PCSX2 - The Playstation 2 Emulator
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cottonvibes d8b0ac03e5 Fixed patches/cheats still being applied on game reboot if they have been disabled.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3106 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-28 21:49:50 +00:00
3rdparty wxWidgets/MSW: Applied my custom string/object heap allocators to several more wxWidgets containers and types (helps reduce fragmentation and multi-threaded contention on the main heap). 2010-05-28 16:24:53 +00:00
bin Remove the last traces of the hostfs iop module loader. 2010-05-28 11:02:59 +00:00
cmake cmake: commit some cleanup work (done by gregory). 2010-05-23 07:51:43 +00:00
common * Set the PCSX2 event handler queues to use the wxObject allocator (reduces heap fragmentation, multithread performance, etc) [MSW/Win32 only] 2010-05-28 16:50:49 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
nsis Remove the last traces of the hostfs iop module loader. 2010-05-28 11:02:59 +00:00
pcsx2 Fixed patches/cheats still being applied on game reboot if they have been disabled. 2010-05-28 21:49:50 +00:00
plugins Many small memoryleak fixes in PCSX2 (mostly related to newVIF's recompiler) and one memoryleak fixed in USBnull. Had to juggle around the initialization/reset code for VIF a bit to get it happy. This also removes quite a bit of redundant memory allocations and clears when starting/resetting the emulator; expect a small speedup on slower machines. 2010-05-28 16:54:42 +00:00
tools Initial work on vs2010 project files for PCSX2 and plugins. 2010-04-14 19:44:04 +00:00
CMakeLists.txt cmake: commit some cleanup work (done by gregory). 2010-05-23 07:51:43 +00:00
build-plugins.sh Got rid of various obsolete files, and moved the codeblocks workspace file. 2009-09-09 10:02:12 +00:00
build.rb Fixed up the Linux build. A couple minor OnePad changes. 2009-07-11 17:21:23 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
detect_missing_file_in_cmake.sh cmake: Update some missing files. Compile Devel by default. 2010-05-22 05:07:07 +00:00
pcsx2-codeblocks.workspace Enable cpu detection in spu2-x. Link to the systems copy of zlib, rather then building a separate copy for pcsx2. 2010-05-12 11:25:30 +00:00
pcsx2_suite_2008.sln SPU2-X: Fix compilation errors under windows, and remove the /LTCG warnings when building Devel targets. 2010-05-16 01:03:52 +00:00
pcsx2_suite_2010.sln Committing "blood's" work on building PCSX2 and plugins under msvc 2010. 2010-04-30 19:46:43 +00:00
rebuild.sh Correct the script, so that Linux is compilable. (If rebuild.sh is run before compiling.) 2009-09-07 00:50:36 +00:00