pcsx2/plugins/GSdx/GSRendererDX11.h

46 lines
1.6 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSRendererDX.h"
#include "GSVertexHW.h"
#include "GSTextureCache11.h"
class GSRendererDX11 : public GSRendererDX
{
protected:
template<uint32 prim, uint32 tme, uint32 fst>
void ConvertVertex(size_t dst_index, size_t src_index);
void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex);
int GetPosX(const void* vertex) const {return (int)((const GSVertexHW11*)vertex)->p.x;}
int GetPosY(const void* vertex) const {return (int)((const GSVertexHW11*)vertex)->p.y;}
uint32 GetColor(const void* vertex) const {return ((const GSVertexHW11*)vertex)->c0;}
void SetColor(void* vertex, uint32 c) const {((GSVertexHW11*)vertex)->c0 = c;}
public:
GSRendererDX11();
virtual ~GSRendererDX11() {}
bool CreateDevice(GSDevice* dev);
};