pcsx2/plugins/GSdx/GSdx.vcxproj.filters

616 lines
21 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
<Filter Include="Shaders">
<UniqueIdentifier>{6d029896-e5fd-4b46-8576-52d7d90125e6}</UniqueIdentifier>
</Filter>
<Filter Include="Xbyak">
<UniqueIdentifier>{d6fcc23b-bc82-4390-8a9a-928910bc4123}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="GS.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSAlignedClass.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSBlock.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSCapture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Window\GSCaptureDlg.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSClut.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSCodeBuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSCrc.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\Common\GSDevice.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\DX11\GSDevice11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\Null\GSDeviceNull.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\OpenGL\GSDeviceOGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Window\GSDialog.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\Common\GSDirtyRect.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSDrawScanline.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDump.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSdx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\Common\GSFunctionMap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\HW\GSHwHack.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSLocalMemory.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSPerfMon.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\Common\GSOsdManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSRasterizer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\Common\GSRenderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\DX11\GSRendererDX11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\HW\GSRendererHW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\Null\GSRendererNull.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\OpenGL\GSRendererOGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSRendererSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Window\GSSetting.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\OpenGL\GSShaderOGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSTables.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\Common\GSTexture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\DX11\GSTexture11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\OpenGL\GSTextureOGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\Common\GSTextureCache.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\DX11\GSTextureCache11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\OpenGL\GSTextureCacheOGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSTextureCacheSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\DX11\GSTextureFX11.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\Null\GSTextureNull.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSUtil.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSVector.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\Common\GSVertexList.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSVertexSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\Common\GSVertexTrace.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Window\GSWnd.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Window\GSWndDX.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Window\GSWndWGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="stdafx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\OpenGL\GLLoader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\OpenGL\GLState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSTextureSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x64.avx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x64.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x86.avx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x86.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.x64.avx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.x64.avx2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.x64.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.x86.avx.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.x86.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSDrawScanlineCodeGenerator.x86.avx2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x86.avx2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\SW\GSSetupPrimCodeGenerator.x64.avx2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderers\OpenCL\GSRendererCL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSDrawingContext.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSPng.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PSX\GPU.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PSX\GPUDrawScanline.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PSX\GPUDrawScanlineCodeGenerator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PSX\GPULocalMemory.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PSX\GPURenderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PSX\GPURendererSW.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PSX\GPUSettingsDlg.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PSX\GPUSetupPrimCodeGenerator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="PSX\GPUState.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="GSLzma.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Window\GSSettingsDlg.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Renderers\OpenGL\GLLoader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\OpenGL\GLState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GS.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSAlignedClass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSBlock.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSCapture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Window\GSCaptureDlg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSClut.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSCodeBuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSCrc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\Common\GSDevice.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\DX11\GSDevice11.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\Null\GSDeviceNull.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\OpenGL\GSDeviceOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Window\GSDialog.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\Common\GSDirtyRect.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDrawingContext.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDrawingEnvironment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\SW\GSDrawScanline.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\SW\GSDrawScanlineCodeGenerator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSDump.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSdx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\Common\GSFunctionMap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSLocalMemory.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSPerfMon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\Common\GSOsdManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\SW\GSRasterizer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\Common\GSRenderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\DX11\GSRendererDX11.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\HW\GSRendererHW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\Null\GSRendererNull.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\OpenGL\GSRendererOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\SW\GSRendererSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\SW\GSScanlineEnvironment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Window\GSSetting.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Window\GSSettingsDlg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\SW\GSSetupPrimCodeGenerator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\OpenGL\GSShaderOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSTables.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\Common\GSTexture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\DX11\GSTexture11.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\OpenGL\GSTextureOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\Common\GSTextureCache.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\DX11\GSTextureCache11.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\OpenGL\GSTextureCacheOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\SW\GSTextureCacheSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\Null\GSTextureNull.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSThread.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\OpenGL\GSUniformBufferOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSUtil.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVector.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVector4i.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVector4.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVector8i.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSVector8.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\Common\GSVertex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\OpenGL\GSVertexArrayOGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\HW\GSVertexHW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\Common\GSVertexList.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\SW\GSVertexSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\Common\GSVertexTrace.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Window\GSWnd.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Window\GSWndDX.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Window\GSWndWGL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="stdafx.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="svnrev.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Resource Files</Filter>
</ClInclude>
<ClInclude Include="xbyak\xbyak.h">
<Filter>Xbyak</Filter>
</ClInclude>
<ClInclude Include="xbyak\xbyak_mnemonic.h">
<Filter>Xbyak</Filter>
</ClInclude>
<ClInclude Include="xbyak\xbyak_util.h">
<Filter>Xbyak</Filter>
</ClInclude>
<ClInclude Include="Renderers\SW\GSTextureSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="config.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\OpenCL\GSRendererCL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSPng.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PSX\GPU.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PSX\GPUDrawingEnvironment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PSX\GPUDrawScanline.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PSX\GPUDrawScanlineCodeGenerator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PSX\GPULocalMemory.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PSX\GPURenderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PSX\GPURendererSW.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PSX\GPUScanlineEnvironment.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PSX\GPUSettingsDlg.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PSX\GPUSetupPrimCodeGenerator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PSX\GPUState.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="PSX\GPUVertex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSThread_CXX11.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="GSLzma.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderers\Common\GSFastList.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="GSdx.def" />
<None Include="res\fxaa.fx">
<Filter>Shaders</Filter>
</None>
<None Include="res\convert.fx">
<Filter>Shaders</Filter>
</None>
<None Include="res\interlace.fx">
<Filter>Shaders</Filter>
</None>
<None Include="res\merge.fx">
<Filter>Shaders</Filter>
</None>
<None Include="res\tfx.fx">
<Filter>Shaders</Filter>
</None>
<None Include="res\shadeboost.fx">
<Filter>Shaders</Filter>
</None>
<None Include="res\tfx.cl">
<Filter>Shaders</Filter>
</None>
<None Include="res\glsl\common_header.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="res\glsl\convert.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="res\glsl\interlace.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="res\glsl\merge.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="res\glsl\shadeboost.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="res\glsl\tfx_fs.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="res\glsl\tfx_vgs.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="res\logo_ogl.bmp">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="GSdx.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<Image Include="res\logo-ogl.bmp">
<Filter>Resource Files</Filter>
</Image>
<Image Include="res\logo11.bmp">
<Filter>Resource Files</Filter>
</Image>
<Image Include="res\logo-null.bmp">
<Filter>Resource Files</Filter>
</Image>
<Image Include="res\psx-logo11.bmp">
<Filter>Resource Files</Filter>
</Image>
<Image Include="res\psx-logo-null.bmp">
<Filter>Resource Files</Filter>
</Image>
</ItemGroup>
</Project>