mirror of https://github.com/PCSX2/pcsx2.git
499 lines
14 KiB
C++
499 lines
14 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "common/Assertions.h"
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#include "DisplayWidget.h"
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#include "EmuThread.h"
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#include "MainWindow.h"
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#include "QtHost.h"
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#include "QtUtils.h"
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#include "pcsx2/GS/GSIntrin.h" // _BitScanForward
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#include <QtCore/QDebug>
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#include <QtGui/QGuiApplication>
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#include <QtGui/QKeyEvent>
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#include <QtGui/QResizeEvent>
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#include <QtGui/QScreen>
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#include <QtGui/QWindow>
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#include <QtGui/QWindowStateChangeEvent>
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#include <cmath>
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#if defined(_WIN32)
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#include "common/RedtapeWindows.h"
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#elif !defined(APPLE)
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#include <qpa/qplatformnativeinterface.h>
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#endif
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DisplayWidget::DisplayWidget(QWidget* parent)
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: QWidget(parent)
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{
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// We want a native window for both D3D and OpenGL.
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setAutoFillBackground(false);
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setAttribute(Qt::WA_NativeWindow, true);
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setAttribute(Qt::WA_NoSystemBackground, true);
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setAttribute(Qt::WA_PaintOnScreen, true);
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setAttribute(Qt::WA_KeyCompression, false);
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setFocusPolicy(Qt::StrongFocus);
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setMouseTracking(true);
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}
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DisplayWidget::~DisplayWidget()
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{
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#ifdef _WIN32
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if (m_clip_mouse_enabled)
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ClipCursor(nullptr);
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#endif
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}
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qreal DisplayWidget::devicePixelRatioFromScreen() const
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{
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const QScreen* screen_for_ratio = screen();
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if (!screen_for_ratio)
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screen_for_ratio = QGuiApplication::primaryScreen();
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return screen_for_ratio ? screen_for_ratio->devicePixelRatio() : static_cast<qreal>(1);
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}
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int DisplayWidget::scaledWindowWidth() const
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{
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return std::max(static_cast<int>(std::ceil(static_cast<qreal>(width()) * devicePixelRatioFromScreen())), 1);
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}
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int DisplayWidget::scaledWindowHeight() const
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{
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return std::max(static_cast<int>(std::ceil(static_cast<qreal>(height()) * devicePixelRatioFromScreen())), 1);
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}
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std::optional<WindowInfo> DisplayWidget::getWindowInfo()
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{
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WindowInfo wi;
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// Windows and Apple are easy here since there's no display connection.
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#if defined(_WIN32)
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wi.type = WindowInfo::Type::Win32;
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wi.window_handle = reinterpret_cast<void*>(winId());
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#elif defined(__APPLE__)
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wi.type = WindowInfo::Type::MacOS;
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wi.window_handle = reinterpret_cast<void*>(winId());
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#else
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QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
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const QString platform_name = QGuiApplication::platformName();
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if (platform_name == QStringLiteral("xcb"))
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{
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wi.type = WindowInfo::Type::X11;
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wi.display_connection = pni->nativeResourceForWindow("display", windowHandle());
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wi.window_handle = reinterpret_cast<void*>(winId());
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}
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else if (platform_name == QStringLiteral("wayland"))
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{
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wi.type = WindowInfo::Type::Wayland;
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wi.display_connection = pni->nativeResourceForWindow("display", windowHandle());
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wi.window_handle = pni->nativeResourceForWindow("surface", windowHandle());
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}
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else
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{
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qCritical() << "Unknown PNI platform " << platform_name;
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return std::nullopt;
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}
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#endif
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m_last_window_width = wi.surface_width = static_cast<u32>(scaledWindowWidth());
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m_last_window_height = wi.surface_height = static_cast<u32>(scaledWindowHeight());
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m_last_window_scale = wi.surface_scale = static_cast<float>(devicePixelRatioFromScreen());
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return wi;
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}
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void DisplayWidget::updateRelativeMode(bool master_enable)
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{
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bool relative_mode = master_enable && InputManager::HasPointerAxisBinds();
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#ifdef _WIN32
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// prefer ClipCursor() over warping movement when we're using raw input
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bool clip_cursor = relative_mode && false /*InputManager::IsUsingRawInput()*/;
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if (m_relative_mouse_enabled == relative_mode && m_clip_mouse_enabled == clip_cursor)
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return;
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DevCon.WriteLn("updateRelativeMode(): relative=%s, clip=%s", relative_mode ? "yes" : "no", clip_cursor ? "yes" : "no");
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if (!clip_cursor && m_clip_mouse_enabled)
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{
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m_clip_mouse_enabled = false;
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ClipCursor(nullptr);
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}
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#else
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if (m_relative_mouse_enabled == relative_mode)
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return;
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DevCon.WriteLn("updateRelativeMode(): relative=%s", relative_mode ? "yes" : "no");
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#endif
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if (relative_mode)
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{
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#ifdef _WIN32
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m_relative_mouse_enabled = !clip_cursor;
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m_clip_mouse_enabled = clip_cursor;
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#else
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m_relative_mouse_enabled = true;
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#endif
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m_relative_mouse_start_pos = QCursor::pos();
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updateCenterPos();
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grabMouse();
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}
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else if (m_relative_mouse_enabled)
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{
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m_relative_mouse_enabled = false;
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QCursor::setPos(m_relative_mouse_start_pos);
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releaseMouse();
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}
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}
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void DisplayWidget::updateCursor(bool master_enable)
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{
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#ifdef _WIN32
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const bool hide = master_enable && (m_should_hide_cursor || m_relative_mouse_enabled || m_clip_mouse_enabled);
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#else
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const bool hide = master_enable && (m_should_hide_cursor || m_relative_mouse_enabled);
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#endif
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if (m_cursor_hidden == hide)
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return;
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m_cursor_hidden = hide;
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if (hide)
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setCursor(Qt::BlankCursor);
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else
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unsetCursor();
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}
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void DisplayWidget::updateCenterPos()
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{
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#ifdef _WIN32
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if (m_clip_mouse_enabled)
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{
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RECT rc;
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if (GetWindowRect(reinterpret_cast<HWND>(winId()), &rc))
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ClipCursor(&rc);
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}
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else if (m_relative_mouse_enabled)
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{
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RECT rc;
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if (GetWindowRect(reinterpret_cast<HWND>(winId()), &rc))
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{
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m_relative_mouse_center_pos.setX(((rc.right - rc.left) / 2) + rc.left);
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m_relative_mouse_center_pos.setY(((rc.bottom - rc.top) / 2) + rc.top);
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SetCursorPos(m_relative_mouse_center_pos.x(), m_relative_mouse_center_pos.y());
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}
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}
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#else
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if (m_relative_mouse_enabled)
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{
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// we do a round trip here because these coordinates are dpi-unscaled
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m_relative_mouse_center_pos = mapToGlobal(QPoint((width() + 1) / 2, (height() + 1) / 2));
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QCursor::setPos(m_relative_mouse_center_pos);
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m_relative_mouse_center_pos = QCursor::pos();
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}
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#endif
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}
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QPaintEngine* DisplayWidget::paintEngine() const
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{
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return nullptr;
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}
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bool DisplayWidget::event(QEvent* event)
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{
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switch (event->type())
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{
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case QEvent::KeyPress:
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case QEvent::KeyRelease:
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{
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const QKeyEvent* key_event = static_cast<QKeyEvent*>(event);
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if (key_event->isAutoRepeat())
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return true;
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// For some reason, Windows sends "fake" key events.
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// Scenario: Press shift, press F1, release shift, release F1.
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// Events: Shift=Pressed, F1=Pressed, Shift=Released, **F1=Pressed**, F1=Released.
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// To work around this, we keep track of keys pressed with modifiers in a list, and
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// discard the press event when it's been previously activated. It's pretty gross,
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// but I can't think of a better way of handling it, and there doesn't appear to be
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// any window flag which changes this behavior that I can see.
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const u32 key = QtUtils::KeyEventToCode(key_event);
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const Qt::KeyboardModifiers modifiers = key_event->modifiers();
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const bool pressed = (key_event->type() == QEvent::KeyPress);
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const auto it = std::find(m_keys_pressed_with_modifiers.begin(), m_keys_pressed_with_modifiers.end(), key);
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if (it != m_keys_pressed_with_modifiers.end())
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{
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if (pressed)
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return true;
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else
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m_keys_pressed_with_modifiers.erase(it);
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}
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else if (modifiers != Qt::NoModifier && modifiers != Qt::KeypadModifier && pressed)
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{
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m_keys_pressed_with_modifiers.push_back(key);
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}
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Host::RunOnCPUThread([key, pressed]() {
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InputManager::InvokeEvents(InputManager::MakeHostKeyboardKey(key), static_cast<float>(pressed));
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});
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return true;
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}
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case QEvent::MouseMove:
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{
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const QMouseEvent* mouse_event = static_cast<QMouseEvent*>(event);
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if (!m_relative_mouse_enabled)
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{
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const qreal dpr = devicePixelRatioFromScreen();
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const QPoint mouse_pos = mouse_event->pos();
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const float scaled_x = static_cast<float>(static_cast<qreal>(mouse_pos.x()) * dpr);
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const float scaled_y = static_cast<float>(static_cast<qreal>(mouse_pos.y()) * dpr);
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InputManager::UpdatePointerAbsolutePosition(0, scaled_x, scaled_y);
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}
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else
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{
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// On windows, we use winapi here. The reason being that the coordinates in QCursor
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// are un-dpi-scaled, so we lose precision at higher desktop scalings.
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float dx = 0.0f, dy = 0.0f;
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#ifndef _WIN32
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const QPoint mouse_pos = QCursor::pos();
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if (mouse_pos != m_relative_mouse_center_pos)
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{
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dx = static_cast<float>(mouse_pos.x() - m_relative_mouse_center_pos.x());
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dy = static_cast<float>(mouse_pos.y() - m_relative_mouse_center_pos.y());
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QCursor::setPos(m_relative_mouse_center_pos);
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}
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#else
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POINT mouse_pos;
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if (GetCursorPos(&mouse_pos))
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{
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dx = static_cast<float>(mouse_pos.x - m_relative_mouse_center_pos.x());
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dy = static_cast<float>(mouse_pos.y - m_relative_mouse_center_pos.y());
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SetCursorPos(m_relative_mouse_center_pos.x(), m_relative_mouse_center_pos.y());
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}
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#endif
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if (dx != 0.0f)
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InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::X, dx);
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if (dy != 0.0f)
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InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::Y, dy);
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}
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return true;
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}
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case QEvent::MouseButtonPress:
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case QEvent::MouseButtonDblClick:
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case QEvent::MouseButtonRelease:
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{
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unsigned long button_index;
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if (_BitScanForward(&button_index, static_cast<u32>(static_cast<const QMouseEvent*>(event)->button())))
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{
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Host::RunOnCPUThread([button_index, pressed = (event->type() != QEvent::MouseButtonRelease)]() {
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InputManager::InvokeEvents(InputManager::MakePointerButtonKey(0, button_index), static_cast<float>(pressed));
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});
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}
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// don't toggle fullscreen when we're bound.. that wouldn't end well.
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if (event->type() == QEvent::MouseButtonDblClick &&
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static_cast<const QMouseEvent*>(event)->button() == Qt::LeftButton &&
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!InputManager::HasAnyBindingsForKey(InputManager::MakePointerButtonKey(0, 0)) &&
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Host::GetBoolSettingValue("UI", "DoubleClickTogglesFullscreen", true))
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{
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g_emu_thread->toggleFullscreen();
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}
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return true;
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}
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case QEvent::Wheel:
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{
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// wheel delta is 120 as in winapi
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const QPoint delta_angle(static_cast<QWheelEvent*>(event)->angleDelta());
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constexpr float DELTA = 120.0f;
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const float dx = std::clamp(static_cast<float>(delta_angle.x()) / DELTA, -1.0f, 1.0f);
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if (dx != 0.0f)
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InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::WheelX, dx);
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const float dy = std::clamp(static_cast<float>(delta_angle.y()) / DELTA, -1.0f, 1.0f);
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if (dy != 0.0f)
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InputManager::UpdatePointerRelativeDelta(0, InputPointerAxis::WheelY, dy);
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return true;
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}
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// According to https://bugreports.qt.io/browse/QTBUG-95925 the recommended practice for handling DPI change is responding to paint events
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case QEvent::Paint:
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case QEvent::Resize:
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{
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QWidget::event(event);
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const float dpr = devicePixelRatioFromScreen();
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const u32 scaled_width = static_cast<u32>(std::max(static_cast<int>(std::ceil(static_cast<qreal>(width()) * dpr)), 1));
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const u32 scaled_height = static_cast<u32>(std::max(static_cast<int>(std::ceil(static_cast<qreal>(height()) * dpr)), 1));
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// avoid spamming resize events for paint events (sent on move on windows)
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if (m_last_window_width != scaled_width || m_last_window_height != scaled_height || m_last_window_scale != dpr)
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{
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m_last_window_width = scaled_width;
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m_last_window_height = scaled_height;
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m_last_window_scale = dpr;
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emit windowResizedEvent(scaled_width, scaled_height, dpr);
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}
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updateCenterPos();
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return true;
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}
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case QEvent::Move:
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{
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updateCenterPos();
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return true;
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}
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case QEvent::Close:
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{
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if (!g_main_window->requestShutdown())
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{
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// abort the window close
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event->ignore();
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return true;
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}
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QWidget::event(event);
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return true;
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}
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case QEvent::WindowStateChange:
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{
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QWidget::event(event);
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if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
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emit windowRestoredEvent();
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return true;
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}
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case QEvent::FocusIn:
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{
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QWidget::event(event);
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emit windowFocusEvent();
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return true;
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}
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case QEvent::ActivationChange:
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{
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QWidget::event(event);
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if (isActiveWindow())
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emit windowFocusEvent();
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return true;
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}
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default:
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return QWidget::event(event);
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}
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}
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DisplayContainer::DisplayContainer()
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: QStackedWidget(nullptr)
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{
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}
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DisplayContainer::~DisplayContainer() = default;
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bool DisplayContainer::IsNeeded(bool fullscreen, bool render_to_main)
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{
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#if defined(_WIN32) || defined(__APPLE__)
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return false;
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#else
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if (!fullscreen && render_to_main)
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return false;
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// We only need this on Wayland because of client-side decorations...
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const QString platform_name = QGuiApplication::platformName();
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return (platform_name == QStringLiteral("wayland"));
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#endif
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}
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void DisplayContainer::setDisplayWidget(DisplayWidget* widget)
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{
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pxAssert(!m_display_widget);
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m_display_widget = widget;
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addWidget(widget);
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}
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DisplayWidget* DisplayContainer::removeDisplayWidget()
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{
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DisplayWidget* widget = m_display_widget;
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pxAssert(widget);
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m_display_widget = nullptr;
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removeWidget(widget);
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return widget;
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}
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bool DisplayContainer::event(QEvent* event)
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{
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if (event->type() == QEvent::Close && !g_main_window->requestShutdown())
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{
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// abort the window close
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event->ignore();
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return true;
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}
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const bool res = QStackedWidget::event(event);
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if (!m_display_widget)
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return res;
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switch (event->type())
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{
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case QEvent::WindowStateChange:
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{
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if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
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emit m_display_widget->windowRestoredEvent();
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}
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break;
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case QEvent::FocusIn:
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{
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emit m_display_widget->windowFocusEvent();
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}
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break;
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case QEvent::ActivationChange:
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{
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if (isActiveWindow())
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emit m_display_widget->windowFocusEvent();
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}
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break;
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default:
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break;
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}
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return res;
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}
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