PCSX2 - The Playstation 2 Emulator
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sudonim1@gmail.com d4e4abfe82 SPU2-X: TDA is a fake internal register (which should probably be nuked), so reading from the FIFO (or whatever 1AC is) certainly shouldn't use it. Also fixed up related code a little. We don't know of any games which actually use this though. Actually I don't know if we know that reading this register does anything, this could all be the product of an overactive imagination.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5399 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-09-02 22:07:11 +00:00
3rdparty Remove glew from the 3rdparty libs. It's not currently used by any project. 2012-08-19 21:06:49 +00:00
bin Bleh: some really unproductive hacking on DOA2 implementing the noted "better" way to patch the previously patched function and a poorly understood hack to get past the black screen (but the US game just breaks later if you do this). All of this is commented out, it's just for the benefit of my future self when he comes back to trying to fix this game. 2012-08-31 20:44:00 +00:00
cmake gsdx: remove completely the SDL backend. Let's hope I didn't break too much VS 2012-08-15 10:22:19 +00:00
common Make PCSX2 compile with Visual Studio 2012 (3/3): Upgrade the project files and fix a few project names. Update the .sln to point to the right project files. 2012-08-19 19:54:12 +00:00
debian-unstable-upstream debian: don't ship null plugins 2012-06-02 08:01:04 +00:00
fps2bios Removed all trailing whitespace in *.c *.cpp *.h because it irritates me. 2010-04-25 00:31:27 +00:00
linux_various cmake: 2012-08-12 07:26:39 +00:00
locales i18n: use standard pcsx2_Iconize instead of an additional key lookup. In others word, english string is now included directly in the po/pot 2012-08-10 10:10:55 +00:00
nsis Update installer version string. 2012-08-04 16:22:05 +00:00
pcsx2 Found and hopefully fixed a really long standing DMAC bug. 2012-08-31 19:11:57 +00:00
plugins SPU2-X: TDA is a fake internal register (which should probably be nuked), so reading from the FIFO (or whatever 1AC is) certainly shouldn't use it. Also fixed up related code a little. We don't know of any games which actually use this though. Actually I don't know if we know that reading this register does anything, this could all be the product of an overactive imagination. 2012-09-02 22:07:11 +00:00
tools Make PCSX2 compile with Visual Studio 2012 (3/3): Upgrade the project files and fix a few project names. Update the .sln to point to the right project files. 2012-08-19 19:54:12 +00:00
CMakeLists.txt cmake: 2012-08-15 10:31:28 +00:00
COPYING.GPLv2 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.GPLv3 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv2.1 copyright again: 2012-04-18 14:09:18 +00:00
COPYING.LGPLv3 copyright again: 2012-04-18 14:09:18 +00:00
build.sh debian: don't ship null plugins 2012-06-02 08:01:04 +00:00
clean_msvc.cmd Minor fixes to selecting isos and changing cdvd source types. 2010-04-27 16:20:49 +00:00
pcsx2-codeblocks.workspace zzogl: painfully merge the zzogl-dev branch 2012-04-19 21:22:08 +00:00
pcsx2_suite_2008.sln Missed one reference in he vs2008 sln 2012-08-19 21:10:48 +00:00
pcsx2_suite_2010.sln Remove glew from the 3rdparty libs. It's not currently used by any project. 2012-08-19 21:06:49 +00:00
pcsx2_suite_2012.sln Remove glew from the 3rdparty libs. It's not currently used by any project. 2012-08-19 21:06:49 +00:00
rebuild.sh copyright again: 2012-04-18 14:09:18 +00:00