pcsx2/plugins/GSdx/GSSettingsDlg.h

99 lines
2.1 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSDialog.h"
#include "GSSetting.h"
class GSShadeBostDlg : public GSDialog
{
int saturation;
int brightness;
int contrast;
void UpdateControls();
protected:
void OnInit();
bool OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
public:
GSShadeBostDlg();
};
class GSHacksDlg : public GSDialog
{
unsigned short cb2msaa[17];
unsigned short msaa2cb[17];
std::string adapter_id;
bool isdx9;
HWND hovered_window;
void UpdateControls();
protected:
void OnInit();
bool OnMessage(UINT message, WPARAM wParam, LPARAM lParam);
public:
GSHacksDlg();
// Ugh
void SetAdapter(std::string adapter_id_)
{
adapter_id = adapter_id_;
}
};
class GSSettingsDlg : public GSDialog
{
struct Adapter
{
std::string name;
std::string id;
D3D_FEATURE_LEVEL level;
Adapter(const std::string &n, const std::string &i, const D3D_FEATURE_LEVEL &l) : name(n), id(i), level(l) {}
};
std::vector<Adapter> adapters;
vector<GSSetting> m_ocl_devs;
uint32 m_lastValidMsaa; // used to revert to previous dialog value if the user changed to invalid one, or lesser one and canceled
void UpdateRenderers();
void UpdateControls();
protected:
void OnInit();
bool OnCommand(HWND hWnd, UINT id, UINT code);
// Shade Boost
GSShadeBostDlg ShadeBoostDlg;
GSHacksDlg HacksDlg;
public:
GSSettingsDlg();
};