pcsx2/pcsx2/Pcsx2Config.cpp

482 lines
12 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include <wx/fileconf.h>
#include "Utilities/IniInterface.h"
#include "Config.h"
#include "GS.h"
#include "gui/GSFrame.h"
void TraceLogFilters::LoadSave( IniInterface& ini )
{
ScopedIniGroup path( ini, L"TraceLog" );
IniEntry( Enabled );
// Retaining backwards compat of the trace log enablers isn't really important, and
// doing each one by hand would be murder. So let's cheat and just save it as an int:
IniEntry( EE.bitset );
IniEntry( IOP.bitset );
}
Pcsx2Config::SpeedhackOptions::SpeedhackOptions()
{
DisableAll();
// Set recommended speedhacks to enabled by default. They'll still be off globally on resets.
WaitLoop = true;
IntcStat = true;
vuFlagHack = true;
}
Pcsx2Config::SpeedhackOptions& Pcsx2Config::SpeedhackOptions::DisableAll()
{
bitset = 0;
EECycleRate = 0;
EECycleSkip = 0;
return *this;
}
void Pcsx2Config::SpeedhackOptions::LoadSave( IniInterface& ini )
{
ScopedIniGroup path( ini, L"Speedhacks" );
IniBitfield( EECycleRate );
IniBitfield( EECycleSkip );
IniBitBool( fastCDVD );
IniBitBool( IntcStat );
IniBitBool( WaitLoop );
IniBitBool( vuFlagHack );
IniBitBool( vuThread );
}
void Pcsx2Config::ProfilerOptions::LoadSave( IniInterface& ini )
{
ScopedIniGroup path( ini, L"Profiler" );
IniBitBool( Enabled );
IniBitBool( RecBlocks_EE );
IniBitBool( RecBlocks_IOP );
IniBitBool( RecBlocks_VU0 );
IniBitBool( RecBlocks_VU1 );
}
Pcsx2Config::RecompilerOptions::RecompilerOptions()
{
bitset = 0;
//StackFrameChecks = false;
//PreBlockCheckEE = false;
// All recs are enabled by default.
EnableEE = true;
EnableEECache = false;
EnableIOP = true;
EnableVU0 = true;
EnableVU1 = true;
UseMicroVU0 = true;
UseMicroVU1 = true;
// vu and fpu clamping default to standard overflow.
vuOverflow = true;
//vuExtraOverflow = false;
//vuSignOverflow = false;
//vuUnderflow = false;
fpuOverflow = true;
//fpuExtraOverflow = false;
//fpuFullMode = false;
}
void Pcsx2Config::RecompilerOptions::ApplySanityCheck()
{
bool fpuIsRight = true;
if( fpuExtraOverflow )
fpuIsRight = fpuOverflow;
if( fpuFullMode )
fpuIsRight = fpuOverflow && fpuExtraOverflow;
if( !fpuIsRight )
{
// Values are wonky; assume the defaults.
fpuOverflow = RecompilerOptions().fpuOverflow;
fpuExtraOverflow= RecompilerOptions().fpuExtraOverflow;
fpuFullMode = RecompilerOptions().fpuFullMode;
}
bool vuIsOk = true;
if( vuExtraOverflow ) vuIsOk = vuIsOk && vuOverflow;
if( vuSignOverflow ) vuIsOk = vuIsOk && vuExtraOverflow;
if( !vuIsOk )
{
// Values are wonky; assume the defaults.
vuOverflow = RecompilerOptions().vuOverflow;
vuExtraOverflow = RecompilerOptions().vuExtraOverflow;
vuSignOverflow = RecompilerOptions().vuSignOverflow;
vuUnderflow = RecompilerOptions().vuUnderflow;
}
}
void Pcsx2Config::RecompilerOptions::LoadSave( IniInterface& ini )
{
ScopedIniGroup path( ini, L"Recompiler" );
IniBitBool( EnableEE );
IniBitBool( EnableIOP );
IniBitBool( EnableEECache );
IniBitBool( EnableVU0 );
IniBitBool( EnableVU1 );
IniBitBool( UseMicroVU0 );
IniBitBool( UseMicroVU1 );
IniBitBool( vuOverflow );
IniBitBool( vuExtraOverflow );
IniBitBool( vuSignOverflow );
IniBitBool( vuUnderflow );
IniBitBool( fpuOverflow );
IniBitBool( fpuExtraOverflow );
IniBitBool( fpuFullMode );
IniBitBool( StackFrameChecks );
IniBitBool( PreBlockCheckEE );
IniBitBool( PreBlockCheckIOP );
}
Pcsx2Config::CpuOptions::CpuOptions()
{
sseMXCSR.bitmask = DEFAULT_sseMXCSR;
sseVUMXCSR.bitmask = DEFAULT_sseVUMXCSR;
}
void Pcsx2Config::CpuOptions::ApplySanityCheck()
{
sseMXCSR.ClearExceptionFlags().DisableExceptions();
sseVUMXCSR.ClearExceptionFlags().DisableExceptions();
Recompiler.ApplySanityCheck();
}
void Pcsx2Config::CpuOptions::LoadSave( IniInterface& ini )
{
ScopedIniGroup path( ini, L"CPU" );
IniBitBoolEx( sseMXCSR.DenormalsAreZero, "FPU.DenormalsAreZero" );
IniBitBoolEx( sseMXCSR.FlushToZero, "FPU.FlushToZero" );
IniBitfieldEx( sseMXCSR.RoundingControl, "FPU.Roundmode" );
IniBitBoolEx( sseVUMXCSR.DenormalsAreZero, "VU.DenormalsAreZero" );
IniBitBoolEx( sseVUMXCSR.FlushToZero, "VU.FlushToZero" );
IniBitfieldEx( sseVUMXCSR.RoundingControl, "VU.Roundmode" );
Recompiler.LoadSave( ini );
}
// Default GSOptions
Pcsx2Config::GSOptions::GSOptions()
{
FrameLimitEnable = true;
FrameSkipEnable = false;
VsyncEnable = VsyncMode::Off;
SynchronousMTGS = false;
VsyncQueueSize = 2;
FramesToDraw = 2;
FramesToSkip = 2;
LimitScalar = 1.0;
FramerateNTSC = 59.94;
FrameratePAL = 50.0;
}
void Pcsx2Config::GSOptions::LoadSave( IniInterface& ini )
{
ScopedIniGroup path( ini, L"GS" );
IniEntry( SynchronousMTGS );
IniEntry( VsyncQueueSize );
IniEntry( FrameLimitEnable );
IniEntry( FrameSkipEnable );
ini.EnumEntry( L"VsyncEnable", VsyncEnable, NULL, VsyncEnable );
IniEntry( LimitScalar );
IniEntry( FramerateNTSC );
IniEntry( FrameratePAL );
IniEntry( FramesToDraw );
IniEntry( FramesToSkip );
}
int Pcsx2Config::GSOptions::GetVsync() const
{
if (g_LimiterMode == Limit_Turbo || !FrameLimitEnable)
return 0;
// D3D only support a boolean state. OpenGL waits a number of vsync
// interrupt (negative value for late vsync).
switch (VsyncEnable) {
case VsyncMode::Adaptive: return -1;
case VsyncMode::Off: return 0;
case VsyncMode::On: return 1;
default: return 0;
}
}
const wxChar *const tbl_GamefixNames[] =
{
L"VuAddSub",
L"VuClipFlag",
L"FpuCompare",
L"FpuMul",
L"FpuNegDiv",
L"XGKick",
L"IpuWait",
L"EETiming",
L"SkipMpeg",
L"OPHFlag",
L"DMABusy",
L"VIFFIFO",
L"VIF1Stall",
L"GIFFIFO",
L"FMVinSoftware",
L"GoemonTlb",
L"ScarfaceIbit"
};
const __fi wxChar* EnumToString( GamefixId id )
{
return tbl_GamefixNames[id];
}
// all gamefixes are disabled by default.
Pcsx2Config::GamefixOptions::GamefixOptions()
{
DisableAll();
}
Pcsx2Config::GamefixOptions& Pcsx2Config::GamefixOptions::DisableAll()
{
bitset = 0;
return *this;
}
// Enables a full list of gamefixes. The list can be either comma or pipe-delimited.
// Example: "XGKick,IpuWait" or "EEtiming,FpuCompare"
// If an unrecognized tag is encountered, a warning is printed to the console, but no error
// is generated. This allows the system to function in the event that future versions of
// PCSX2 remove old hacks once they become obsolete.
void Pcsx2Config::GamefixOptions::Set( const wxString& list, bool enabled )
{
wxStringTokenizer izer( list, L",|", wxTOKEN_STRTOK );
while( izer.HasMoreTokens() )
{
wxString token( izer.GetNextToken() );
GamefixId i;
for (i=GamefixId_FIRST; i < pxEnumEnd; ++i)
{
if( token.CmpNoCase( EnumToString(i) ) == 0 ) break;
}
if( i < pxEnumEnd ) Set( i );
}
}
void Pcsx2Config::GamefixOptions::Set( GamefixId id, bool enabled )
{
EnumAssert( id );
switch(id)
{
case Fix_VuAddSub: VuAddSubHack = enabled; break;
case Fix_VuClipFlag: VuClipFlagHack = enabled; break;
case Fix_FpuCompare: FpuCompareHack = enabled; break;
case Fix_FpuMultiply: FpuMulHack = enabled; break;
case Fix_FpuNegDiv: FpuNegDivHack = enabled; break;
case Fix_XGKick: XgKickHack = enabled; break;
case Fix_IpuWait: IPUWaitHack = enabled; break;
case Fix_EETiming: EETimingHack = enabled; break;
case Fix_SkipMpeg: SkipMPEGHack = enabled; break;
case Fix_OPHFlag: OPHFlagHack = enabled; break;
case Fix_DMABusy: DMABusyHack = enabled; break;
case Fix_VIFFIFO: VIFFIFOHack = enabled; break;
case Fix_VIF1Stall: VIF1StallHack = enabled; break;
case Fix_GIFFIFO: GIFFIFOHack = enabled; break;
case Fix_FMVinSoftware: FMVinSoftwareHack = enabled; break;
case Fix_GoemonTlbMiss: GoemonTlbHack = enabled; break;
case Fix_ScarfaceIbit: ScarfaceIbit = enabled; break;
jNO_DEFAULT;
}
}
bool Pcsx2Config::GamefixOptions::Get( GamefixId id ) const
{
EnumAssert( id );
switch(id)
{
case Fix_VuAddSub: return VuAddSubHack;
case Fix_VuClipFlag: return VuClipFlagHack;
case Fix_FpuCompare: return FpuCompareHack;
case Fix_FpuMultiply: return FpuMulHack;
case Fix_FpuNegDiv: return FpuNegDivHack;
case Fix_XGKick: return XgKickHack;
case Fix_IpuWait: return IPUWaitHack;
case Fix_EETiming: return EETimingHack;
case Fix_SkipMpeg: return SkipMPEGHack;
case Fix_OPHFlag: return OPHFlagHack;
case Fix_DMABusy: return DMABusyHack;
case Fix_VIFFIFO: return VIFFIFOHack;
case Fix_VIF1Stall: return VIF1StallHack;
case Fix_GIFFIFO: return GIFFIFOHack;
case Fix_FMVinSoftware: return FMVinSoftwareHack;
case Fix_GoemonTlbMiss: return GoemonTlbHack;
case Fix_ScarfaceIbit: return ScarfaceIbit;
jNO_DEFAULT;
}
return false; // unreachable, but we still need to suppress warnings >_<
}
void Pcsx2Config::GamefixOptions::LoadSave( IniInterface& ini )
{
ScopedIniGroup path( ini, L"Gamefixes" );
IniBitBool( VuAddSubHack );
IniBitBool( VuClipFlagHack );
IniBitBool( FpuCompareHack );
IniBitBool( FpuMulHack );
IniBitBool( FpuNegDivHack );
IniBitBool( XgKickHack );
IniBitBool( IPUWaitHack );
IniBitBool( EETimingHack );
IniBitBool( SkipMPEGHack );
IniBitBool( OPHFlagHack );
IniBitBool( DMABusyHack );
IniBitBool( VIFFIFOHack );
IniBitBool( VIF1StallHack );
IniBitBool( GIFFIFOHack );
IniBitBool( FMVinSoftwareHack );
IniBitBool( GoemonTlbHack );
IniBitBool( ScarfaceIbit );
}
Pcsx2Config::DebugOptions::DebugOptions()
{
ShowDebuggerOnStart = false;
AlignMemoryWindowStart = true;
FontWidth = 8;
FontHeight = 12;
WindowWidth = 0;
WindowHeight = 0;
MemoryViewBytesPerRow = 16;
}
void Pcsx2Config::DebugOptions::LoadSave( IniInterface& ini )
{
ScopedIniGroup path( ini, L"Debugger" );
IniBitBool( ShowDebuggerOnStart );
IniBitBool( AlignMemoryWindowStart );
IniBitfield( FontWidth );
IniBitfield( FontHeight );
IniBitfield( WindowWidth );
IniBitfield( WindowHeight );
IniBitfield( MemoryViewBytesPerRow );
}
Pcsx2Config::Pcsx2Config()
{
bitset = 0;
// Set defaults for fresh installs / reset settings
McdEnableEjection = true;
McdFolderAutoManage = true;
EnablePatches = true;
BackupSavestate = true;
}
void Pcsx2Config::LoadSave( IniInterface& ini )
{
ScopedIniGroup path( ini, L"EmuCore" );
IniBitBool( CdvdVerboseReads );
IniBitBool( CdvdDumpBlocks );
IniBitBool( CdvdShareWrite );
IniBitBool( EnablePatches );
IniBitBool( EnableCheats );
IniBitBool( EnableWideScreenPatches );
IniBitBool( ConsoleToStdio );
IniBitBool( HostFs );
IniBitBool( BackupSavestate );
IniBitBool( McdEnableEjection );
IniBitBool( McdFolderAutoManage );
IniBitBool( MultitapPort0_Enabled );
IniBitBool( MultitapPort1_Enabled );
// Process various sub-components:
Speedhacks .LoadSave( ini );
Cpu .LoadSave( ini );
GS .LoadSave( ini );
Gamefixes .LoadSave( ini );
Profiler .LoadSave( ini );
Debugger .LoadSave( ini );
Trace .LoadSave( ini );
ini.Flush();
}
bool Pcsx2Config::MultitapEnabled( uint port ) const
{
pxAssert( port < 2 );
return (port==0) ? MultitapPort0_Enabled : MultitapPort1_Enabled;
}
void Pcsx2Config::Load( const wxString& srcfile )
{
//m_IsLoaded = true;
wxFileConfig cfg( srcfile );
IniLoader loader( cfg );
LoadSave( loader );
}
void Pcsx2Config::Save( const wxString& dstfile )
{
//if( !m_IsLoaded ) return;
wxFileConfig cfg( dstfile );
IniSaver saver( cfg );
LoadSave( saver );
}