mirror of https://github.com/PCSX2/pcsx2.git
81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#include "stdafx.h"
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#include "GSRendererDX11.h"
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#include "GSCrc.h"
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#include "resource.h"
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GSRendererDX11::GSRendererDX11()
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: GSRendererDX(new GSVertexTraceDX11(this), sizeof(GSVertexHW11), new GSTextureCache11(this), GSVector2(-0.5f, -0.5f))
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{
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InitConvertVertex(GSRendererDX11);
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}
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bool GSRendererDX11::CreateDevice(GSDevice* dev)
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{
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if(!__super::CreateDevice(dev))
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return false;
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return true;
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}
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template<uint32 prim, uint32 tme, uint32 fst>
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void GSRendererDX11::ConvertVertex(size_t dst_index, size_t src_index)
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{
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GSVertex* s = (GSVertex*)((GSVertexHW11*)m_vertex.buff + src_index);
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GSVertexHW11* d = (GSVertexHW11*)m_vertex.buff + dst_index;
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GSVector4i v0 = ((GSVector4i*)s)[0];
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GSVector4i v1 = ((GSVector4i*)s)[1];
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if(tme && fst)
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{
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// TODO: modify VertexTrace and the shaders to read uv from v1.u16[0], v1.u16[1], then this step is not needed
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v0 = GSVector4i::cast(GSVector4(v1.uph16()).xyzw(GSVector4::cast(v0))); // uv => st
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}
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((GSVector4i*)d)[0] = v0;
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((GSVector4i*)d)[1] = v1;
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}
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void GSRendererDX11::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex)
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{
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switch(m_vt->m_primclass)
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{
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case GS_POINT_CLASS:
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m_topology = D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
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break;
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case GS_LINE_CLASS:
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case GS_SPRITE_CLASS:
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m_topology = D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
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break;
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case GS_TRIANGLE_CLASS:
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m_topology = D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
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break;
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default:
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__assume(0);
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}
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__super::DrawPrims(rt, ds, tex);
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}
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