mirror of https://github.com/PCSX2/pcsx2.git
125 lines
3.4 KiB
C++
125 lines
3.4 KiB
C++
/* OnePAD - author: arcum42(@gmail.com)
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* Copyright (C) 2009
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*
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* Based on ZeroPAD, author zerofrog@gmail.com
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* Copyright (C) 2006-2007
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#pragma once
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#include <string.h> // for memset
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#define MAX_KEYS 24
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extern void set_keyboard_key(int pad, int keysym, int index);
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extern int get_keyboard_key(int pad, int keysym);
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extern bool IsAnalogKey(int index);
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class PADconf
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{
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u32 ff_intensity;
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u32 sensibility;
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public:
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union
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{
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struct
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{
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u16 forcefeedback : 1;
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u16 reverse_lx : 1;
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u16 reverse_ly : 1;
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u16 reverse_rx : 1;
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u16 reverse_ry : 1;
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u16 mouse_l : 1;
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u16 mouse_r : 1;
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u16 _free : 9; // The 9 remaining bits are unused, do what you wish with them ;)
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} pad_options[GAMEPAD_NUMBER]; // One for each pads
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u32 packed_options; // Only first 8 bits of each 16 bits series are really used, rest is padding
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};
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u32 log;
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u32 ftw;
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std::map<u32, u32> keysym_map[GAMEPAD_NUMBER];
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std::array<size_t, GAMEPAD_NUMBER> unique_id;
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std::vector<std::string> sdl2_mapping;
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PADconf() { init(); }
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void init()
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{
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log = 0;
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ftw = 1;
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packed_options = 0;
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ff_intensity = 0x7FFF; // set it at max value by default
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sensibility = 500;
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for (int pad = 0; pad < GAMEPAD_NUMBER; pad++) {
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keysym_map[pad].clear();
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}
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unique_id.fill(0);
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sdl2_mapping.clear();
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}
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void set_joy_uid(u32 pad, size_t uid)
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{
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if (pad < GAMEPAD_NUMBER)
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unique_id[pad] = uid;
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}
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size_t get_joy_uid(u32 pad)
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{
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if (pad < GAMEPAD_NUMBER)
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return unique_id[pad];
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else
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return 0;
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}
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/**
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* Return (a copy of) private memner ff_instensity
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**/
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u32 get_ff_intensity()
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{
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return ff_intensity;
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}
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/**
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* Set intensity while checking that the new value is within
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* valid range, more than 0x7FFF will cause pad not to rumble(and less than 0 is obviously bad)
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**/
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void set_ff_intensity(u32 new_intensity)
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{
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if (new_intensity <= 0x7FFF) {
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ff_intensity = new_intensity;
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}
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}
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/**
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* Set sensibility value, sensibility is not yet implemented(and will probably be after evdev)
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* However, there will be an upper range too, less than 0 is an obvious wrong
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* Anyway, we are doing object oriented code, members are definitely not supposed to be public
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**/
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void set_sensibility(u32 new_sensibility)
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{
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if (sensibility > 0) {
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sensibility = new_sensibility;
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}
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}
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u32 get_sensibility()
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{
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return sensibility;
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}
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};
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extern PADconf g_conf;
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