PCSX2 - The Playstation 2 Emulator
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gigaherz dd7f8807ac OMFG gigaherz is commiting something! RUN!
So rama made me notice the "sanity" checks on the TimeUpdate stuff,
I read it, and it kinda scared me that it happily dropped the sync as soon as the audio was 0.002 seconds out of sync!
I changed it so the "sanity recovery" code only kicks in when there's over 0.1 seconds desync in clock numbers,
which seems a LOT more reasonable.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@320 a6443dda-0b58-4228-96e9-037be469359c
2016-05-24 22:40:27 +02:00
common Added some compiler hints to help the IPU optimize a little better. It had several candidiates for forced inlining. 2016-05-24 22:40:27 +02:00
pcsx2 bugfix: Frameskip options in the CPU dialog didn't save and load right. ( Issue 41 ) 2016-05-24 22:40:27 +02:00
plugins OMFG gigaherz is commiting something! RUN! 2016-05-24 22:40:27 +02:00