mirror of https://github.com/PCSX2/pcsx2.git
62 lines
1.6 KiB
CMake
62 lines
1.6 KiB
CMake
# Check that people use the good file
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if(NOT TOP_CMAKE_WAS_SOURCED)
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message(FATAL_ERROR "
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You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
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It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
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endif(NOT TOP_CMAKE_WAS_SOURCED)
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# plugin name
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set(Output zzogl-cg-shader)
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set(CommonFlags
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-pthread
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-DZEROGS_SSE2
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-fno-strict-aliasing
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-Wstrict-aliasing # Allow to track strict aliasing issue.
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-Wunused-variable
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-DNVIDIA_CG_API
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)
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set(OptimizationFlags
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-O2
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-DNDEBUG
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)
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# Debug - Build
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if(CMAKE_BUILD_TYPE STREQUAL Debug)
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# add defines
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add_definitions(${CommonFlags} -g -Wall -D_DEBUG)
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endif(CMAKE_BUILD_TYPE STREQUAL Debug)
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# Devel - Build
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if(CMAKE_BUILD_TYPE STREQUAL Devel)
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# add defines
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add_definitions(${CommonFlags} ${OptimizationFlags} -g -W -DZEROGS_DEVBUILD)
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endif(CMAKE_BUILD_TYPE STREQUAL Devel)
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# Release - Build
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if(CMAKE_BUILD_TYPE STREQUAL Release)
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# add defines
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add_definitions(${CommonFlags} ${OptimizationFlags} -W)
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endif(CMAKE_BUILD_TYPE STREQUAL Release)
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include_directories(.)
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# add library
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add_executable(${Output} zerogsshaders.cpp zpipe.cpp)
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# link target with zlib
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target_link_libraries(${Output} ${ZLIB_LIBRARIES})
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# link target with Cg
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target_link_libraries(${Output} ${CG_LIBRARIES})
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# link target with opengl
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target_link_libraries(${Output} ${OPENGL_LIBRARIES})
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# User flags options
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if(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
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target_link_libraries(${Output} "${USER_CMAKE_LD_FLAGS}")
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endif(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
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