pcsx2/pcsx2/Pcsx2Config.cpp

1147 lines
32 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2021 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include <wx/fileconf.h>
#include "common/SettingsInterface.h"
#include "common/SettingsWrapper.h"
#include "common/StringUtil.h"
#include "Config.h"
#include "GS.h"
#include "HostDisplay.h"
#include "CDVD/CDVDaccess.h"
#include "MemoryCardFile.h"
#ifndef PCSX2_CORE
#include "gui/AppConfig.h"
#include "GS/GS.h"
#endif
namespace EmuFolders
{
wxDirName AppRoot;
wxDirName DataRoot;
wxDirName Settings;
wxDirName Bios;
wxDirName Snapshots;
wxDirName Savestates;
wxDirName MemoryCards;
wxDirName Langs;
wxDirName Logs;
wxDirName Cheats;
wxDirName CheatsWS;
wxDirName Resources;
wxDirName Cache;
wxDirName Covers;
wxDirName GameSettings;
} // namespace EmuFolders
void TraceLogFilters::LoadSave(SettingsWrapper& wrap)
{
SettingsWrapSection("EmuCore/TraceLog");
SettingsWrapEntry(Enabled);
// Retaining backwards compat of the trace log enablers isn't really important, and
// doing each one by hand would be murder. So let's cheat and just save it as an int:
SettingsWrapEntry(EE.bitset);
SettingsWrapEntry(IOP.bitset);
}
const char* const tbl_SpeedhackNames[] =
{
"mvuFlag",
"InstantVU1"};
const char* EnumToString(SpeedhackId id)
{
return tbl_SpeedhackNames[id];
}
void Pcsx2Config::SpeedhackOptions::Set(SpeedhackId id, bool enabled)
{
EnumAssert(id);
switch (id)
{
case Speedhack_mvuFlag:
vuFlagHack = enabled;
break;
case Speedhack_InstantVU1:
vu1Instant = enabled;
break;
jNO_DEFAULT;
}
}
Pcsx2Config::SpeedhackOptions::SpeedhackOptions()
{
DisableAll();
// Set recommended speedhacks to enabled by default. They'll still be off globally on resets.
WaitLoop = true;
IntcStat = true;
vuFlagHack = true;
vu1Instant = true;
}
Pcsx2Config::SpeedhackOptions& Pcsx2Config::SpeedhackOptions::DisableAll()
{
bitset = 0;
EECycleRate = 0;
EECycleSkip = 0;
return *this;
}
void Pcsx2Config::SpeedhackOptions::LoadSave(SettingsWrapper& wrap)
{
SettingsWrapSection("EmuCore/Speedhacks");
SettingsWrapBitfield(EECycleRate);
SettingsWrapBitfield(EECycleSkip);
SettingsWrapBitBool(fastCDVD);
SettingsWrapBitBool(IntcStat);
SettingsWrapBitBool(WaitLoop);
SettingsWrapBitBool(vuFlagHack);
SettingsWrapBitBool(vuThread);
SettingsWrapBitBool(vu1Instant);
}
void Pcsx2Config::ProfilerOptions::LoadSave(SettingsWrapper& wrap)
{
SettingsWrapSection("EmuCore/Profiler");
SettingsWrapBitBool(Enabled);
SettingsWrapBitBool(RecBlocks_EE);
SettingsWrapBitBool(RecBlocks_IOP);
SettingsWrapBitBool(RecBlocks_VU0);
SettingsWrapBitBool(RecBlocks_VU1);
}
Pcsx2Config::RecompilerOptions::RecompilerOptions()
{
bitset = 0;
//StackFrameChecks = false;
//PreBlockCheckEE = false;
// All recs are enabled by default.
EnableEE = true;
EnableEECache = false;
EnableIOP = true;
EnableVU0 = true;
EnableVU1 = true;
// vu and fpu clamping default to standard overflow.
vuOverflow = true;
//vuExtraOverflow = false;
//vuSignOverflow = false;
//vuUnderflow = false;
fpuOverflow = true;
//fpuExtraOverflow = false;
//fpuFullMode = false;
}
void Pcsx2Config::RecompilerOptions::ApplySanityCheck()
{
bool fpuIsRight = true;
if (fpuExtraOverflow)
fpuIsRight = fpuOverflow;
if (fpuFullMode)
fpuIsRight = fpuOverflow && fpuExtraOverflow;
if (!fpuIsRight)
{
// Values are wonky; assume the defaults.
fpuOverflow = RecompilerOptions().fpuOverflow;
fpuExtraOverflow = RecompilerOptions().fpuExtraOverflow;
fpuFullMode = RecompilerOptions().fpuFullMode;
}
bool vuIsOk = true;
if (vuExtraOverflow)
vuIsOk = vuIsOk && vuOverflow;
if (vuSignOverflow)
vuIsOk = vuIsOk && vuExtraOverflow;
if (!vuIsOk)
{
// Values are wonky; assume the defaults.
vuOverflow = RecompilerOptions().vuOverflow;
vuExtraOverflow = RecompilerOptions().vuExtraOverflow;
vuSignOverflow = RecompilerOptions().vuSignOverflow;
vuUnderflow = RecompilerOptions().vuUnderflow;
}
}
void Pcsx2Config::RecompilerOptions::LoadSave(SettingsWrapper& wrap)
{
SettingsWrapSection("EmuCore/CPU/Recompiler");
SettingsWrapBitBool(EnableEE);
SettingsWrapBitBool(EnableIOP);
SettingsWrapBitBool(EnableEECache);
SettingsWrapBitBool(EnableVU0);
SettingsWrapBitBool(EnableVU1);
SettingsWrapBitBool(vuOverflow);
SettingsWrapBitBool(vuExtraOverflow);
SettingsWrapBitBool(vuSignOverflow);
SettingsWrapBitBool(vuUnderflow);
SettingsWrapBitBool(fpuOverflow);
SettingsWrapBitBool(fpuExtraOverflow);
SettingsWrapBitBool(fpuFullMode);
SettingsWrapBitBool(StackFrameChecks);
SettingsWrapBitBool(PreBlockCheckEE);
SettingsWrapBitBool(PreBlockCheckIOP);
}
Pcsx2Config::CpuOptions::CpuOptions()
{
sseMXCSR.bitmask = DEFAULT_sseMXCSR;
sseVUMXCSR.bitmask = DEFAULT_sseVUMXCSR;
}
void Pcsx2Config::CpuOptions::ApplySanityCheck()
{
sseMXCSR.ClearExceptionFlags().DisableExceptions();
sseVUMXCSR.ClearExceptionFlags().DisableExceptions();
Recompiler.ApplySanityCheck();
}
void Pcsx2Config::CpuOptions::LoadSave(SettingsWrapper& wrap)
{
SettingsWrapSection("EmuCore/CPU");
SettingsWrapBitBoolEx(sseMXCSR.DenormalsAreZero, "FPU.DenormalsAreZero");
SettingsWrapBitBoolEx(sseMXCSR.FlushToZero, "FPU.FlushToZero");
SettingsWrapBitfieldEx(sseMXCSR.RoundingControl, "FPU.Roundmode");
SettingsWrapBitBoolEx(sseVUMXCSR.DenormalsAreZero, "VU.DenormalsAreZero");
SettingsWrapBitBoolEx(sseVUMXCSR.FlushToZero, "VU.FlushToZero");
SettingsWrapBitfieldEx(sseVUMXCSR.RoundingControl, "VU.Roundmode");
Recompiler.LoadSave(wrap);
}
const char* Pcsx2Config::GSOptions::AspectRatioNames[] = {
"Stretch",
"4:3",
"16:9",
nullptr};
const char* Pcsx2Config::GSOptions::FMVAspectRatioSwitchNames[] = {
"Off",
"4:3",
"16:9",
nullptr};
const char* Pcsx2Config::GSOptions::GetRendererName(GSRendererType type)
{
switch (type)
{
case GSRendererType::Auto: return "Auto";
case GSRendererType::DX11: return "Direct3D 11";
case GSRendererType::OGL: return "OpenGL";
case GSRendererType::VK: return "Vulkan";
case GSRendererType::SW: return "Software";
case GSRendererType::Null: return "Null";
default: return "";
}
}
Pcsx2Config::GSOptions::GSOptions()
{
bitset = 0;
IntegerScaling = false;
LinearPresent = true;
UseDebugDevice = false;
UseBlitSwapChain = false;
DisableShaderCache = false;
ThreadedPresentation = false;
OsdShowMessages = true;
OsdShowSpeed = false;
OsdShowFPS = false;
OsdShowCPU = false;
OsdShowResolution = false;
OsdShowGSStats = false;
HWDisableReadbacks = false;
AccurateDATE = true;
GPUPaletteConversion = false;
ConservativeFramebuffer = true;
AutoFlushSW = true;
PreloadFrameWithGSData = false;
WrapGSMem = false;
Mipmap = true;
AA1 = true;
UserHacks = false;
UserHacks_AlignSpriteX = false;
UserHacks_AutoFlush = false;
UserHacks_CPUFBConversion = false;
UserHacks_DisableDepthSupport = false;
UserHacks_DisablePartialInvalidation = false;
UserHacks_DisableSafeFeatures = false;
UserHacks_MergePPSprite = false;
UserHacks_WildHack = false;
ShaderFX_Conf = "shaders/GS_FX_Settings.ini";
ShaderFX_GLSL = "shaders/GS.fx";
}
bool Pcsx2Config::GSOptions::operator==(const GSOptions& right) const
{
return (
OpEqu(SynchronousMTGS) &&
OpEqu(VsyncQueueSize) &&
OpEqu(FrameSkipEnable) &&
OpEqu(FrameLimitEnable) &&
OpEqu(VsyncEnable) &&
OpEqu(FramesToDraw) &&
OpEqu(FramesToSkip) &&
OpEqu(LimitScalar) &&
OpEqu(FramerateNTSC) &&
OpEqu(FrameratePAL) &&
OpEqu(AspectRatio) &&
OpEqu(FMVAspectRatioSwitch) &&
OptionsAreEqual(right)
);
}
bool Pcsx2Config::GSOptions::OptionsAreEqual(const GSOptions& right) const
{
return (
OpEqu(bitset) &&
OpEqu(InterlaceMode) &&
OpEqu(Zoom) &&
OpEqu(StretchY) &&
OpEqu(OffsetX) &&
OpEqu(OffsetY) &&
OpEqu(OsdScale) &&
OpEqu(Renderer) &&
OpEqu(UpscaleMultiplier) &&
OpEqu(HWMipmap) &&
OpEqu(AccurateBlendingUnit) &&
OpEqu(CRCHack) &&
OpEqu(TextureFiltering) &&
OpEqu(Dithering) &&
OpEqu(MaxAnisotropy) &&
OpEqu(SWExtraThreads) &&
OpEqu(SWExtraThreadsHeight) &&
OpEqu(TVShader) &&
OpEqu(SkipDraw) &&
OpEqu(SkipDrawOffset) &&
OpEqu(UserHacks_HalfBottomOverride) &&
OpEqu(UserHacks_HalfPixelOffset) &&
OpEqu(UserHacks_RoundSprite) &&
OpEqu(UserHacks_TCOffsetX) &&
OpEqu(UserHacks_TCOffsetY) &&
OpEqu(UserHacks_TriFilter) &&
OpEqu(ShadeBoost_Brightness) &&
OpEqu(ShadeBoost_Contrast) &&
OpEqu(ShadeBoost_Saturation) &&
OpEqu(SaveN) &&
OpEqu(SaveL) &&
OpEqu(Adapter) &&
OpEqu(ShaderFX_Conf) &&
OpEqu(ShaderFX_GLSL));
}
bool Pcsx2Config::GSOptions::operator!=(const GSOptions& right) const
{
return !operator==(right);
}
bool Pcsx2Config::GSOptions::RestartOptionsAreEqual(const GSOptions& right) const
{
return
OpEqu(Renderer) &&
OpEqu(Adapter) &&
OpEqu(UseDebugDevice) &&
OpEqu(UseBlitSwapChain) &&
OpEqu(DisableShaderCache) &&
OpEqu(ThreadedPresentation);
}
void Pcsx2Config::GSOptions::LoadSave(SettingsWrapper& wrap)
{
SettingsWrapSection("EmuCore/GS");
#ifdef PCSX2_DEVBUILD
SettingsWrapEntry(SynchronousMTGS);
#endif
SettingsWrapEntry(VsyncQueueSize);
SettingsWrapEntry(FrameLimitEnable);
SettingsWrapEntry(FrameSkipEnable);
wrap.EnumEntry(CURRENT_SETTINGS_SECTION, "VsyncEnable", VsyncEnable, NULL, VsyncEnable);
// LimitScalar is set at runtime.
SettingsWrapEntry(FramerateNTSC);
SettingsWrapEntry(FrameratePAL);
SettingsWrapEntry(FramesToDraw);
SettingsWrapEntry(FramesToSkip);
#ifdef PCSX2_CORE
// These are loaded from GSWindow in wx.
SettingsWrapEnumEx(AspectRatio, "AspectRatio", AspectRatioNames);
SettingsWrapEnumEx(FMVAspectRatioSwitch, "FMVAspectRatioSwitch", FMVAspectRatioSwitchNames);
SettingsWrapEntry(Zoom);
SettingsWrapEntry(StretchY);
SettingsWrapEntry(OffsetX);
SettingsWrapEntry(OffsetY);
#endif
#ifndef PCSX2_CORE
if (wrap.IsLoading())
ReloadIniSettings();
#else
LoadSaveIniSettings(wrap);
#endif
}
#ifdef PCSX2_CORE
void Pcsx2Config::GSOptions::LoadSaveIniSettings(SettingsWrapper& wrap)
{
SettingsWrapSection("EmuCore/GS");
#define GSSettingInt(var) SettingsWrapBitfield(var)
#define GSSettingIntEx(var, name) SettingsWrapBitfieldEx(var, name)
#define GSSettingBool(var) SettingsWrapBitBool(var)
#define GSSettingBoolEx(var, name) SettingsWrapBitBoolEx(var, name)
#define GSSettingFloat(var) SettingsWrapBitfield(var)
#define GSSettingIntEnumEx(var, name) SettingsWrapIntEnumEx(var, name)
#define GSSettingString(var) SettingsWrapEntry(var)
#define GSSettingStringEx(var, name) SettingsWrapEntryEx(var, name)
#else
void Pcsx2Config::GSOptions::ReloadIniSettings()
{
// ensure theApp is loaded.
GSinitConfig();
#define GSSettingInt(var) var = theApp.GetConfigI(#var)
#define GSSettingIntEx(var, name) var = theApp.GetConfigI(name)
#define GSSettingBool(var) var = theApp.GetConfigB(#var)
#define GSSettingBoolEx(var, name) var = theApp.GetConfigB(name)
#define GSSettingFloat(var) var = static_cast<double>(theApp.GetConfigI(#var))
#define GSSettingIntEnumEx(var, name) var = static_cast<decltype(var)>(theApp.GetConfigI(name))
#define GSSettingString(var) var = theApp.GetConfigS(#var)
#define GSSettingStringEx(var, name) var = theApp.GetConfigS(name)
#endif
// Unfortunately, because code in the GS still reads the setting by key instead of
// using these variables, we need to use the old names. Maybe post 2.0 we can change this.
GSSettingBool(IntegerScaling);
GSSettingBoolEx(LinearPresent, "linear_present");
GSSettingBool(UseDebugDevice);
GSSettingBool(UseBlitSwapChain);
GSSettingBoolEx(DisableShaderCache, "disable_shader_cache");
GSSettingBool(ThreadedPresentation);
GSSettingBool(OsdShowMessages);
GSSettingBool(OsdShowSpeed);
GSSettingBool(OsdShowFPS);
GSSettingBool(OsdShowCPU);
GSSettingBool(OsdShowResolution);
GSSettingBool(OsdShowGSStats);
GSSettingBool(HWDisableReadbacks);
GSSettingBoolEx(AccurateDATE, "accurate_date");
GSSettingBoolEx(GPUPaletteConversion, "paltex");
GSSettingBoolEx(ConservativeFramebuffer, "conservative_framebuffer");
GSSettingBoolEx(AutoFlushSW, "autoflush_sw");
GSSettingBoolEx(PreloadFrameWithGSData, "preload_frame_with_gs_data");
GSSettingBoolEx(WrapGSMem, "wrap_gs_mem");
GSSettingBoolEx(Mipmap, "mipmap");
GSSettingBoolEx(AA1, "aa1");
GSSettingBoolEx(UserHacks, "UserHacks");
GSSettingBoolEx(UserHacks_AlignSpriteX, "UserHacks_align_sprite_X");
GSSettingBoolEx(UserHacks_AutoFlush, "UserHacks_AutoFlush");
GSSettingBoolEx(UserHacks_CPUFBConversion, "UserHacks_CPU_FB_Conversion");
GSSettingBoolEx(UserHacks_DisableDepthSupport, "UserHacks_DisableDepthSupport");
GSSettingBoolEx(UserHacks_DisablePartialInvalidation, "UserHacks_DisablePartialInvalidation");
GSSettingBoolEx(UserHacks_DisableSafeFeatures, "UserHacks_Disable_Safe_Features");
GSSettingBoolEx(UserHacks_MergePPSprite, "UserHacks_merge_pp_sprite");
GSSettingBoolEx(UserHacks_WildHack, "UserHacks_WildHack");
GSSettingBoolEx(UserHacks_TextureInsideRt, "UserHacks_TextureInsideRt");
GSSettingBoolEx(FXAA, "fxaa");
GSSettingBool(ShadeBoost);
GSSettingBoolEx(ShaderFX, "shaderfx");
GSSettingBoolEx(DumpGSData, "dump");
GSSettingBoolEx(SaveRT, "save");
GSSettingBoolEx(SaveFrame, "savef");
GSSettingBoolEx(SaveTexture, "savet");
GSSettingBoolEx(SaveDepth, "savez");
GSSettingBoolEx(PreloadTexture, "preload_texture");
GSSettingIntEnumEx(InterlaceMode, "interlace");
GSSettingFloat(OsdScale);
GSSettingIntEnumEx(Renderer, "Renderer");
GSSettingIntEx(UpscaleMultiplier, "upscale_multiplier");
GSSettingIntEnumEx(HWMipmap, "mipmap_hw");
GSSettingIntEnumEx(AccurateBlendingUnit, "accurate_blending_unit");
GSSettingIntEnumEx(CRCHack, "crc_hack_level");
GSSettingIntEnumEx(TextureFiltering, "filter");
GSSettingIntEx(Dithering, "dithering_ps2");
GSSettingIntEx(MaxAnisotropy, "MaxAnisotropy");
GSSettingIntEx(SWExtraThreads, "extrathreads");
GSSettingIntEx(SWExtraThreadsHeight, "extrathreads_height");
GSSettingIntEx(TVShader, "TVShader");
GSSettingIntEx(SkipDraw, "UserHacks_SkipDraw");
GSSettingIntEx(SkipDrawOffset, "UserHacks_SkipDraw_Offset");
GSSettingIntEx(UserHacks_HalfBottomOverride, "UserHacks_Half_Bottom_Override");
GSSettingIntEx(UserHacks_HalfPixelOffset, "UserHacks_HalfPixelOffset");
GSSettingIntEx(UserHacks_RoundSprite, "UserHacks_round_sprite_offset");
GSSettingIntEx(UserHacks_TCOffsetX, "UserHacks_TCOffsetX");
GSSettingIntEx(UserHacks_TCOffsetY, "UserHacks_TCOffsetY");
GSSettingIntEnumEx(UserHacks_TriFilter, "UserHacks_TriFilter");
GSSettingInt(ShadeBoost_Brightness);
GSSettingInt(ShadeBoost_Contrast);
GSSettingInt(ShadeBoost_Saturation);
GSSettingIntEx(SaveN, "saven");
GSSettingIntEx(SaveL, "savel");
GSSettingString(Adapter);
GSSettingStringEx(ShaderFX_Conf, "shaderfx_conf");
GSSettingStringEx(ShaderFX_GLSL, "shaderfx_glsl");
#undef GSSettingInt
#undef GSSettingIntEx
#undef GSSettingBool
#undef GSSettingBoolEx
#undef GSSettingFloat
#undef GSSettingEnumEx
#undef GSSettingIntEnumEx
#undef GSSettingString
#undef GSSettingStringEx
}
void Pcsx2Config::GSOptions::MaskUserHacks()
{
if (UserHacks)
return;
UserHacks_AlignSpriteX = false;
UserHacks_MergePPSprite = false;
UserHacks_DisableSafeFeatures = false;
UserHacks_HalfBottomOverride = -1;
UserHacks_HalfPixelOffset = 0;
UserHacks_RoundSprite = 0;
PreloadFrameWithGSData = false;
UserHacks_DisablePartialInvalidation = false;
UserHacks_DisableDepthSupport = false;
UserHacks_CPUFBConversion = false;
UserHacks_TextureInsideRt = false;
UserHacks_TCOffsetX = 0;
UserHacks_TCOffsetY = 0;
// in wx, we put trilinear filtering behind user hacks, but not in qt.
#ifndef PCSX2_CORE
UserHacks_TriFilter = TriFiltering::Off;
#endif
}
bool Pcsx2Config::GSOptions::UseHardwareRenderer() const
{
return (Renderer == GSRendererType::DX11 || Renderer == GSRendererType::OGL || Renderer == GSRendererType::VK);
}
VsyncMode Pcsx2Config::GetEffectiveVsyncMode() const
{
if (GS.LimitScalar != 1.0)
{
Console.WriteLn("Vsync is OFF");
return VsyncMode::Off;
}
Console.WriteLn("Vsync is %s", GS.VsyncEnable == VsyncMode::Off ? "OFF" : (GS.VsyncEnable == VsyncMode::Adaptive ? "ADAPTIVE" : "ON"));
return GS.VsyncEnable;
}
Pcsx2Config::SPU2Options::SPU2Options()
{
OutputModule = "cubeb";
}
void Pcsx2Config::SPU2Options::LoadSave(SettingsWrapper& wrap)
{
{
SettingsWrapSection("SPU2/Mixing");
Interpolation = static_cast<InterpolationMode>(wrap.EntryBitfield(CURRENT_SETTINGS_SECTION, "Interpolation", static_cast<int>(Interpolation), static_cast<int>(Interpolation)));
SettingsWrapEntry(FinalVolume);
SettingsWrapEntry(VolumeAdjustC);
SettingsWrapEntry(VolumeAdjustFL);
SettingsWrapEntry(VolumeAdjustFR);
SettingsWrapEntry(VolumeAdjustBL);
SettingsWrapEntry(VolumeAdjustBR);
SettingsWrapEntry(VolumeAdjustSL);
SettingsWrapEntry(VolumeAdjustSR);
SettingsWrapEntry(VolumeAdjustLFE);
}
{
SettingsWrapSection("SPU2/Output");
SettingsWrapEntry(OutputModule);
SettingsWrapEntry(Latency);
SynchMode = static_cast<SynchronizationMode>(wrap.EntryBitfield(CURRENT_SETTINGS_SECTION, "SynchMode", static_cast<int>(SynchMode), static_cast<int>(SynchMode)));
SettingsWrapEntry(SpeakerConfiguration);
}
}
static const char* const tbl_GamefixNames[] =
{
"FpuMul",
"FpuNegDiv",
"GoemonTlb",
"SoftwareRendererFMV",
"SkipMPEG",
"OPHFlag",
"EETiming",
"DMABusy",
"GIFFIFO",
"VIFFIFO",
"VIF1Stall",
"VuAddSub",
"Ibit",
"VUKickstart",
"VUOverflow",
"XGKick"};
const char* EnumToString(GamefixId id)
{
return tbl_GamefixNames[id];
}
// all gamefixes are disabled by default.
Pcsx2Config::GamefixOptions::GamefixOptions()
{
DisableAll();
}
Pcsx2Config::GamefixOptions& Pcsx2Config::GamefixOptions::DisableAll()
{
bitset = 0;
return *this;
}
// Enables a full list of gamefixes. The list can be either comma or pipe-delimited.
// Example: "XGKick,IpuWait" or "EEtiming,FpuCompare"
// If an unrecognized tag is encountered, a warning is printed to the console, but no error
// is generated. This allows the system to function in the event that future versions of
// PCSX2 remove old hacks once they become obsolete.
void Pcsx2Config::GamefixOptions::Set(const wxString& list, bool enabled)
{
wxStringTokenizer izer(list, L",|", wxTOKEN_STRTOK);
while (izer.HasMoreTokens())
{
wxString token(izer.GetNextToken());
GamefixId i;
for (i = GamefixId_FIRST; i < pxEnumEnd; ++i)
{
if (token.CmpNoCase(EnumToString(i)) == 0)
break;
}
if (i < pxEnumEnd)
Set(i);
}
}
void Pcsx2Config::GamefixOptions::Set(GamefixId id, bool enabled)
{
EnumAssert(id);
switch (id)
{
case Fix_VuAddSub:
VuAddSubHack = enabled;
break;
case Fix_FpuMultiply:
FpuMulHack = enabled;
break;
case Fix_FpuNegDiv:
FpuNegDivHack = enabled;
break;
case Fix_XGKick:
XgKickHack = enabled;
break;
case Fix_EETiming:
EETimingHack = enabled;
break;
case Fix_SoftwareRendererFMV:
SoftwareRendererFMVHack = enabled;
break;
case Fix_SkipMpeg:
SkipMPEGHack = enabled;
break;
case Fix_OPHFlag:
OPHFlagHack = enabled;
break;
case Fix_DMABusy:
DMABusyHack = enabled;
break;
case Fix_VIFFIFO:
VIFFIFOHack = enabled;
break;
case Fix_VIF1Stall:
VIF1StallHack = enabled;
break;
case Fix_GIFFIFO:
GIFFIFOHack = enabled;
break;
case Fix_GoemonTlbMiss:
GoemonTlbHack = enabled;
break;
case Fix_Ibit:
IbitHack = enabled;
break;
case Fix_VUKickstart:
VUKickstartHack = enabled;
break;
case Fix_VUOverflow:
VUOverflowHack = enabled;
break;
jNO_DEFAULT;
}
}
bool Pcsx2Config::GamefixOptions::Get(GamefixId id) const
{
EnumAssert(id);
switch (id)
{
case Fix_VuAddSub:
return VuAddSubHack;
case Fix_FpuMultiply:
return FpuMulHack;
case Fix_FpuNegDiv:
return FpuNegDivHack;
case Fix_XGKick:
return XgKickHack;
case Fix_EETiming:
return EETimingHack;
case Fix_SoftwareRendererFMV:
return SoftwareRendererFMVHack;
case Fix_SkipMpeg:
return SkipMPEGHack;
case Fix_OPHFlag:
return OPHFlagHack;
case Fix_DMABusy:
return DMABusyHack;
case Fix_VIFFIFO:
return VIFFIFOHack;
case Fix_VIF1Stall:
return VIF1StallHack;
case Fix_GIFFIFO:
return GIFFIFOHack;
case Fix_GoemonTlbMiss:
return GoemonTlbHack;
case Fix_Ibit:
return IbitHack;
case Fix_VUKickstart:
return VUKickstartHack;
case Fix_VUOverflow:
return VUOverflowHack;
jNO_DEFAULT;
}
return false; // unreachable, but we still need to suppress warnings >_<
}
void Pcsx2Config::GamefixOptions::LoadSave(SettingsWrapper& wrap)
{
SettingsWrapSection("EmuCore/Gamefixes");
SettingsWrapBitBool(VuAddSubHack);
SettingsWrapBitBool(FpuMulHack);
SettingsWrapBitBool(FpuNegDivHack);
SettingsWrapBitBool(XgKickHack);
SettingsWrapBitBool(EETimingHack);
SettingsWrapBitBool(SoftwareRendererFMVHack);
SettingsWrapBitBool(SkipMPEGHack);
SettingsWrapBitBool(OPHFlagHack);
SettingsWrapBitBool(DMABusyHack);
SettingsWrapBitBool(VIFFIFOHack);
SettingsWrapBitBool(VIF1StallHack);
SettingsWrapBitBool(GIFFIFOHack);
SettingsWrapBitBool(GoemonTlbHack);
SettingsWrapBitBool(IbitHack);
SettingsWrapBitBool(VUKickstartHack);
SettingsWrapBitBool(VUOverflowHack);
}
Pcsx2Config::DebugOptions::DebugOptions()
{
ShowDebuggerOnStart = false;
AlignMemoryWindowStart = true;
FontWidth = 8;
FontHeight = 12;
WindowWidth = 0;
WindowHeight = 0;
MemoryViewBytesPerRow = 16;
}
void Pcsx2Config::DebugOptions::LoadSave(SettingsWrapper& wrap)
{
SettingsWrapSection("EmuCore/Debugger");
SettingsWrapBitBool(ShowDebuggerOnStart);
SettingsWrapBitBool(AlignMemoryWindowStart);
SettingsWrapBitfield(FontWidth);
SettingsWrapBitfield(FontHeight);
SettingsWrapBitfield(WindowWidth);
SettingsWrapBitfield(WindowHeight);
SettingsWrapBitfield(MemoryViewBytesPerRow);
}
Pcsx2Config::FilenameOptions::FilenameOptions()
{
}
void Pcsx2Config::FilenameOptions::LoadSave(SettingsWrapper& wrap)
{
SettingsWrapSection("Filenames");
wrap.Entry(CURRENT_SETTINGS_SECTION, "BIOS", Bios, Bios);
}
void Pcsx2Config::FramerateOptions::SanityCheck()
{
// Ensure Conformation of various options...
NominalScalar = std::clamp(NominalScalar, 0.05, 10.0);
TurboScalar = std::clamp(TurboScalar, 0.05, 10.0);
SlomoScalar = std::clamp(SlomoScalar, 0.05, 10.0);
}
void Pcsx2Config::FramerateOptions::LoadSave(SettingsWrapper& wrap)
{
SettingsWrapSection("Framerate");
SettingsWrapEntry(NominalScalar);
SettingsWrapEntry(TurboScalar);
SettingsWrapEntry(SlomoScalar);
SettingsWrapEntry(SkipOnLimit);
SettingsWrapEntry(SkipOnTurbo);
}
Pcsx2Config::Pcsx2Config()
{
bitset = 0;
// Set defaults for fresh installs / reset settings
McdEnableEjection = true;
McdFolderAutoManage = true;
EnablePatches = true;
BackupSavestate = true;
#ifdef __WXMSW__
McdCompressNTFS = true;
#endif
// To be moved to FileMemoryCard pluign (someday)
for (uint slot = 0; slot < 8; ++slot)
{
Mcd[slot].Enabled = !FileMcd_IsMultitapSlot(slot); // enables main 2 slots
Mcd[slot].Filename = FileMcd_GetDefaultName(slot);
// Folder memory card is autodetected later.
Mcd[slot].Type = MemoryCardType::File;
}
GzipIsoIndexTemplate = "$(f).pindex.tmp";
}
void Pcsx2Config::LoadSave(SettingsWrapper& wrap)
{
SettingsWrapSection("EmuCore");
SettingsWrapBitBool(CdvdVerboseReads);
SettingsWrapBitBool(CdvdDumpBlocks);
SettingsWrapBitBool(CdvdShareWrite);
SettingsWrapBitBool(EnablePatches);
SettingsWrapBitBool(EnableCheats);
SettingsWrapBitBool(EnablePINE);
SettingsWrapBitBool(EnableWideScreenPatches);
#ifndef DISABLE_RECORDING
SettingsWrapBitBool(EnableRecordingTools);
#endif
SettingsWrapBitBool(ConsoleToStdio);
SettingsWrapBitBool(HostFs);
SettingsWrapBitBool(BackupSavestate);
SettingsWrapBitBool(McdEnableEjection);
SettingsWrapBitBool(McdFolderAutoManage);
SettingsWrapBitBool(MultitapPort0_Enabled);
SettingsWrapBitBool(MultitapPort1_Enabled);
// Process various sub-components:
Speedhacks.LoadSave(wrap);
Cpu.LoadSave(wrap);
GS.LoadSave(wrap);
#ifdef PCSX2_CORE
// SPU2 is in a separate ini in wx.
SPU2.LoadSave(wrap);
#endif
Gamefixes.LoadSave(wrap);
Profiler.LoadSave(wrap);
Debugger.LoadSave(wrap);
Trace.LoadSave(wrap);
SettingsWrapEntry(GzipIsoIndexTemplate);
// For now, this in the derived config for backwards ini compatibility.
#ifdef PCSX2_CORE
BaseFilenames.LoadSave(wrap);
Framerate.LoadSave(wrap);
LoadSaveMemcards(wrap);
SettingsWrapEntry(GzipIsoIndexTemplate);
#ifdef __WXMSW__
SettingsWrapEntry(McdCompressNTFS);
#endif
#endif
if (wrap.IsLoading())
{
CurrentAspectRatio = GS.AspectRatio;
}
}
void Pcsx2Config::LoadSaveMemcards(SettingsWrapper& wrap)
{
for (uint slot = 0; slot < 2; ++slot)
{
wrap.Entry("MemoryCards", StringUtil::StdStringFromFormat("Slot%u_Enable", slot + 1).c_str(),
Mcd[slot].Enabled, Mcd[slot].Enabled);
wrap.Entry("MemoryCards", StringUtil::StdStringFromFormat("Slot%u_Filename", slot + 1).c_str(),
Mcd[slot].Filename, Mcd[slot].Filename);
}
for (uint slot = 2; slot < 8; ++slot)
{
int mtport = FileMcd_GetMtapPort(slot) + 1;
int mtslot = FileMcd_GetMtapSlot(slot) + 1;
wrap.Entry("MemoryCards", StringUtil::StdStringFromFormat("Multitap%u_Slot%u_Enable", mtport, mtslot).c_str(),
Mcd[slot].Enabled, Mcd[slot].Enabled);
wrap.Entry("MemoryCards", StringUtil::StdStringFromFormat("Multitap%u_Slot%u_Filename", mtport, mtslot).c_str(),
Mcd[slot].Filename, Mcd[slot].Filename);
}
}
bool Pcsx2Config::MultitapEnabled(uint port) const
{
pxAssert(port < 2);
return (port == 0) ? MultitapPort0_Enabled : MultitapPort1_Enabled;
}
std::string Pcsx2Config::FullpathToBios() const
{
std::string ret;
if (!BaseFilenames.Bios.empty())
ret = Path::CombineStdString(EmuFolders::Bios, BaseFilenames.Bios);
return ret;
}
wxString Pcsx2Config::FullpathToMcd(uint slot) const
{
return Path::Combine(EmuFolders::MemoryCards, StringUtil::UTF8StringToWxString(Mcd[slot].Filename));
}
bool Pcsx2Config::operator==(const Pcsx2Config& right) const
{
bool equal =
OpEqu(bitset) &&
OpEqu(Cpu) &&
OpEqu(GS) &&
OpEqu(Speedhacks) &&
OpEqu(Gamefixes) &&
OpEqu(Profiler) &&
OpEqu(Debugger) &&
OpEqu(Framerate) &&
OpEqu(Trace) &&
OpEqu(BaseFilenames) &&
OpEqu(GzipIsoIndexTemplate);
for (u32 i = 0; i < sizeof(Mcd) / sizeof(Mcd[0]); i++)
{
equal &= OpEqu(Mcd[i].Enabled);
equal &= OpEqu(Mcd[i].Filename);
}
return equal;
}
void Pcsx2Config::CopyConfig(const Pcsx2Config& cfg)
{
Cpu = cfg.Cpu;
GS = cfg.GS;
Speedhacks = cfg.Speedhacks;
Gamefixes = cfg.Gamefixes;
Profiler = cfg.Profiler;
Debugger = cfg.Debugger;
Trace = cfg.Trace;
BaseFilenames = cfg.BaseFilenames;
Framerate = cfg.Framerate;
for (u32 i = 0; i < sizeof(Mcd) / sizeof(Mcd[0]); i++)
{
// Type will be File here, even if it's a folder, so we preserve the old value.
// When the memory card is re-opened, it should redetect anyway.
Mcd[i].Enabled = cfg.Mcd[i].Enabled;
Mcd[i].Filename = cfg.Mcd[i].Filename;
}
GzipIsoIndexTemplate = cfg.GzipIsoIndexTemplate;
CdvdVerboseReads = cfg.CdvdVerboseReads;
CdvdDumpBlocks = cfg.CdvdDumpBlocks;
CdvdShareWrite = cfg.CdvdShareWrite;
EnablePatches = cfg.EnablePatches;
EnableCheats = cfg.EnableCheats;
EnablePINE = cfg.EnablePINE;
EnableWideScreenPatches = cfg.EnableWideScreenPatches;
#ifndef DISABLE_RECORDING
EnableRecordingTools = cfg.EnableRecordingTools;
#endif
UseBOOT2Injection = cfg.UseBOOT2Injection;
BackupSavestate = cfg.BackupSavestate;
McdEnableEjection = cfg.McdEnableEjection;
McdFolderAutoManage = cfg.McdFolderAutoManage;
MultitapPort0_Enabled = cfg.MultitapPort0_Enabled;
MultitapPort1_Enabled = cfg.MultitapPort1_Enabled;
ConsoleToStdio = cfg.ConsoleToStdio;
HostFs = cfg.HostFs;
#ifdef __WXMSW__
McdCompressNTFS = cfg.McdCompressNTFS;
#endif
LimiterMode = cfg.LimiterMode;
}
void EmuFolders::SetDefaults()
{
Bios = DataRoot.Combine(wxDirName("bios"));
Snapshots = DataRoot.Combine(wxDirName("snaps"));
Savestates = DataRoot.Combine(wxDirName("sstates"));
MemoryCards = DataRoot.Combine(wxDirName("memcards"));
Logs = DataRoot.Combine(wxDirName("logs"));
Cheats = DataRoot.Combine(wxDirName("cheats"));
CheatsWS = DataRoot.Combine(wxDirName("cheats_ws"));
Covers = DataRoot.Combine(wxDirName("covers"));
GameSettings = DataRoot.Combine(wxDirName("gamesettings"));
Cache = DataRoot.Combine(wxDirName("cache"));
Resources = AppRoot.Combine(wxDirName("resources"));
}
static wxDirName LoadPathFromSettings(SettingsInterface& si, const wxDirName& root, const char* name, const char* def)
{
std::string value = si.GetStringValue("Folders", name, def);
wxDirName ret(StringUtil::UTF8StringToWxString(value));
if (!ret.IsAbsolute())
ret = root.Combine(ret);
return ret;
}
void EmuFolders::LoadConfig(SettingsInterface& si)
{
Bios = LoadPathFromSettings(si, DataRoot, "Bios", "bios");
Snapshots = LoadPathFromSettings(si, DataRoot, "Snapshots", "snaps");
Savestates = LoadPathFromSettings(si, DataRoot, "Savestates", "sstates");
MemoryCards = LoadPathFromSettings(si, DataRoot, "MemoryCards", "memcards");
Logs = LoadPathFromSettings(si, DataRoot, "Logs", "logs");
Cheats = LoadPathFromSettings(si, DataRoot, "Cheats", "cheats");
CheatsWS = LoadPathFromSettings(si, DataRoot, "CheatsWS", "cheats_ws");
Covers = LoadPathFromSettings(si, DataRoot, "Covers", "covers");
GameSettings = LoadPathFromSettings(si, DataRoot, "GameSettings", "gamesettings");
Cache = LoadPathFromSettings(si, DataRoot, "Cache", "cache");
Console.WriteLn("BIOS Directory: %s", Bios.ToString().c_str().AsChar());
Console.WriteLn("Snapshots Directory: %s", Snapshots.ToString().c_str().AsChar());
Console.WriteLn("Savestates Directory: %s", Savestates.ToString().c_str().AsChar());
Console.WriteLn("MemoryCards Directory: %s", MemoryCards.ToString().c_str().AsChar());
Console.WriteLn("Logs Directory: %s", Logs.ToString().c_str().AsChar());
Console.WriteLn("Cheats Directory: %s", Cheats.ToString().c_str().AsChar());
Console.WriteLn("CheatsWS Directory: %s", CheatsWS.ToString().c_str().AsChar());
Console.WriteLn("Covers Directory: %s", Covers.ToString().c_str().AsChar());
Console.WriteLn("Game Settings Directory: %s", GameSettings.ToString().c_str().AsChar());
Console.WriteLn("Cache Directory: %s", Cache.ToString().c_str().AsChar());
}
void EmuFolders::Save(SettingsInterface& si)
{
// convert back to relative
const wxString datarel(DataRoot.ToString());
si.SetStringValue("Folders", "Bios", wxDirName::MakeAutoRelativeTo(Bios, datarel).c_str());
si.SetStringValue("Folders", "Snapshots", wxDirName::MakeAutoRelativeTo(Snapshots, datarel).c_str());
si.SetStringValue("Folders", "Savestates", wxDirName::MakeAutoRelativeTo(Savestates, datarel).c_str());
si.SetStringValue("Folders", "MemoryCards", wxDirName::MakeAutoRelativeTo(MemoryCards, datarel).c_str());
si.SetStringValue("Folders", "Logs", wxDirName::MakeAutoRelativeTo(Logs, datarel).c_str());
si.SetStringValue("Folders", "Cheats", wxDirName::MakeAutoRelativeTo(Cheats, datarel).c_str());
si.SetStringValue("Folders", "CheatsWS", wxDirName::MakeAutoRelativeTo(CheatsWS, datarel).c_str());
si.SetStringValue("Folders", "Cache", wxDirName::MakeAutoRelativeTo(Cache, datarel).c_str());
}
bool EmuFolders::EnsureFoldersExist()
{
bool result = Bios.Mkdir();
result = Settings.Mkdir() && result;
result = Snapshots.Mkdir() && result;
result = Savestates.Mkdir() && result;
result = MemoryCards.Mkdir() && result;
result = Logs.Mkdir() && result;
result = Cheats.Mkdir() && result;
result = CheatsWS.Mkdir() && result;
result = Covers.Mkdir() && result;
result = GameSettings.Mkdir() && result;
result = Cache.Mkdir() && result;
return result;
}