mirror of https://github.com/PCSX2/pcsx2.git
6719fc89a6
It fixes the bad light on Silent Hill with the SW renderer. Full story if Q is NaN, m_vt.m_eq.q becomes wrongly true /Q will wrongly be optimized in the "Vertex Shader" of the SW Note: Add an assert for the STQ handler Code path is quite hot so no need to add extra check for nothing |
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pcsx2_Iconized.mo | ||
pcsx2_Main.mo |