pcsx2/.github/workflows
Connor McLaughlin 6daeb56550 GS: Support using SW renderer for texture decompression sprites 2022-06-29 14:03:16 +01:00
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architecture ci: update docs 2022-05-22 12:54:54 -04:00
scripts GS: Support using SW renderer for texture decompression sprites 2022-06-29 14:03:16 +01:00
cron_update_controller_db.yml ci: improve workflow organization 2022-05-22 12:54:54 -04:00
lint_gamedb.yml ci: format the GameDB and make sure it stays that way 2022-05-23 13:08:48 +01:00
linux_build.yml ci: make build workflows re-usable, extract common scripts 2022-05-22 12:54:54 -04:00
linux_build_matrix.yml ci: make build workflows re-usable, extract common scripts 2022-05-22 12:54:54 -04:00
macos_build.yml GHActions:macOS: Add Qt build 2022-06-04 14:50:33 +01:00
macos_build_matrix.yml GHActions:macOS: Add Qt build 2022-06-04 14:50:33 +01:00
release_announce.yml ci: improve workflow organization 2022-05-22 12:54:54 -04:00
release_new_tag.yml ci: update docs 2022-05-22 12:54:54 -04:00
release_pipeline.yml GHActions:macOS: Add Qt build 2022-06-04 14:50:33 +01:00
triage_pr.yml ci: improve workflow organization 2022-05-22 12:54:54 -04:00
windows_build_matrix.yml ci: differentiate cmake windows build from the others 2022-05-23 13:06:35 +01:00
windows_build_qt.yml ci: differentiate cmake windows build from the others 2022-05-23 13:06:35 +01:00
windows_build_wx.yml Bump mikehardy/buildcache-action from 1.2.2 to 1.3.0 2022-06-27 12:11:32 +02:00