mirror of https://github.com/PCSX2/pcsx2.git
81 lines
2.7 KiB
C++
81 lines
2.7 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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// --------------------------------------------------------------------------------------
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// pxStreamWriter
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// --------------------------------------------------------------------------------------
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class pxStreamWriter
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{
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DeclareNoncopyableObject(pxStreamWriter);
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protected:
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wxString m_filename;
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ScopedPtr<wxOutputStream> m_outstream;
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public:
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pxStreamWriter(const wxString& filename, ScopedPtr<wxOutputStream>& output);
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pxStreamWriter(const wxString& filename, wxOutputStream* output);
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virtual ~pxStreamWriter() throw() {}
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virtual void Write( const void* data, size_t size );
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void Close() { m_outstream.Delete(); }
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wxOutputStream* GetBaseStream() const { return m_outstream; }
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void SetStream( const wxString& filename, ScopedPtr<wxOutputStream>& stream );
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void SetStream( const wxString& filename, wxOutputStream* stream );
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wxString GetStreamName() const { return m_filename; }
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template< typename T >
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void Write( const T& data )
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{
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Write( &data, sizeof(data) );
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}
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};
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// --------------------------------------------------------------------------------------
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// pxStreamReader
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// --------------------------------------------------------------------------------------
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class pxStreamReader
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{
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DeclareNoncopyableObject(pxStreamReader);
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protected:
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wxString m_filename;
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ScopedPtr<wxInputStream> m_stream;
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public:
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pxStreamReader(const wxString& filename, ScopedPtr<wxInputStream>& input);
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pxStreamReader(const wxString& filename, wxInputStream* input);
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virtual ~pxStreamReader() throw() {}
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virtual void Read( void* dest, size_t size );
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void SetStream( const wxString& filename, ScopedPtr<wxInputStream>& stream );
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void SetStream( const wxString& filename, wxInputStream* stream );
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wxInputStream* GetBaseStream() const { return m_stream; }
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void Close() { m_stream.Delete(); }
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wxString GetStreamName() const { return m_filename; }
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template< typename T >
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void Read( T& dest )
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{
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Read( &dest, sizeof(dest) );
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}
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};
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