mirror of https://github.com/PCSX2/pcsx2.git
91 lines
2.9 KiB
C++
91 lines
2.9 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <QtWidgets/QWidget>
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#include "ui_ControllerBindingWidget.h"
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#include "ui_ControllerBindingWidget_DualShock2.h"
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class InputBindingWidget;
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class ControllerSettingsDialog;
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class ControllerBindingWidget_Base;
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class ControllerBindingWidget final : public QWidget
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{
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Q_OBJECT
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public:
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ControllerBindingWidget(QWidget* parent, ControllerSettingsDialog* dialog, u32 port);
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~ControllerBindingWidget();
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__fi ControllerSettingsDialog* getDialog() const { return m_dialog; }
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__fi const std::string& getConfigSection() const { return m_config_section; }
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__fi const std::string& getControllerType() const { return m_controller_type; }
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__fi u32 getPortNumber() const { return m_port_number; }
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private Q_SLOTS:
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void onTypeChanged();
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void doAutomaticBinding();
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void doClearBindings();
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private:
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void populateControllerTypes();
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void doDeviceAutomaticBinding(const QString& device);
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void saveAndRefresh();
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Ui::ControllerBindingWidget m_ui;
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ControllerSettingsDialog* m_dialog;
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std::string m_config_section;
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std::string m_controller_type;
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u32 m_port_number;
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ControllerBindingWidget_Base* m_current_widget = nullptr;
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};
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class ControllerBindingWidget_Base : public QWidget
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{
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Q_OBJECT
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public:
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ControllerBindingWidget_Base(ControllerBindingWidget* parent);
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virtual ~ControllerBindingWidget_Base();
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__fi ControllerSettingsDialog* getDialog() const { return static_cast<ControllerBindingWidget*>(parent())->getDialog(); }
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__fi const std::string& getConfigSection() const { return static_cast<ControllerBindingWidget*>(parent())->getConfigSection(); }
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__fi const std::string& getControllerType() const { return static_cast<ControllerBindingWidget*>(parent())->getControllerType(); }
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__fi u32 getPortNumber() const { return static_cast<ControllerBindingWidget*>(parent())->getPortNumber(); }
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protected:
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void initBindingWidgets();
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};
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class ControllerBindingWidget_DualShock2 final : public ControllerBindingWidget_Base
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{
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Q_OBJECT
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public:
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ControllerBindingWidget_DualShock2(ControllerBindingWidget* parent);
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~ControllerBindingWidget_DualShock2();
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static ControllerBindingWidget_Base* createInstance(ControllerBindingWidget* parent);
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private:
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Ui::ControllerBindingWidget_DualShock2 m_ui;
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};
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