mirror of https://github.com/PCSX2/pcsx2.git
77 lines
2.3 KiB
C++
77 lines
2.3 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "ui_ControllerSettingsDialog.h"
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#include "Frontend/InputManager.h"
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#include <QtCore/QList>
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#include <QtCore/QPair>
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#include <QtCore/QString>
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#include <QtCore/QStringList>
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#include <QtWidgets/QDialog>
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#include <array>
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class ControllerGlobalSettingsWidget;
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class ControllerBindingWidget;
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class HotkeySettingsWidget;
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class ControllerSettingsDialog final : public QDialog
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{
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Q_OBJECT
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public:
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enum class Category
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{
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GlobalSettings,
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FirstControllerSettings,
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HotkeySettings,
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Count
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};
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enum : u32
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{
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MAX_PORTS = 2
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};
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ControllerSettingsDialog(QWidget* parent = nullptr);
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~ControllerSettingsDialog();
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HotkeySettingsWidget* getHotkeySettingsWidget() const { return m_hotkey_settings; }
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__fi const QList<QPair<QString, QString>>& getDeviceList() const { return m_device_list; }
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__fi const QStringList& getVibrationMotors() const { return m_vibration_motors; }
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public Q_SLOTS:
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void setCategory(Category category);
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private Q_SLOTS:
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void onCategoryCurrentRowChanged(int row);
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void onInputDevicesEnumerated(const QList<QPair<QString, QString>>& devices);
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void onInputDeviceConnected(const QString& identifier, const QString& device_name);
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void onInputDeviceDisconnected(const QString& identifier);
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void onVibrationMotorsEnumerated(const QList<InputBindingKey>& motors);
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private:
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Ui::ControllerSettingsDialog m_ui;
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ControllerGlobalSettingsWidget* m_global_settings = nullptr;
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std::array<ControllerBindingWidget*, MAX_PORTS> m_port_bindings{};
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HotkeySettingsWidget* m_hotkey_settings = nullptr;
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QList<QPair<QString, QString>> m_device_list;
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QStringList m_vibration_motors;
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};
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