mirror of https://github.com/PCSX2/pcsx2.git
257 lines
8.5 KiB
C++
257 lines
8.5 KiB
C++
/*
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* Copyright (C) 2007-2009 Gabest
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* http://www.gabest.org
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#include "GS.h"
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#include "GSLocalMemory.h"
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#include "GSDrawingContext.h"
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#include "GSDrawingEnvironment.h"
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#include "GSVertex.h"
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#include "GSVertexList.h"
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#include "GSUtil.h"
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#include "GSDirtyRect.h"
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#include "GSPerfMon.h"
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#include "GSVector.h"
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#include "GSDevice.h"
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#include "GSCrc.h"
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#include "GSAlignedClass.h"
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#include "GSDump.h"
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class GSState : public GSAlignedClass<16>
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{
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typedef void (GSState::*GIFPackedRegHandler)(GIFPackedReg* r);
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GIFPackedRegHandler m_fpGIFPackedRegHandlers[16];
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void GIFPackedRegHandlerNull(GIFPackedReg* r);
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void GIFPackedRegHandlerPRIM(GIFPackedReg* r);
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void GIFPackedRegHandlerRGBA(GIFPackedReg* r);
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void GIFPackedRegHandlerSTQ(GIFPackedReg* r);
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void GIFPackedRegHandlerUV(GIFPackedReg* r);
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void GIFPackedRegHandlerXYZF2(GIFPackedReg* r);
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void GIFPackedRegHandlerXYZ2(GIFPackedReg* r);
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template<int i> void GIFPackedRegHandlerTEX0(GIFPackedReg* r);
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template<int i> void GIFPackedRegHandlerCLAMP(GIFPackedReg* r);
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void GIFPackedRegHandlerFOG(GIFPackedReg* r);
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void GIFPackedRegHandlerXYZF3(GIFPackedReg* r);
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void GIFPackedRegHandlerXYZ3(GIFPackedReg* r);
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void GIFPackedRegHandlerA_D(GIFPackedReg* r);
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void GIFPackedRegHandlerNOP(GIFPackedReg* r);
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typedef void (GSState::*GIFRegHandler)(GIFReg* r);
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GIFRegHandler m_fpGIFRegHandlers[256];
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void GIFRegHandlerNull(GIFReg* r);
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void GIFRegHandlerPRIM(GIFReg* r);
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void GIFRegHandlerRGBAQ(GIFReg* r);
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void GIFRegHandlerST(GIFReg* r);
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void GIFRegHandlerUV(GIFReg* r);
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void GIFRegHandlerXYZF2(GIFReg* r);
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void GIFRegHandlerXYZ2(GIFReg* r);
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template<int i> void GIFRegHandlerTEX0(GIFReg* r);
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template<int i> void GIFRegHandlerCLAMP(GIFReg* r);
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void GIFRegHandlerFOG(GIFReg* r);
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void GIFRegHandlerXYZF3(GIFReg* r);
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void GIFRegHandlerXYZ3(GIFReg* r);
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void GIFRegHandlerNOP(GIFReg* r);
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template<int i> void GIFRegHandlerTEX1(GIFReg* r);
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template<int i> void GIFRegHandlerTEX2(GIFReg* r);
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template<int i> void GIFRegHandlerXYOFFSET(GIFReg* r);
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void GIFRegHandlerPRMODECONT(GIFReg* r);
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void GIFRegHandlerPRMODE(GIFReg* r);
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void GIFRegHandlerTEXCLUT(GIFReg* r);
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void GIFRegHandlerSCANMSK(GIFReg* r);
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template<int i> void GIFRegHandlerMIPTBP1(GIFReg* r);
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template<int i> void GIFRegHandlerMIPTBP2(GIFReg* r);
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void GIFRegHandlerTEXA(GIFReg* r);
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void GIFRegHandlerFOGCOL(GIFReg* r);
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void GIFRegHandlerTEXFLUSH(GIFReg* r);
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template<int i> void GIFRegHandlerSCISSOR(GIFReg* r);
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template<int i> void GIFRegHandlerALPHA(GIFReg* r);
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void GIFRegHandlerDIMX(GIFReg* r);
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void GIFRegHandlerDTHE(GIFReg* r);
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void GIFRegHandlerCOLCLAMP(GIFReg* r);
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template<int i> void GIFRegHandlerTEST(GIFReg* r);
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void GIFRegHandlerPABE(GIFReg* r);
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template<int i> void GIFRegHandlerFBA(GIFReg* r);
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template<int i> void GIFRegHandlerFRAME(GIFReg* r);
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template<int i> void GIFRegHandlerZBUF(GIFReg* r);
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void GIFRegHandlerBITBLTBUF(GIFReg* r);
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void GIFRegHandlerTRXPOS(GIFReg* r);
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void GIFRegHandlerTRXREG(GIFReg* r);
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void GIFRegHandlerTRXDIR(GIFReg* r);
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void GIFRegHandlerHWREG(GIFReg* r);
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void GIFRegHandlerSIGNAL(GIFReg* r);
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void GIFRegHandlerFINISH(GIFReg* r);
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void GIFRegHandlerLABEL(GIFReg* r);
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int m_version;
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int m_sssize;
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bool m_mt;
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void (*m_irq)();
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bool m_path3hack;
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struct GSTransferBuffer
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{
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int x, y;
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int start, end, total;
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bool overflow;
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uint8* buff;
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GSTransferBuffer();
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virtual ~GSTransferBuffer();
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void Init(int tx, int ty);
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bool Update(int tw, int th, int bpp, int& len);
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} m_tr;
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void FlushWrite();
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protected:
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bool IsBadFrame(int& skip, int gamefix_skipdraw);
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typedef void (GSState::*VertexKickPtr)(bool skip);
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VertexKickPtr m_vk[8][2][2];
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VertexKickPtr m_vkf;
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template<class T> void InitVertexKick()
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{
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m_vk[GS_POINTLIST][0][0] = (VertexKickPtr)&T::VertexKick<GS_POINTLIST, 0, 0>;
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m_vk[GS_POINTLIST][0][1] = (VertexKickPtr)&T::VertexKick<GS_POINTLIST, 0, 0>;
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m_vk[GS_POINTLIST][1][0] = (VertexKickPtr)&T::VertexKick<GS_POINTLIST, 1, 0>;
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m_vk[GS_POINTLIST][1][1] = (VertexKickPtr)&T::VertexKick<GS_POINTLIST, 1, 1>;
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m_vk[GS_LINELIST][0][0] = (VertexKickPtr)&T::VertexKick<GS_LINELIST, 0, 0>;
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m_vk[GS_LINELIST][0][1] = (VertexKickPtr)&T::VertexKick<GS_LINELIST, 0, 0>;
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m_vk[GS_LINELIST][1][0] = (VertexKickPtr)&T::VertexKick<GS_LINELIST, 1, 0>;
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m_vk[GS_LINELIST][1][1] = (VertexKickPtr)&T::VertexKick<GS_LINELIST, 1, 1>;
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m_vk[GS_LINESTRIP][0][0] = (VertexKickPtr)&T::VertexKick<GS_LINESTRIP, 0, 0>;
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m_vk[GS_LINESTRIP][0][1] = (VertexKickPtr)&T::VertexKick<GS_LINESTRIP, 0, 0>;
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m_vk[GS_LINESTRIP][1][0] = (VertexKickPtr)&T::VertexKick<GS_LINESTRIP, 1, 0>;
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m_vk[GS_LINESTRIP][1][1] = (VertexKickPtr)&T::VertexKick<GS_LINESTRIP, 1, 1>;
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m_vk[GS_TRIANGLELIST][0][0] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLELIST, 0, 0>;
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m_vk[GS_TRIANGLELIST][0][1] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLELIST, 0, 0>;
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m_vk[GS_TRIANGLELIST][1][0] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLELIST, 1, 0>;
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m_vk[GS_TRIANGLELIST][1][1] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLELIST, 1, 1>;
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m_vk[GS_TRIANGLESTRIP][0][0] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLESTRIP, 0, 0>;
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m_vk[GS_TRIANGLESTRIP][0][1] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLESTRIP, 0, 0>;
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m_vk[GS_TRIANGLESTRIP][1][0] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLESTRIP, 1, 0>;
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m_vk[GS_TRIANGLESTRIP][1][1] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLESTRIP, 1, 1>;
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m_vk[GS_TRIANGLEFAN][0][0] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLEFAN, 0, 0>;
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m_vk[GS_TRIANGLEFAN][0][1] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLEFAN, 0, 0>;
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m_vk[GS_TRIANGLEFAN][1][0] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLEFAN, 1, 0>;
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m_vk[GS_TRIANGLEFAN][1][1] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLEFAN, 1, 1>;
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m_vk[GS_SPRITE][0][0] = (VertexKickPtr)&T::VertexKick<GS_SPRITE, 0, 0>;
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m_vk[GS_SPRITE][0][1] = (VertexKickPtr)&T::VertexKick<GS_SPRITE, 0, 0>;
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m_vk[GS_SPRITE][1][0] = (VertexKickPtr)&T::VertexKick<GS_SPRITE, 1, 0>;
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m_vk[GS_SPRITE][1][1] = (VertexKickPtr)&T::VertexKick<GS_SPRITE, 1, 1>;
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m_vk[GS_INVALID][0][0] = &GSState::VertexKickNull;
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m_vk[GS_INVALID][0][1] = &GSState::VertexKickNull;
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m_vk[GS_INVALID][1][0] = &GSState::VertexKickNull;
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m_vk[GS_INVALID][1][1] = &GSState::VertexKickNull;
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}
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void UpdateVertexKick()
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{
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m_vkf = m_vk[PRIM->PRIM][PRIM->TME][PRIM->FST];
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}
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void VertexKickNull(bool skip)
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{
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ASSERT(0);
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}
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void VertexKick(bool skip)
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{
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(this->*m_vkf)(skip);
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}
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public:
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GIFPath m_path[3];
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GIFRegPRIM* PRIM;
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GSPrivRegSet* m_regs;
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GSLocalMemory m_mem;
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GSDrawingEnvironment m_env;
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GSDrawingContext* m_context;
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GSVertex m_v;
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float m_q;
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uint32 m_vprim;
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GSPerfMon m_perfmon;
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uint32 m_crc;
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int m_options;
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int m_frameskip;
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bool m_framelimit;
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CRC::Game m_game;
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GSDump m_dump;
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public:
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GSState();
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virtual ~GSState();
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void ResetHandlers();
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GSVector4i GetDisplayRect(int i = -1);
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GSVector4i GetFrameRect(int i = -1);
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GSVector2i GetDeviceSize(int i = -1);
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bool IsEnabled(int i);
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int GetFPS();
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virtual void Reset();
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virtual void Flush();
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virtual void FlushPrim() = 0;
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virtual void ResetPrim() = 0;
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virtual void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r) {}
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virtual void InvalidateLocalMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r) {}
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virtual void InvalidateTextureCache() {}
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void Move();
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void Write(uint8* mem, int len);
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void Read(uint8* mem, int len);
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void SoftReset(uint32 mask);
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void WriteCSR(uint32 csr) {m_regs->CSR.u32[1] = csr;}
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void ReadFIFO(uint8* mem, int size);
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template<int index> void Transfer(uint8* mem, uint32 size);
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int Freeze(GSFreezeData* fd, bool sizeonly);
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int Defrost(const GSFreezeData* fd);
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void GetLastTag(uint32* tag) {*tag = m_path3hack; m_path3hack = 0;}
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virtual void SetGameCRC(uint32 crc, int options);
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void SetFrameSkip(int skip);
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void SetRegsMem(uint8* basemem);
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void SetIrqCallback(void (*irq)());
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void SetMultithreaded(bool isMT=true);
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};
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