mirror of https://github.com/PCSX2/pcsx2.git
167 lines
3.4 KiB
C++
167 lines
3.4 KiB
C++
/* OnePAD - author: arcum42(@gmail.com)
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* Copyright (C) 2009
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*
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* Based on ZeroPAD, author zerofrog@gmail.com
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* Copyright (C) 2006-2007
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __JOYSTICK_H__
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#define __JOYSTICK_H__
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#include "SDL.h"
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#if SDL_VERSION_ATLEAST(1,3,0)
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#include "SDL_haptic.h"
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#endif
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#include "onepad.h"
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#include "controller.h"
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// holds all joystick info
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class JoystickInfo
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{
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public:
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JoystickInfo() : devname(""), _id(-1), numbuttons(0), numaxes(0), numhats(0), axisrange(0x7fff),
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deadzone(1500), pad(-1), joy(NULL) {
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vbuttonstate.clear();
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vaxisstate.clear();
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vhatstate.clear();
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#if SDL_VERSION_ATLEAST(1,3,0)
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haptic = NULL;
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for (int i = 0 ; i < 2 ; i++)
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haptic_effect_id[i] = -1;
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#endif
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}
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~JoystickInfo()
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{
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Destroy();
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}
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JoystickInfo(const JoystickInfo&); // copy constructor
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JoystickInfo& operator=(const JoystickInfo&); // assignment
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void Destroy();
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// opens handles to all possible joysticks
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static void EnumerateJoysticks(vector<JoystickInfo*>& vjoysticks);
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void InitHapticEffect();
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static void DoHapticEffect(int type, int pad, int force);
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bool Init(int id); // opens a handle and gets information
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void TestForce();
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bool PollButtons(u32 &pkey);
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bool PollAxes(u32 &pkey);
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bool PollHats(u32 &pkey);
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const string& GetName()
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{
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return devname;
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}
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int GetNumButtons()
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{
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return numbuttons;
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}
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int GetNumAxes()
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{
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return numaxes;
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}
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int GetNumHats()
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{
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return numhats;
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}
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int GetPAD()
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{
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return pad;
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}
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int GetDeadzone()
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{
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return deadzone;
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}
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void SaveState();
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int GetButtonState(int i)
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{
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return vbuttonstate[i];
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}
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int GetAxisState(int i)
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{
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return vaxisstate[i];
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}
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int GetHatState(int i)
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{
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//PAD_LOG("Getting POV State of %d.\n", i);
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set_hat_pins(vhatstate[i]);
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return vhatstate[i];
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}
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void SetButtonState(int i, int state)
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{
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vbuttonstate[i] = state;
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}
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void SetAxisState(int i, int value)
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{
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vaxisstate[i] = value;
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}
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void SetHatState(int i, int value)
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{
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//PAD_LOG("We should set %d to %d.\n", i, value);
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set_hat_pins(i);
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vhatstate[i] = value;
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}
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SDL_Joystick* GetJoy()
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{
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return joy;
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}
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int GetAxisFromKey(int pad, int index);
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private:
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string devname; // pretty device name
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int _id;
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int numbuttons, numaxes, numhats;
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int axisrange, deadzone;
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int pad;
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vector<int> vbuttonstate, vaxisstate, vhatstate;
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SDL_Joystick* joy;
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#if SDL_VERSION_ATLEAST(1,3,0)
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SDL_Haptic* haptic;
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SDL_HapticEffect haptic_effect_data[2];
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int haptic_effect_id[2];
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#endif
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};
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extern int s_selectedpad;
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extern vector<JoystickInfo*> s_vjoysticks;
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extern void UpdateJoysticks();
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extern const char *HatName(int value);
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extern bool JoystickIdWithinBounds(int joyid);
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#endif
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