mirror of https://github.com/PCSX2/pcsx2.git
521 lines
16 KiB
C++
521 lines
16 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2009 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#if wxUSE_GUI
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#include "Dependencies.h"
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#include "ScopedPtr.h"
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#include <stack>
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#include <wx/wx.h>
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class pxStaticText;
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class pxStaticHeading;
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class pxCheckBox;
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class wxSpinCtrl;
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#define wxSF wxSizerFlags()
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// --------------------------------------------------------------------------------------
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// pxAlignment / pxStretchType
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// --------------------------------------------------------------------------------------
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// These are full blown class types instead of enumerations because wxSizerFlags has an
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// implicit conversion from integer (silly design flaw creating more work for me!)
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//
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struct pxAlignmentType
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{
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enum
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{
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Centre,
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Center = Centre,
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Middle,
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Left,
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Right,
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Top,
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Bottom
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};
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int intval;
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wxSizerFlags Apply( wxSizerFlags flags=wxSizerFlags() ) const;
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wxSizerFlags operator& ( const wxSizerFlags& _flgs ) const
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{
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return Apply( _flgs );
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}
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wxSizerFlags Border( int dir, int padding ) const
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{
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return Apply().Border( dir, padding );
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}
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wxSizerFlags Proportion( int prop ) const
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{
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return Apply().Proportion( intval );
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}
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operator wxSizerFlags() const
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{
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return Apply();
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}
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};
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struct pxStretchType
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{
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enum
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{
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Shrink,
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Expand,
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Shaped,
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ReserveHidden,
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FixedMinimum
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};
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int intval;
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wxSizerFlags Apply( wxSizerFlags flags=wxSizerFlags() ) const;
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wxSizerFlags operator& ( const wxSizerFlags& _flgs ) const
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{
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return Apply( _flgs );
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}
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wxSizerFlags Border( int dir, int padding ) const
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{
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return Apply().Border( dir, padding );
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}
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wxSizerFlags Proportion( int prop ) const
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{
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return Apply().Proportion( intval );
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}
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operator wxSizerFlags() const
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{
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return Apply();
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}
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};
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class pxProportion
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{
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int intval;
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pxProportion( int prop )
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{
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intval = prop;
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}
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wxSizerFlags Apply( wxSizerFlags flags=wxSizerFlags() ) const;
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wxSizerFlags operator& ( const wxSizerFlags& _flgs ) const
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{
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return Apply( _flgs );
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}
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operator wxSizerFlags() const
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{
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return Apply();
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}
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};
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extern const pxAlignmentType
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pxCentre, // Horizontal centered alignment
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pxCenter,
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pxMiddle, // vertical centered alignment
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pxAlignLeft,
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pxAlignRight,
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pxAlignTop,
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pxAlignBottom;
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extern const pxStretchType
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pxShrink,
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pxExpand,
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pxShaped,
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pxReserveHidden,
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pxFixedMinimum;
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// --------------------------------------------------------------------------------------
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// pxWindowAndFlags
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// --------------------------------------------------------------------------------------
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// This struct is a go-between for combining windows and sizer flags in "neat" fashion.
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// To create the struct, use the | operator, like so:
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//
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// myPanel | wxSizerFlags().Expand()
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//
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// Implementation Note: This struct is a template as it allows us to use a special
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// version of the += operator that retains the type information of the window, in case
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// the window implements its own += overloads (one example is pxStaticText). Without the
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// template, the type of the window would only be known as "wxWindow" when it's added to the
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// sizer, and would thus fail to invoke the correct operator overload.
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//
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template< typename WinType >
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struct pxWindowAndFlags
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{
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WinType* window;
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wxSizerFlags flags;
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};
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extern wxSizerFlags operator& ( const wxSizerFlags& _flgs, const wxSizerFlags& _flgs2 );
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template< typename WinType >
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pxWindowAndFlags<WinType> operator | ( WinType* _win, const wxSizerFlags& _flgs )
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{
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pxWindowAndFlags<WinType> result = { _win, _flgs };
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return result;
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}
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template< typename WinType >
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pxWindowAndFlags<WinType> operator | ( WinType& _win, const wxSizerFlags& _flgs )
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{
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pxWindowAndFlags<WinType> result = { &_win, _flgs };
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return result;
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}
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// --------------------------------------------------------------------------------------
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// wxSizer Operator += .. a wxSizer.Add() Substitute
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// --------------------------------------------------------------------------------------
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// This set of operators is the *recommended* method for adding windows to sizers, not just
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// because it's a lot prettier but also because it allows controls like pxStaticText to over-
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// ride default sizerflags behavior.
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//
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// += operator works on either sizers, wxDialogs or wxPanels. In the latter case, the window
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// is added to the dialog/panel's toplevel sizer (wxPanel.GetSizer() is used). If the panel
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// has no sizer set via SetSizer(), an assertion is generated.
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//
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extern void operator+=( wxSizer& target, wxWindow* src );
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extern void operator+=( wxSizer& target, wxSizer* src );
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extern void operator+=( wxSizer& target, wxWindow& src );
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extern void operator+=( wxSizer& target, wxSizer& src );
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extern void operator+=( wxSizer* target, wxWindow& src );
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extern void operator+=( wxSizer* target, wxSizer& src );
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extern void operator+=( wxSizer& target, int spacer );
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extern void operator+=( wxWindow& target, int spacer );
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// ----------------------------------------------------------------------------
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// Important: This template is needed in order to retain window type information and
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// invoke the proper overloaded version of += (which is used by pxStaticText and other
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// classes to perform special actions when added to sizers).
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template< typename WinType >
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void operator+=( wxWindow& target, WinType* src )
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{
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if( !pxAssert( target.GetSizer() != NULL ) ) return;
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*target.GetSizer() += src;
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}
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template< typename WinType >
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void operator+=( wxWindow& target, WinType& src )
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{
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if( !pxAssert( target.GetSizer() != NULL ) ) return;
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*target.GetSizer() += src;
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}
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template< typename WinType >
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void operator+=( wxWindow& target, const pxWindowAndFlags<WinType>& src )
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{
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if( !pxAssert( target.GetSizer() != NULL ) ) return;
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*target.GetSizer() += src;
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}
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template< typename WinType >
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void operator+=( wxSizer& target, const pxWindowAndFlags<WinType>& src )
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{
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target.Add( src.window, src.flags );
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}
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// ----------------------------------------------------------------------------
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// Pointer Versions! (note that C++ requires one of the two operator params be a
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// "poper" object type (non-pointer), so that's why some of these are missing.
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template< typename WinType >
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void operator+=( wxWindow* target, WinType& src )
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{
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if( !pxAssert( target != NULL ) ) return;
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if( !pxAssert( target->GetSizer() != NULL ) ) return;
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*target->GetSizer() += src;
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}
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template< typename WinType >
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void operator+=( wxWindow* target, const pxWindowAndFlags<WinType>& src )
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{
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if( !pxAssert( target != NULL ) ) return;
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if( !pxAssert( target->GetSizer() != NULL ) ) return;
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*target->GetSizer() += src;
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}
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template< typename WinType >
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void operator+=( wxSizer* target, const pxWindowAndFlags<WinType>& src )
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{
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if( !pxAssert( target != NULL ) ) return;
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target->Add( src.window, src.flags );
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}
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// ----------------------------------------------------------------------------
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// wxGuiTools.h
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//
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// This file is meant to contain utility classes for users of the wxWidgets library.
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// All classes in this file are dependent on wxBase and wxCore libraries! Meaning
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// you will have to use wxCore header files and link against wxCore (GUI) to build
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// them. For tools which require only wxBase, see wxBaseTools.h
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// ----------------------------------------------------------------------------
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namespace pxSizerFlags
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{
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static const int StdPadding = 5;
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extern wxSizerFlags StdSpace();
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extern wxSizerFlags StdCenter();
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extern wxSizerFlags StdExpand();
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extern wxSizerFlags TopLevelBox();
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extern wxSizerFlags SubGroup();
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extern wxSizerFlags StdButton();
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extern wxSizerFlags Checkbox();
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};
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// --------------------------------------------------------------------------------------
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// wxDialogWithHelpers
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// --------------------------------------------------------------------------------------
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class wxDialogWithHelpers : public wxDialog
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{
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DECLARE_DYNAMIC_CLASS_NO_COPY(wxDialogWithHelpers)
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protected:
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bool m_hasContextHelp;
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int m_idealWidth;
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wxBoxSizer* m_extraButtonSizer;
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public:
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wxDialogWithHelpers();
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wxDialogWithHelpers(wxWindow* parent, const wxString& title, bool hasContextHelp=false, bool resizable=false );
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wxDialogWithHelpers(wxWindow* parent, const wxString& title, wxOrientation orient);
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virtual ~wxDialogWithHelpers() throw();
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void Init();
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void AddOkCancel( wxSizer& sizer, bool hasApply=false );
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virtual void SmartCenterFit();
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virtual int ShowModal();
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virtual bool Show( bool show=true );
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virtual pxStaticText* Text( const wxString& label );
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virtual pxStaticHeading* Heading( const wxString& label );
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virtual wxDialogWithHelpers& SetIdealWidth( int newWidth ) { m_idealWidth = newWidth; return *this; }
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int GetIdealWidth() const { return m_idealWidth; }
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bool HasIdealWidth() const { return m_idealWidth != wxDefaultCoord; }
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protected:
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void OnActivate(wxActivateEvent& evt);
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void OnOkCancel(wxCommandEvent& evt);
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void OnCloseWindow(wxCloseEvent& event);
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};
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// --------------------------------------------------------------------------------------
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// wxPanelWithHelpers
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// --------------------------------------------------------------------------------------
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// Overview of Helpers provided by this class:
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// * Simpler constructors that have wxID, position, and size parameters removed (We never
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// use them in pcsx2)
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//
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// * Automatic 'primary box sizer' creation, assigned via SetSizer() -- use GetSizer()
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// to retrieve it, or use the "*this += window;" syntax to add windows directly to it.
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//
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// * Built-in support for StaticBoxes (aka groupboxes). Create one at construction with
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// a wxString label, or add one "after the fact" using AddFrame.
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//
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// * Propagates IdealWidth settings from parenting wxPanelWithHelpers classes, and auto-
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// matically adjusts the width based on the sizer type (groupsizers get truncated to
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// account for borders).
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//
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class wxPanelWithHelpers : public wxPanel
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{
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DECLARE_DYNAMIC_CLASS_NO_COPY(wxPanelWithHelpers)
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protected:
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int m_idealWidth;
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public:
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wxPanelWithHelpers( wxWindow* parent, wxOrientation orient, const wxString& staticBoxLabel );
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wxPanelWithHelpers( wxWindow* parent, wxOrientation orient );
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wxPanelWithHelpers( wxWindow* parent, const wxPoint& pos, const wxSize& size=wxDefaultSize );
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explicit wxPanelWithHelpers( wxWindow* parent=NULL );
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wxPanelWithHelpers* AddFrame( const wxString& label, wxOrientation orient=wxVERTICAL );
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pxStaticText* Text( const wxString& label );
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pxStaticHeading* Heading( const wxString& label );
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// TODO : Propagate to children?
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wxPanelWithHelpers& SetIdealWidth( int width ) { m_idealWidth = width; return *this; }
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int GetIdealWidth() const { return m_idealWidth; }
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bool HasIdealWidth() const { return m_idealWidth != wxDefaultCoord; }
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protected:
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void Init();
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};
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// --------------------------------------------------------------------------------------
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// pxTextWrapperBase
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// --------------------------------------------------------------------------------------
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// this class is used to wrap the text on word boundary: wrapping is done by calling
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// OnStartLine() and OnOutputLine() functions. This class by itself can be used as a
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// line counting tool, but produces no formatted text output.
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//
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// [class "borrowed" from wxWidgets private code, made public, and renamed to avoid possible
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// conflicts with future editions of wxWidgets which might make it public. Why this isn't
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// publicly available already in wxBase I'll never know-- air]
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//
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class pxTextWrapperBase
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{
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protected:
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bool m_eol;
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int m_linecount;
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public:
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virtual ~pxTextWrapperBase() throw() { }
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pxTextWrapperBase()
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{
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m_eol = false;
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m_linecount = 0;
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}
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// win is used for getting the font, text is the text to wrap, width is the
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// max line width or -1 to disable wrapping
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pxTextWrapperBase& Wrap( const wxWindow& win, const wxString& text, int widthMax );
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int GetLineCount() const
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{
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return m_linecount;
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}
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protected:
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// line may be empty
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virtual void OnOutputLine(const wxString& line) { }
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// called at the start of every new line (except the very first one)
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virtual void OnNewLine() { }
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void DoOutputLine(const wxString& line);
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bool IsStartOfNewLine();
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};
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// --------------------------------------------------------------------------------------
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// pxTextWrapper
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// --------------------------------------------------------------------------------------
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// This class extends pxTextWrapperBase and adds the ability to retrieve the formatted
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// result of word wrapping.
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//
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class pxTextWrapper : public pxTextWrapperBase
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{
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typedef pxTextWrapperBase _parent;
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protected:
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wxString m_text;
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public:
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pxTextWrapper() : pxTextWrapperBase() { }
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virtual ~pxTextWrapper() throw() { }
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const wxString& GetResult() const
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{
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return m_text;
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}
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pxTextWrapper& Wrap( const wxWindow& win, const wxString& text, int widthMax );
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protected:
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virtual void OnOutputLine(const wxString& line);
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virtual void OnNewLine();
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};
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// --------------------------------------------------------------------------------------
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// MoreStockCursors
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// --------------------------------------------------------------------------------------
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// Because (inexplicably) the ArrowWait cursor isn't in wxWidgets stock list.
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//
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class MoreStockCursors
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{
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protected:
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ScopedPtr<wxCursor> m_arrowWait;
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public:
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MoreStockCursors() { }
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virtual ~MoreStockCursors() throw() { }
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const wxCursor& GetArrowWait();
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};
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enum BusyCursorType
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{
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Cursor_NotBusy,
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Cursor_KindaBusy,
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Cursor_ReallyBusy,
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};
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extern MoreStockCursors StockCursors;
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// --------------------------------------------------------------------------------------
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// ScopedBusyCursor
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// --------------------------------------------------------------------------------------
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// ... because wxWidgets wxBusyCursor doesn't really do proper nesting (doesn't let me
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// override a partially-busy cursor with a really busy one)
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class ScopedBusyCursor
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{
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protected:
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static std::stack<BusyCursorType> m_cursorStack;
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static BusyCursorType m_defBusyType;
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public:
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ScopedBusyCursor( BusyCursorType busytype );
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virtual ~ScopedBusyCursor() throw();
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static void SetDefault( BusyCursorType busytype );
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static void SetManualBusyCursor( BusyCursorType busytype );
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};
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// --------------------------------------------------------------------------------------
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// pxFitToDigits
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// --------------------------------------------------------------------------------------
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// Fits a given text or spinner control to the number of digits requested, since by default
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// they're usually way over-sized.
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extern void pxFitToDigits( wxWindow* win, int digits );
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extern void pxFitToDigits( wxSpinCtrl* win, int digits );
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extern wxTextCtrl* CreateNumericalTextCtrl( wxWindow* parent, int digits );
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//////////////////////////////////////////////////////////////////////////////////////////////
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extern bool pxDialogExists( const wxString& name );
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extern bool pxIsValidWindowPosition( const wxWindow& window, const wxPoint& windowPos );
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extern wxRect wxGetDisplayArea();
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extern wxString pxFormatToolTipText( wxWindow* wind, const wxString& src );
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extern void pxSetToolTip( wxWindow* wind, const wxString& src );
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extern void pxSetToolTip( wxWindow& wind, const wxString& src );
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extern wxFont pxGetFixedFont( int ptsize=8, int weight=wxNORMAL );
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#endif
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