pcsx2/plugins/zzogl-pg-cg/opengl
ramapcsx2 98d22f8b2e Merge pull request #215 from xsacha/memcpy
Remove some slow, redundant memcpy implementations: memcpy_const/memcpy_...
2014-09-12 19:57:57 +02:00
..
Linux codeblock: remove build file => linux is cmake only 2014-04-11 09:18:31 +02:00
Win32 Remove vs2008 project files, since they have become outdated, and complicated to maintain. 2014-02-15 18:24:06 +00:00
ZeroGSShaders cmake: Use previous macros in CMakeLists.txt files 2014-09-05 20:16:23 +02:00
ctx0 zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
ctx1 zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
CMakeLists.txt Merge pull request #215 from xsacha/memcpy 2014-09-12 19:57:57 +02:00
CRC.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
GLWin.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
GLWin32.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
GLWinX11.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
GS.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
GSDump.cpp license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
GSDump.h license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
GSmain.cpp Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
GifTransfer.cpp zzogl: fix wrong type access 2014-01-10 20:25:03 +00:00
GifTransfer.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
HostMemory.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
HostMemory.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
Mem.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
Mem.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
Mem_Swizzle.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
Mem_Swizzle.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
Mem_Tables.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
Mem_Transmit.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
NewRegs.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
NewRegs.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
Profile.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
Profile.h Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
README.txt zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
Regs.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
Regs.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
Util.h Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins. 2014-08-27 13:45:23 +10:00
ZZClut.cpp Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins. 2014-08-27 13:45:23 +10:00
ZZClut.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
ZZGl.h fix zzogl-cg too 2013-12-23 14:25:51 +00:00
ZZHacks.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
ZZHacks.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
ZZKeyboard.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
ZZLog.cpp linux: 2014-01-26 18:00:14 +00:00
ZZLog.h Removes the usage of __LINUX__ define 2014-08-03 13:20:36 -05:00
ZZoglCRTC.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
ZZoglCRTC.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
ZZoglCreate.cpp Fix missing fclose calls in ZZoglCreate.cpp 2014-07-31 19:08:56 -04:00
ZZoglDrawing.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
ZZoglDrawing.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
ZZoglFlush.cpp Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins. 2014-08-27 13:45:23 +10:00
ZZoglFlushHack.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
ZZoglFlushHack.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
ZZoglMath.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
ZZoglSave.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
ZZoglShaders.cpp Fix missing fclose calls in ZZoglCreate.cpp 2014-07-31 19:08:56 -04:00
ZZoglShaders.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
ZZoglShoots.cpp onepad: fix a bug to handle multiple button (fix #1271) 2013-08-25 12:11:32 +00:00
ZZoglShoots.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
ZZoglVB.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
ZZoglVB.h Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins. 2014-08-27 13:45:23 +10:00
buildshaders.bat zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
common.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
glprocs.c zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
glprocs.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
linux_replay.cpp license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
ps2hw.dat zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
ps2hw.fx zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
rasterfont.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
rasterfont.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
shaders.sh zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
targets.cpp Remove all custom memcpy usage from core pcsx2 and remove memcpy_fast from plugins. 2014-08-27 13:45:23 +10:00
targets.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
x86-32.S license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
x86-32.asm license: update the copyrigh address to please linux distribution 2012-10-19 20:27:50 +00:00
x86.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
x86.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
zerogs.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
zerogs.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
zpipe.cpp zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00
zpipe.h zzogl: duplicate zzogl. The idea is to merge the dev branch to allow building/testing the 2 in concurency 2012-04-19 19:38:29 +00:00

README.txt

ZeroGS OpenGL
-------------
author: zerofrog (@gmail.com)

ZeroGS heavily uses GPU shaders. All the shaders are written in nVidia's Cg language and can be found in ps2hw.fx.

'Dev' versions of ZeroGS directly read ps2hw.fx
'Release' versions of ZeroGS read a precompiled version of ps2hw.fx from ps2hw.dat. In order to build ps2hw.dat, compile ZeroGSShaders and execute:

./ZeroGSShaders ps2hw.fx ps2hw.dat

For Windows users, once ZeroGSShaders is built, run buildshaders.bat directly. It will update all necessary resource files.
Note that ZeroGSShaders has only been tested in Windows so far, but the Windows ps2hw.dat can be used in linux builds.