pcsx2/plugins/GSdx/res
Gregory Hainaut d37cc8e1e7 gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory
All API/drivers support it so time to remove the fallback.
2014-10-02 20:44:22 +02:00
..
convert.fx GSdx: Newest scanlines shader looks much nicer this way :) 2014-01-13 18:23:53 +00:00
convert.glsl gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00
cs.fx Set some svn:eol-style properties. 2012-04-23 18:56:22 +00:00
fxaa.fx GSdx: Just some cleaning. 2014-02-11 04:27:32 +00:00
glsl_source.h gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00
interlace.fx GSdx: FXAA 3.10, page up key activates it 2011-07-25 11:16:01 +00:00
interlace.glsl gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00
logo-ogl.bmp gsdx-ogl: All the Windows versions get a fancy logo on top, so... 2012-01-08 04:59:29 +00:00
logo9.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
logo10.bmp git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:15:15 +00:00
merge.fx gsdx: add svn:eol-style metadata 2011-02-19 10:57:28 +00:00
merge.glsl gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00
old_fxaa.fx gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00
shadeboost.fx Set some svn:eol-style properties. 2012-04-23 18:56:22 +00:00
shadeboost.glsl gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00
tfx.fx GSdx: DX9 hardware fix for the new hack. 2013-02-12 12:08:46 +00:00
tfx.glsl gsdx-ogl: GL_ARB_shading_language_420pack is now mandatory 2014-10-02 20:44:22 +02:00