarget_);
}
void psxJAL()
{
_SetLink(31);
doBranch(_JumpTarget_);
}
/*********************************************************
* Register jump *
* Format: OP rs, rd *
*********************************************************/
void psxJR()
{
doBranch(_u32(_rRs_));
}
void psxJALR()
{
if (_Rd_)
{
_SetLink(_Rd_);
}
doBranch(_u32(_rRs_));
}
///////////////////////////////////////////
// These macros are used to assemble the repassembler functions
static __forceinline void execI()
{
psxRegs.code = iopMemRead32(psxRegs.pc);
PSXCPU_LOG("%s", disR3000AF(psxRegs.code, psxRegs.pc));
psxRegs.pc+= 4;
psxRegs.cycle++;
psxCycleEE-=8;
psxBSC[psxRegs.code >> 26]();
}
static void doBranch(s32 tar) {
branch2 = iopIsDelaySlot = true;
branchPC = tar;
execI();
PSXCPU_LOG( "\n" );
iopIsDelaySlot = false;
psxRegs.pc = branchPC;
psxBranchTest();
}
static void intAlloc() {
}
static void intReset() {
}
static void intExecute() {
for (;;) execI();
}
static s32 intExecuteBlock( s32 eeCycles )
{
psxBreak = 0;
psxCycleEE = eeCycles;
while (psxCycleEE > 0){
branch2 = 0;
while (!branch2) {
execI();
}
}
return psxBreak + psxCycleEE;
}
static void intClear(u32 Addr, u32 Size) {
}
static void intShutdown() {
}
R3000Acpu psxInt = {
intAlloc,
intReset,
intExecute,
intExecuteBlock,
intClear,
intShutdown
};