pcsx2/plugins/GSdx/GSRendererOGL.h

97 lines
2.7 KiB
C++

/*
* Copyright (C) 2011-2011 Gregory hainaut
* Copyright (C) 2007-2009 Gabest
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "GSRendererHW.h"
#include "GSRenderer.h"
#include "GSTextureCacheOGL.h"
#include "GSVertexHW.h"
class GSRendererOGL final : public GSRendererHW
{
enum PRIM_OVERLAP {
PRIM_OVERLAP_UNKNOW,
PRIM_OVERLAP_YES,
PRIM_OVERLAP_NO
};
enum ACC_BLEND {
ACC_BLEND_NONE = 0,
ACC_BLEND_FREE = 1,
ACC_BLEND_SPRITE = 2,
ACC_BLEND_CCLIP_DALPHA = 3,
ACC_BLEND_FULL = 4,
ACC_BLEND_ULTRA = 5
};
private:
bool m_accurate_date;
int m_sw_blending;
PRIM_OVERLAP m_prim_overlap;
vector<size_t> m_drawlist;
unsigned int UserHacks_TCOffset;
float UserHacks_TCO_x, UserHacks_TCO_y;
bool UserHacks_merge_sprite;
bool UserHacks_unscale_pt_ln;
GSDeviceOGL::VSConstantBuffer vs_cb;
GSDeviceOGL::PSConstantBuffer ps_cb;
GSVector4i ComputeBoundingBox(const GSVector2& rtscale, const GSVector2i& rtsize);
bool m_require_one_barrier;
bool m_require_full_barrier;
GSDeviceOGL::VSSelector m_vs_sel;
GSDeviceOGL::GSSelector m_gs_sel;
GSDeviceOGL::PSSelector m_ps_sel;
GSDeviceOGL::PSSamplerSelector m_ps_ssel;
GSDeviceOGL::OMColorMaskSelector m_om_csel;
GSDeviceOGL::OMDepthStencilSelector m_om_dssel;
private:
inline void ResetStates();
inline void Lines2Sprites();
inline void SetupIA(const float& sx, const float& sy);
inline void EmulateTextureShuffleAndFbmask();
inline void EmulateChannelShuffle(GSTexture** rt, const GSTextureCache::Source* tex);
inline void EmulateBlending(bool DATE_GL42);
inline void EmulateTextureSampler(const GSTextureCache::Source* tex);
inline void EmulateAtst(const int pass, const GSTextureCache::Source* tex);
inline void EmulateZbuffer();
public:
GSRendererOGL();
virtual ~GSRendererOGL() {};
bool CreateDevice(GSDevice* dev);
void DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* tex) final;
PRIM_OVERLAP PrimitiveOverlap();
void SendDraw();
};