pcsx2/bin/resources/shaders/vulkan
TellowKrinkle 1b34eb14f8 GS: Pass through primitive ID in geometry shaders in DX12 and VK
Fixes primid destination alpha on sprites
2022-09-06 21:07:56 +02:00
..
convert.glsl GS: Manually do bilinear sampling when converting RGBA to depth 2022-08-20 10:12:24 +01:00
interlace.glsl GS: Offset interlace when upscaling 2022-05-24 18:03:07 +01:00
merge.glsl GS: Add Vulkan renderer 2022-01-08 05:19:45 +00:00
present.glsl GS: Add lottes crt to present shader. 2022-06-22 16:26:19 +02:00
shadeboost.glsl GS/Vulkan: Implement shadeboost 2022-03-28 09:24:51 +02:00
tfx.glsl GS: Pass through primitive ID in geometry shaders in DX12 and VK 2022-09-06 21:07:56 +02:00