..
glsl
glsl: Replace leftover tabs with spaces in shaderboost.
2018-08-27 14:01:25 +02:00
convert.fx
GSdx: GPU accelerate 8 bits texture conversion port from OpenGL to Direct3D11.
2018-09-13 19:56:59 +02:00
fxaa.fx
gsdx: Add color component to OGL shaders
2016-10-14 18:13:20 +02:00
gsdx-res.xml
gsdx ogl: use load resource to load shader
2017-04-12 18:09:06 +02:00
interlace.fx
GSdx: FXAA 3.10, page up key activates it
2011-07-25 11:16:01 +00:00
logo-null.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
logo-ogl.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
logo9.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
logo11.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
merge.fx
GSdx-d3d: Drop an useless min in FS - port from GL.
2018-08-21 13:56:06 +02:00
psx-logo-null.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
psx-logo9.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
psx-logo11.bmp
GSDX: Improvements to the GSDX dialog ( #1284 )
2016-05-01 17:33:53 +01:00
shadeboost.fx
sed -i -e 's/seperately/separately/'
2014-12-07 12:46:16 +01:00
tfx.cl
gsdx: date/datm fix for 16-bit frame buffer in sw rendering mode
2015-08-02 20:21:49 +02:00
tfx.fx
GSdx-d3d: tfx.fx correct texture shuffle shaders.
2018-09-17 14:26:08 +02:00