mirror of https://github.com/PCSX2/pcsx2.git
525 lines
14 KiB
C++
525 lines
14 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2020 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#ifdef PCSX2_LEFTOVER_FROM_WX
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#include <stdio.h>
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#include <stdlib.h>
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#include <thread>
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#include <sys/types.h>
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#if _WIN32
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#define read_portable(a, b, c) (recv(a, b, c, 0))
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#define write_portable(a, b, c) (send(a, b, c, 0))
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#define close_portable(a) (closesocket(a))
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#define bzero(b, len) (memset((b), '\0', (len)), (void)0)
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#include <WinSock2.h>
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#include <windows.h>
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#else
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#define read_portable(a, b, c) (read(a, b, c))
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#define write_portable(a, b, c) (write(a, b, c))
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#define close_portable(a) (close(a))
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#include <sys/socket.h>
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#include <sys/un.h>
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#endif
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#include "Common.h"
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#include "Memory.h"
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#include "gui/AppSaveStates.h"
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#include "gui/AppCoreThread.h"
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#include "gui/SysThreads.h"
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#include "svnrev.h"
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#include "PINE.h"
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PINEServer::PINEServer(SysCoreThread* vm, unsigned int slot)
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: pxThread("PINE_Server")
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{
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#ifdef _WIN32
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WSADATA wsa;
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struct sockaddr_in server;
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if (WSAStartup(MAKEWORD(2, 2), &wsa) != 0)
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{
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Console.WriteLn(Color_Red, "PINE: Cannot initialize winsock! Shutting down...");
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return;
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}
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m_sock = socket(AF_INET, SOCK_STREAM, 0);
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if ((m_sock == INVALID_SOCKET) || slot > 65536)
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{
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Console.WriteLn(Color_Red, "PINE: Cannot open socket! Shutting down...");
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return;
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}
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// yes very good windows s/sun/sin/g sure is fine
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server.sin_family = AF_INET;
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// localhost only
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server.sin_addr.s_addr = inet_addr("127.0.0.1");
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server.sin_port = htons(slot);
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if (bind(m_sock, (struct sockaddr*)&server, sizeof(server)) == SOCKET_ERROR)
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{
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Console.WriteLn(Color_Red, "PINE: Error while binding to socket! Shutting down...");
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return;
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}
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#else
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char* runtime_dir = nullptr;
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#ifdef __APPLE__
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runtime_dir = std::getenv("TMPDIR");
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#else
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runtime_dir = std::getenv("XDG_RUNTIME_DIR");
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#endif
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// fallback in case macOS or other OSes don't implement the XDG base
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// spec
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if (runtime_dir == nullptr)
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m_socket_name = "/tmp/" PINE_EMULATOR_NAME ".sock";
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else
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{
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m_socket_name = runtime_dir;
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m_socket_name += "/" PINE_EMULATOR_NAME ".sock";
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}
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if (slot != PINE_DEFAULT_SLOT)
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m_socket_name += "." + std::to_string(slot);
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struct sockaddr_un server;
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m_sock = socket(AF_UNIX, SOCK_STREAM, 0);
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if (m_sock < 0)
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{
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Console.WriteLn(Color_Red, "PINE: Cannot open socket! Shutting down...");
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return;
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}
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server.sun_family = AF_UNIX;
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strcpy(server.sun_path, m_socket_name.c_str());
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// we unlink the socket so that when releasing this thread the socket gets
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// freed even if we didn't close correctly the loop
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unlink(m_socket_name.c_str());
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if (bind(m_sock, (struct sockaddr*)&server, sizeof(struct sockaddr_un)))
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{
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Console.WriteLn(Color_Red, "PINE: Error while binding to socket! Shutting down...");
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return;
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}
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#endif
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// maximum queue of 4096 commands before refusing, approximated to the
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// nearest legal value. We do not use SOMAXCONN as windows have this idea
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// that a "reasonable" value is 5, which is not.
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listen(m_sock, 4096);
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// we save a handle of the main vm object
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m_vm = vm;
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// we start the thread
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Start();
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}
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char* PINEServer::MakeOkIPC(char* ret_buffer, uint32_t size = 5)
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{
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ToArray<uint32_t>(ret_buffer, size, 0);
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ret_buffer[4] = IPC_OK;
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return ret_buffer;
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}
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char* PINEServer::MakeFailIPC(char* ret_buffer, uint32_t size = 5)
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{
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ToArray<uint32_t>(ret_buffer, size, 0);
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ret_buffer[4] = IPC_FAIL;
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return ret_buffer;
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}
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int PINEServer::StartSocket()
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{
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m_msgsock = accept(m_sock, 0, 0);
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if (m_msgsock == -1)
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{
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// everything else is non recoverable in our scope
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// we also mark as recoverable socket errors where it would block a
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// non blocking socket, even though our socket is blocking, in case
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// we ever have to implement a non blocking socket.
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#ifdef _WIN32
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int errno_w = WSAGetLastError();
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if (!(errno_w == WSAECONNRESET || errno_w == WSAEINTR || errno_w == WSAEINPROGRESS || errno_w == WSAEMFILE || errno_w == WSAEWOULDBLOCK))
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{
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#else
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if (!(errno == ECONNABORTED || errno == EINTR || errno == EAGAIN || errno == EWOULDBLOCK))
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{
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#endif
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fprintf(stderr, "PINE: An unrecoverable error happened! Shutting down...\n");
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m_end = true;
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return -1;
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}
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}
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return 0;
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}
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void PINEServer::ExecuteTaskInThread()
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{
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m_end = false;
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// we allocate once buffers to not have to do mallocs for each IPC
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// request, as malloc is expansive when we optimize for µs.
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m_ret_buffer = new char[MAX_IPC_RETURN_SIZE];
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m_ipc_buffer = new char[MAX_IPC_SIZE];
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if (StartSocket() < 0)
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return;
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while (true)
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{
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// either int or ssize_t depending on the platform, so we have to
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// use a bunch of auto
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auto receive_length = 0;
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auto end_length = 4;
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// while we haven't received the entire packet, maybe due to
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// socket datagram splittage, we continue to read
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while (receive_length < end_length)
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{
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auto tmp_length = read_portable(m_msgsock, &m_ipc_buffer[receive_length], MAX_IPC_SIZE - receive_length);
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// we recreate the socket if an error happens
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if (tmp_length <= 0)
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{
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receive_length = 0;
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if (StartSocket() < 0)
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return;
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break;
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}
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receive_length += tmp_length;
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// if we got at least the final size then update
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if (end_length == 4 && receive_length >= 4)
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{
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end_length = FromArray<u32>(m_ipc_buffer, 0);
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// we'd like to avoid a client trying to do OOB
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if (end_length > MAX_IPC_SIZE || end_length < 4)
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{
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receive_length = 0;
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break;
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}
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}
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}
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PINEServer::IPCBuffer res;
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// we remove 4 bytes to get the message size out of the IPC command
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// size in ParseCommand.
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// also, if we got a failed command, let's reset the state so we don't
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// end up deadlocking by getting out of sync, eg when a client
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// disconnects
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if (receive_length != 0)
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{
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res = ParseCommand(&m_ipc_buffer[4], m_ret_buffer, (u32)end_length - 4);
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// if we cannot send back our answer restart the socket
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if (write_portable(m_msgsock, res.buffer, res.size) < 0)
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{
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if (StartSocket() < 0)
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return;
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}
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}
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}
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return;
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}
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PINEServer::~PINEServer()
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{
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m_end = true;
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#ifdef _WIN32
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WSACleanup();
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#else
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unlink(m_socket_name.c_str());
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#endif
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close_portable(m_sock);
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close_portable(m_msgsock);
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delete[] m_ret_buffer;
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delete[] m_ipc_buffer;
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// destroy the thread
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try
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{
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pxThread::Cancel();
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}
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DESTRUCTOR_CATCHALL
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}
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PINEServer::IPCBuffer PINEServer::ParseCommand(char* buf, char* ret_buffer, u32 buf_size)
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{
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u32 ret_cnt = 5;
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u32 buf_cnt = 0;
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while (buf_cnt < buf_size)
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{
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if (!SafetyChecks(buf_cnt, 1, ret_cnt, 0, buf_size))
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return IPCBuffer{5, MakeFailIPC(ret_buffer)};
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buf_cnt++;
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// example IPC messages: MsgRead/Write
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// refer to the client doc for more info on the format
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// IPC Message event (1 byte)
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// | Memory address (4 byte)
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// | | argument (VLE)
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// | | |
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// format: XX YY YY YY YY ZZ ZZ ZZ ZZ
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// reply code: 00 = OK, FF = NOT OK
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// | return value (VLE)
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// | |
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// reply: XX ZZ ZZ ZZ ZZ
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switch ((IPCCommand)buf[buf_cnt - 1])
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{
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case MsgRead8:
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{
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if (!m_vm->HasActiveMachine())
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goto error;
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if (!SafetyChecks(buf_cnt, 4, ret_cnt, 1, buf_size))
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goto error;
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const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
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const u8 res = memRead8(a);
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ToArray(ret_buffer, res, ret_cnt);
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ret_cnt += 1;
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buf_cnt += 4;
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break;
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}
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case MsgRead16:
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{
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if (!m_vm->HasActiveMachine())
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goto error;
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if (!SafetyChecks(buf_cnt, 4, ret_cnt, 2, buf_size))
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goto error;
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const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
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const u16 res = memRead16(a);
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ToArray(ret_buffer, res, ret_cnt);
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ret_cnt += 2;
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buf_cnt += 4;
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break;
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}
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case MsgRead32:
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{
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if (!m_vm->HasActiveMachine())
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goto error;
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if (!SafetyChecks(buf_cnt, 4, ret_cnt, 4, buf_size))
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goto error;
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const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
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const u32 res = memRead32(a);
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ToArray(ret_buffer, res, ret_cnt);
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ret_cnt += 4;
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buf_cnt += 4;
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break;
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}
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case MsgRead64:
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{
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if (!m_vm->HasActiveMachine())
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goto error;
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if (!SafetyChecks(buf_cnt, 4, ret_cnt, 8, buf_size))
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goto error;
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const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
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const u64 res = memRead64(a);
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ToArray(ret_buffer, res, ret_cnt);
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ret_cnt += 8;
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buf_cnt += 4;
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break;
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}
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case MsgWrite8:
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{
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if (!m_vm->HasActiveMachine())
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goto error;
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if (!SafetyChecks(buf_cnt, 1 + 4, ret_cnt, 0, buf_size))
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goto error;
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const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
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memWrite8(a, FromArray<u8>(&buf[buf_cnt], 4));
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buf_cnt += 5;
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break;
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}
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case MsgWrite16:
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{
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if (!m_vm->HasActiveMachine())
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goto error;
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if (!SafetyChecks(buf_cnt, 2 + 4, ret_cnt, 0, buf_size))
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goto error;
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const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
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memWrite16(a, FromArray<u16>(&buf[buf_cnt], 4));
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buf_cnt += 6;
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break;
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}
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case MsgWrite32:
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{
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if (!m_vm->HasActiveMachine())
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goto error;
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if (!SafetyChecks(buf_cnt, 4 + 4, ret_cnt, 0, buf_size))
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goto error;
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const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
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memWrite32(a, FromArray<u32>(&buf[buf_cnt], 4));
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buf_cnt += 8;
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break;
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}
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case MsgWrite64:
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{
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if (!m_vm->HasActiveMachine())
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goto error;
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if (!SafetyChecks(buf_cnt, 8 + 4, ret_cnt, 0, buf_size))
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goto error;
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const u32 a = FromArray<u32>(&buf[buf_cnt], 0);
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memWrite64(a, FromArray<u64>(&buf[buf_cnt], 4));
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buf_cnt += 12;
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break;
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}
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case MsgVersion:
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{
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if (!m_vm->HasActiveMachine())
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goto error;
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char version[256] = {};
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if (GIT_TAGGED_COMMIT) // Nightly builds
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{
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// tagged commit - more modern implementation of dev build versioning
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// - there is no need to include the commit - that is associated with the tag, git is implied
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sprintf(version, "PCSX2 Nightly - %s", GIT_TAG);
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}
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else
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{
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sprintf(version, "PCSX2 %u.%u.%u-%lld", PCSX2_VersionHi, PCSX2_VersionMid, PCSX2_VersionLo, SVN_REV);
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}
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const u32 size = strlen(version) + 1;
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version[size] = 0x00;
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if (!SafetyChecks(buf_cnt, 0, ret_cnt, size + 4, buf_size))
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goto error;
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ToArray(ret_buffer, size, ret_cnt);
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ret_cnt += 4;
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memcpy(&ret_buffer[ret_cnt], version, size);
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ret_cnt += size;
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break;
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}
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case MsgSaveState:
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{
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if (!m_vm->HasActiveMachine())
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goto error;
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if (!SafetyChecks(buf_cnt, 1, ret_cnt, 0, buf_size))
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goto error;
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StateCopy_SaveToSlot(FromArray<u8>(&buf[buf_cnt], 0));
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buf_cnt += 1;
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break;
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}
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case MsgLoadState:
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{
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if (!m_vm->HasActiveMachine())
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goto error;
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if (!SafetyChecks(buf_cnt, 1, ret_cnt, 0, buf_size))
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goto error;
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StateCopy_LoadFromSlot(FromArray<u8>(&buf[buf_cnt], 0), false);
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buf_cnt += 1;
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break;
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}
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case MsgTitle:
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{
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if (!m_vm->HasActiveMachine())
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goto error;
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char* title = new char[GameInfo::gameName.size() + 1];
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sprintf(title, "%s", GameInfo::gameName.ToUTF8().data());
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const u32 size = strlen(title) + 1;
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title[size] = 0x00;
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if (!SafetyChecks(buf_cnt, 0, ret_cnt, size + 4, buf_size))
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goto error;
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ToArray(ret_buffer, size, ret_cnt);
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ret_cnt += 4;
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memcpy(&ret_buffer[ret_cnt], title, size);
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ret_cnt += size;
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delete[] title;
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break;
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}
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case MsgID:
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{
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if (!m_vm->HasActiveMachine())
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goto error;
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char* title = new char[GameInfo::gameSerial.size() + 1];
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sprintf(title, "%s", GameInfo::gameSerial.ToUTF8().data());
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const u32 size = strlen(title) + 1;
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title[size] = 0x00;
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if (!SafetyChecks(buf_cnt, 0, ret_cnt, size + 4, buf_size))
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goto error;
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ToArray(ret_buffer, size, ret_cnt);
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ret_cnt += 4;
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memcpy(&ret_buffer[ret_cnt], title, size);
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ret_cnt += size;
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delete[] title;
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break;
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}
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case MsgUUID:
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{
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if (!m_vm->HasActiveMachine())
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goto error;
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char* title = new char[GameInfo::gameCRC.size() + 1];
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sprintf(title, "%s", GameInfo::gameCRC.ToUTF8().data());
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const u32 size = strlen(title) + 1;
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title[size] = 0x00;
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if (!SafetyChecks(buf_cnt, 0, ret_cnt, size + 4, buf_size))
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goto error;
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ToArray(ret_buffer, size, ret_cnt);
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ret_cnt += 4;
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memcpy(&ret_buffer[ret_cnt], title, size);
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ret_cnt += size;
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delete[] title;
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break;
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}
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case MsgGameVersion:
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{
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if (!m_vm->HasActiveMachine())
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goto error;
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char* title = new char[GameInfo::gameVersion.size() + 1];
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sprintf(title, "%s", GameInfo::gameVersion.ToUTF8().data());
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const u32 size = strlen(title) + 1;
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title[size] = 0x00;
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if (!SafetyChecks(buf_cnt, 0, ret_cnt, size + 4, buf_size))
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goto error;
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ToArray(ret_buffer, size, ret_cnt);
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ret_cnt += 4;
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memcpy(&ret_buffer[ret_cnt], title, size);
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ret_cnt += size;
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delete[] title;
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break;
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}
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case MsgStatus:
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{
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if (!SafetyChecks(buf_cnt, 0, ret_cnt, 4, buf_size))
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goto error;
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EmuStatus status;
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if (m_vm->HasActiveMachine())
|
|
{
|
|
if (GetCoreThread().IsClosing())
|
|
status = Paused;
|
|
else
|
|
status = Running;
|
|
}
|
|
else
|
|
{
|
|
status = Shutdown;
|
|
}
|
|
ToArray(ret_buffer, status, ret_cnt);
|
|
ret_cnt += 4;
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
error:
|
|
return IPCBuffer{5, MakeFailIPC(ret_buffer)};
|
|
}
|
|
}
|
|
}
|
|
return IPCBuffer{(int)ret_cnt, MakeOkIPC(ret_buffer, ret_cnt)};
|
|
}
|
|
|
|
#endif |