pcsx2/common/include/Utilities/win_memzero.h

46 lines
1.5 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#ifdef _MSC_VER
#pragma warning(disable : 4063) // case '1' is not a valid value for switch()
#endif
// These functions are meant for memset operations of constant length only.
// For dynamic length clears, use the C-compiler provided memset instead.
template <u8 data, size_t bytes>
static __fi void memset_8(void *dest)
{
memset(dest, data, bytes);
}
// This method can clear any object-like entity -- which is anything that is not a pointer.
// Structures, static arrays, etc. No need to include sizeof() crap, this does it automatically
// for you!
template <typename T>
static __fi void memzero(T &object)
{
memset(&object, 0, sizeof(T));
}
// This method clears an object with the given 8 bit value.
template <u8 data, typename T>
static __fi void memset8(T &object)
{
memset_8<data, sizeof(T)>(&object);
}