pcsx2/plugins/GSdx/GSState.h

257 lines
8.5 KiB
C++

/*
* Copyright (C) 2007-2009 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GS.h"
#include "GSLocalMemory.h"
#include "GSDrawingContext.h"
#include "GSDrawingEnvironment.h"
#include "GSVertex.h"
#include "GSVertexList.h"
#include "GSUtil.h"
#include "GSDirtyRect.h"
#include "GSPerfMon.h"
#include "GSVector.h"
#include "GSDevice.h"
#include "GSCrc.h"
#include "GSAlignedClass.h"
#include "GSDump.h"
class GSState : public GSAlignedClass<16>
{
typedef void (GSState::*GIFPackedRegHandler)(GIFPackedReg* r);
GIFPackedRegHandler m_fpGIFPackedRegHandlers[16];
void GIFPackedRegHandlerNull(GIFPackedReg* r);
void GIFPackedRegHandlerPRIM(GIFPackedReg* r);
void GIFPackedRegHandlerRGBA(GIFPackedReg* r);
void GIFPackedRegHandlerSTQ(GIFPackedReg* r);
void GIFPackedRegHandlerUV(GIFPackedReg* r);
void GIFPackedRegHandlerXYZF2(GIFPackedReg* r);
void GIFPackedRegHandlerXYZ2(GIFPackedReg* r);
template<int i> void GIFPackedRegHandlerTEX0(GIFPackedReg* r);
template<int i> void GIFPackedRegHandlerCLAMP(GIFPackedReg* r);
void GIFPackedRegHandlerFOG(GIFPackedReg* r);
void GIFPackedRegHandlerXYZF3(GIFPackedReg* r);
void GIFPackedRegHandlerXYZ3(GIFPackedReg* r);
void GIFPackedRegHandlerA_D(GIFPackedReg* r);
void GIFPackedRegHandlerNOP(GIFPackedReg* r);
typedef void (GSState::*GIFRegHandler)(GIFReg* r);
GIFRegHandler m_fpGIFRegHandlers[256];
void GIFRegHandlerNull(GIFReg* r);
void GIFRegHandlerPRIM(GIFReg* r);
void GIFRegHandlerRGBAQ(GIFReg* r);
void GIFRegHandlerST(GIFReg* r);
void GIFRegHandlerUV(GIFReg* r);
void GIFRegHandlerXYZF2(GIFReg* r);
void GIFRegHandlerXYZ2(GIFReg* r);
template<int i> void GIFRegHandlerTEX0(GIFReg* r);
template<int i> void GIFRegHandlerCLAMP(GIFReg* r);
void GIFRegHandlerFOG(GIFReg* r);
void GIFRegHandlerXYZF3(GIFReg* r);
void GIFRegHandlerXYZ3(GIFReg* r);
void GIFRegHandlerNOP(GIFReg* r);
template<int i> void GIFRegHandlerTEX1(GIFReg* r);
template<int i> void GIFRegHandlerTEX2(GIFReg* r);
template<int i> void GIFRegHandlerXYOFFSET(GIFReg* r);
void GIFRegHandlerPRMODECONT(GIFReg* r);
void GIFRegHandlerPRMODE(GIFReg* r);
void GIFRegHandlerTEXCLUT(GIFReg* r);
void GIFRegHandlerSCANMSK(GIFReg* r);
template<int i> void GIFRegHandlerMIPTBP1(GIFReg* r);
template<int i> void GIFRegHandlerMIPTBP2(GIFReg* r);
void GIFRegHandlerTEXA(GIFReg* r);
void GIFRegHandlerFOGCOL(GIFReg* r);
void GIFRegHandlerTEXFLUSH(GIFReg* r);
template<int i> void GIFRegHandlerSCISSOR(GIFReg* r);
template<int i> void GIFRegHandlerALPHA(GIFReg* r);
void GIFRegHandlerDIMX(GIFReg* r);
void GIFRegHandlerDTHE(GIFReg* r);
void GIFRegHandlerCOLCLAMP(GIFReg* r);
template<int i> void GIFRegHandlerTEST(GIFReg* r);
void GIFRegHandlerPABE(GIFReg* r);
template<int i> void GIFRegHandlerFBA(GIFReg* r);
template<int i> void GIFRegHandlerFRAME(GIFReg* r);
template<int i> void GIFRegHandlerZBUF(GIFReg* r);
void GIFRegHandlerBITBLTBUF(GIFReg* r);
void GIFRegHandlerTRXPOS(GIFReg* r);
void GIFRegHandlerTRXREG(GIFReg* r);
void GIFRegHandlerTRXDIR(GIFReg* r);
void GIFRegHandlerHWREG(GIFReg* r);
void GIFRegHandlerSIGNAL(GIFReg* r);
void GIFRegHandlerFINISH(GIFReg* r);
void GIFRegHandlerLABEL(GIFReg* r);
int m_version;
int m_sssize;
bool m_mt;
void (*m_irq)();
bool m_path3hack;
struct GSTransferBuffer
{
int x, y;
int start, end, total;
bool overflow;
uint8* buff;
GSTransferBuffer();
virtual ~GSTransferBuffer();
void Init(int tx, int ty);
bool Update(int tw, int th, int bpp, int& len);
} m_tr;
void FlushWrite();
protected:
bool IsBadFrame(int& skip, int gamefix_skipdraw);
typedef void (GSState::*VertexKickPtr)(bool skip);
VertexKickPtr m_vk[8][2][2];
VertexKickPtr m_vkf;
template<class T> void InitVertexKick()
{
m_vk[GS_POINTLIST][0][0] = (VertexKickPtr)&T::VertexKick<GS_POINTLIST, 0, 0>;
m_vk[GS_POINTLIST][0][1] = (VertexKickPtr)&T::VertexKick<GS_POINTLIST, 0, 0>;
m_vk[GS_POINTLIST][1][0] = (VertexKickPtr)&T::VertexKick<GS_POINTLIST, 1, 0>;
m_vk[GS_POINTLIST][1][1] = (VertexKickPtr)&T::VertexKick<GS_POINTLIST, 1, 1>;
m_vk[GS_LINELIST][0][0] = (VertexKickPtr)&T::VertexKick<GS_LINELIST, 0, 0>;
m_vk[GS_LINELIST][0][1] = (VertexKickPtr)&T::VertexKick<GS_LINELIST, 0, 0>;
m_vk[GS_LINELIST][1][0] = (VertexKickPtr)&T::VertexKick<GS_LINELIST, 1, 0>;
m_vk[GS_LINELIST][1][1] = (VertexKickPtr)&T::VertexKick<GS_LINELIST, 1, 1>;
m_vk[GS_LINESTRIP][0][0] = (VertexKickPtr)&T::VertexKick<GS_LINESTRIP, 0, 0>;
m_vk[GS_LINESTRIP][0][1] = (VertexKickPtr)&T::VertexKick<GS_LINESTRIP, 0, 0>;
m_vk[GS_LINESTRIP][1][0] = (VertexKickPtr)&T::VertexKick<GS_LINESTRIP, 1, 0>;
m_vk[GS_LINESTRIP][1][1] = (VertexKickPtr)&T::VertexKick<GS_LINESTRIP, 1, 1>;
m_vk[GS_TRIANGLELIST][0][0] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLELIST, 0, 0>;
m_vk[GS_TRIANGLELIST][0][1] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLELIST, 0, 0>;
m_vk[GS_TRIANGLELIST][1][0] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLELIST, 1, 0>;
m_vk[GS_TRIANGLELIST][1][1] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLELIST, 1, 1>;
m_vk[GS_TRIANGLESTRIP][0][0] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLESTRIP, 0, 0>;
m_vk[GS_TRIANGLESTRIP][0][1] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLESTRIP, 0, 0>;
m_vk[GS_TRIANGLESTRIP][1][0] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLESTRIP, 1, 0>;
m_vk[GS_TRIANGLESTRIP][1][1] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLESTRIP, 1, 1>;
m_vk[GS_TRIANGLEFAN][0][0] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLEFAN, 0, 0>;
m_vk[GS_TRIANGLEFAN][0][1] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLEFAN, 0, 0>;
m_vk[GS_TRIANGLEFAN][1][0] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLEFAN, 1, 0>;
m_vk[GS_TRIANGLEFAN][1][1] = (VertexKickPtr)&T::VertexKick<GS_TRIANGLEFAN, 1, 1>;
m_vk[GS_SPRITE][0][0] = (VertexKickPtr)&T::VertexKick<GS_SPRITE, 0, 0>;
m_vk[GS_SPRITE][0][1] = (VertexKickPtr)&T::VertexKick<GS_SPRITE, 0, 0>;
m_vk[GS_SPRITE][1][0] = (VertexKickPtr)&T::VertexKick<GS_SPRITE, 1, 0>;
m_vk[GS_SPRITE][1][1] = (VertexKickPtr)&T::VertexKick<GS_SPRITE, 1, 1>;
m_vk[GS_INVALID][0][0] = &GSState::VertexKickNull;
m_vk[GS_INVALID][0][1] = &GSState::VertexKickNull;
m_vk[GS_INVALID][1][0] = &GSState::VertexKickNull;
m_vk[GS_INVALID][1][1] = &GSState::VertexKickNull;
}
void UpdateVertexKick()
{
m_vkf = m_vk[PRIM->PRIM][PRIM->TME][PRIM->FST];
}
void VertexKickNull(bool skip)
{
ASSERT(0);
}
void VertexKick(bool skip)
{
(this->*m_vkf)(skip);
}
public:
GIFPath m_path[3];
GIFRegPRIM* PRIM;
GSPrivRegSet* m_regs;
GSLocalMemory m_mem;
GSDrawingEnvironment m_env;
GSDrawingContext* m_context;
GSVertex m_v;
float m_q;
uint32 m_vprim;
GSPerfMon m_perfmon;
uint32 m_crc;
int m_options;
int m_frameskip;
bool m_framelimit;
CRC::Game m_game;
GSDump m_dump;
public:
GSState();
virtual ~GSState();
void ResetHandlers();
GSVector4i GetDisplayRect(int i = -1);
GSVector4i GetFrameRect(int i = -1);
GSVector2i GetDeviceSize(int i = -1);
bool IsEnabled(int i);
int GetFPS();
virtual void Reset();
virtual void Flush();
virtual void FlushPrim() = 0;
virtual void ResetPrim() = 0;
virtual void InvalidateVideoMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r) {}
virtual void InvalidateLocalMem(const GIFRegBITBLTBUF& BITBLTBUF, const GSVector4i& r) {}
virtual void InvalidateTextureCache() {}
void Move();
void Write(uint8* mem, int len);
void Read(uint8* mem, int len);
void SoftReset(uint32 mask);
void WriteCSR(uint32 csr) {m_regs->CSR.u32[1] = csr;}
void ReadFIFO(uint8* mem, int size);
template<int index> void Transfer(uint8* mem, uint32 size);
int Freeze(GSFreezeData* fd, bool sizeonly);
int Defrost(const GSFreezeData* fd);
void GetLastTag(uint32* tag) {*tag = m_path3hack; m_path3hack = 0;}
virtual void SetGameCRC(uint32 crc, int options);
void SetFrameSkip(int skip);
void SetRegsMem(uint8* basemem);
void SetIrqCallback(void (*irq)());
void SetMultithreaded(bool isMT=true);
};