pcsx2/pcsx2/Vif0_Dma.cpp

322 lines
8.4 KiB
C++

/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2010 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "PrecompiledHeader.h"
#include "Common.h"
#include "Vif_Dma.h"
#include "VUmicro.h"
#include "newVif.h"
u32 g_vif0Cycles = 0;
// Run VU0 until finish, don't add cycles to EE
// because its vif stalling not the EE core...
__fi void vif0FLUSH()
{
if (VU0.VI[REG_VPU_STAT].UL & 0x5) // T bit stop or Busy
{
vif0.waitforvu = true;
vif0.vifstalled.enabled = VifStallEnable(vif0ch);
vif0.vifstalled.value = VIF_TIMING_BREAK;
vif0Regs.stat.VEW = true;
}
return;
}
bool _VIF0chain()
{
u32 *pMem;
if (vif0ch.qwc == 0)
{
vif0.inprogress = 0;
return true;
}
pMem = (u32*)dmaGetAddr(vif0ch.madr, false);
if (pMem == NULL)
{
vif0.cmd = 0;
vif0.tag.size = 0;
vif0ch.qwc = 0;
return true;
}
VIF_LOG("VIF0chain size=%d, madr=%lx, tadr=%lx",
vif0ch.qwc, vif0ch.madr, vif0ch.tadr);
if (vif0.irqoffset.enabled)
return VIF0transfer(pMem + vif0.irqoffset.value, vif0ch.qwc * 4 - vif0.irqoffset.value);
else
return VIF0transfer(pMem, vif0ch.qwc * 4);
}
__fi void vif0SetupTransfer()
{
tDMA_TAG *ptag;
ptag = dmaGetAddr(vif0ch.tadr, false); //Set memory pointer to TADR
if (!(vif0ch.transfer("vif0 Tag", ptag))) return;
vif0ch.madr = ptag[1]._u32; //MADR = ADDR field + SPR
g_vif0Cycles += 1; // Add 1 g_vifCycles from the QW read for the tag
// Transfer dma tag if tte is set
VIF_LOG("vif0 Tag %8.8x_%8.8x size=%d, id=%d, madr=%lx, tadr=%lx",
ptag[1]._u32, ptag[0]._u32, vif0ch.qwc, ptag->ID, vif0ch.madr, vif0ch.tadr);
vif0.inprogress = 0;
if (vif0ch.chcr.TTE)
{
// Transfer dma tag if tte is set
bool ret;
alignas(16) static u128 masked_tag;
masked_tag._u64[0] = 0;
masked_tag._u64[1] = *((u64*)ptag + 1);
VIF_LOG("\tVIF0 SrcChain TTE=1, data = 0x%08x.%08x", masked_tag._u32[3], masked_tag._u32[2]);
if (vif0.irqoffset.enabled)
{
ret = VIF0transfer((u32*)&masked_tag + vif0.irqoffset.value, 4 - vif0.irqoffset.value, true); //Transfer Tag on stall
//ret = VIF0transfer((u32*)ptag + (2 + vif0.irqoffset), 2 - vif0.irqoffset); //Transfer Tag on stall
}
else
{
// Some games (like killzone) do Tags mid unpack, the nops will just write blank data
// to the VU's, which breaks stuff, this is where the 128bit packet will fail, so we ignore the first 2 words
vif0.irqoffset.value = 2;
vif0.irqoffset.enabled = true;
ret = VIF0transfer((u32*)&masked_tag + 2, 2, true); //Transfer Tag
//ret = VIF0transfer((u32*)ptag + 2, 2); //Transfer Tag
}
if (!ret && vif0.irqoffset.enabled)
{
vif0.inprogress = 0; // Better clear this so it has to do it again (Jak 1)
vif0ch.qwc = 0; // Gumball 3000 pauses the DMA when the tag stalls so we need to reset the QWC, it'll be gotten again later
return; // IRQ set by VIFTransfer
}
}
vif0.irqoffset.value = 0;
vif0.irqoffset.enabled = false;
vif0.done |= hwDmacSrcChainWithStack(vif0ch, ptag->ID);
if(vif0ch.qwc > 0) vif0.inprogress = 1;
//Check TIE bit of CHCR and IRQ bit of tag
if (vif0ch.chcr.TIE && ptag->IRQ)
{
VIF_LOG("dmaIrq Set");
//End Transfer
vif0.done = true;
return;
}
}
__fi void vif0VUFinish()
{
if (VU0.VI[REG_VPU_STAT].UL & 0x5)
{
CPU_INT(VIF_VU0_FINISH, 128);
return;
}
if ((VU0.VI[REG_VPU_STAT].UL & 1))
{
int _cycles = VU0.cycle;
//DevCon.Warning("Finishing VU0");
vu0Finish();
_cycles = VU0.cycle - _cycles;
//DevCon.Warning("Finishing VU0 %d cycles", _cycles);
CPU_INT(VIF_VU0_FINISH, _cycles * BIAS);
return;
}
vif0Regs.stat.VEW = false;
VIF_LOG("VU0 finished");
if(vif0.waitforvu)
{
vif0.waitforvu = false;
//Make sure VIF0 isnt already scheduled to spin.
if(!(cpuRegs.interrupt & 0x1) && vif0ch.chcr.STR && !vif0Regs.stat.test(VIF0_STAT_VSS | VIF0_STAT_VIS | VIF0_STAT_VFS))
vif0Interrupt();
}
//DevCon.Warning("VU0 state cleared");
}
__fi void vif0Interrupt()
{
VIF_LOG("vif0Interrupt: %8.8x", cpuRegs.cycle);
g_vif0Cycles = 0;
vif0Regs.stat.FQC = std::min(vif0ch.qwc, (u32)8);
if (!(vif0ch.chcr.STR)) Console.WriteLn("vif0 running when CHCR == %x", vif0ch.chcr._u32);
if(vif0.waitforvu)
{
CPU_INT(VIF_VU0_FINISH, 16);
return;
}
if (vif0Regs.stat.VGW)
{
DevCon.Warning("VIF0 waiting for path");
}
if (vif0.irq && vif0.vifstalled.enabled && vif0.vifstalled.value == VIF_IRQ_STALL)
{
if (!vif0Regs.stat.ER1)
vif0Regs.stat.INT = true;
//Yakuza watches VIF_STAT so lets do this here.
if (((vif0Regs.code >> 24) & 0x7f) != 0x7) {
vif0Regs.stat.VIS = true;
}
hwIntcIrq(VIF0intc);
--vif0.irq;
if (vif0Regs.stat.test(VIF0_STAT_VSS | VIF0_STAT_VIS | VIF0_STAT_VFS))
{
//vif0Regs.stat.FQC = 0;
// One game doesn't like vif stalling at end, can't remember what. Spiderman isn't keen on it tho
//vif0ch.chcr.STR = false;
vif0Regs.stat.FQC = std::min((u32)0x8, vif0ch.qwc);
if (vif0ch.qwc > 0 || !vif0.done)
{
vif0Regs.stat.VPS = VPS_DECODING; //If there's more data you need to say it's decoding the next VIF CMD (Onimusha - Blade Warriors)
VIF_LOG("VIF0 Stalled");
return;
}
}
}
vif0.vifstalled.enabled = false;
//Must go after the Stall, incase it's still in progress, GTC africa likes to see it still transferring.
if (vif0.cmd)
{
if(vif0.done && vif0ch.qwc == 0) vif0Regs.stat.VPS = VPS_WAITING;
}
else
{
vif0Regs.stat.VPS = VPS_IDLE;
}
if (vif0.inprogress & 0x1)
{
_VIF0chain();
vif0Regs.stat.FQC = std::min(vif0ch.qwc, (u32)8);
CPU_INT(DMAC_VIF0, g_vif0Cycles);
return;
}
if (!vif0.done)
{
if (!(dmacRegs.ctrl.DMAE) || vif0Regs.stat.VSS) //Stopped or DMA Disabled
{
//Console.WriteLn("vif0 dma masked");
return;
}
if ((vif0.inprogress & 0x1) == 0) vif0SetupTransfer();
vif0Regs.stat.FQC = std::min(vif0ch.qwc, (u32)8);
CPU_INT(DMAC_VIF0, g_vif0Cycles);
return;
}
if (vif0.vifstalled.enabled && vif0.done)
{
DevCon.WriteLn("VIF0 looping on stall at end\n");
CPU_INT(DMAC_VIF0, 0);
return; //Dont want to end if vif is stalled.
}
#ifdef PCSX2_DEVBUILD
if (vif0ch.qwc > 0) Console.WriteLn("vif0 Ending with %x QWC left", vif0ch.qwc);
if (vif0.cmd != 0) Console.WriteLn("vif0.cmd still set %x tag size %x", vif0.cmd, vif0.tag.size);
#endif
vif0ch.chcr.STR = false;
vif0Regs.stat.FQC = std::min((u32)0x8, vif0ch.qwc);
vif0.vifstalled.enabled = false;
vif0.irqoffset.enabled = false;
if(vif0.queued_program) vifExecQueue(0);
g_vif0Cycles = 0;
hwDmacIrq(DMAC_VIF0);
vif0Regs.stat.FQC = 0;
DMA_LOG("VIF0 DMA End");
}
void dmaVIF0()
{
VIF_LOG("dmaVIF0 chcr = %lx, madr = %lx, qwc = %lx\n"
" tadr = %lx, asr0 = %lx, asr1 = %lx",
vif0ch.chcr._u32, vif0ch.madr, vif0ch.qwc,
vif0ch.tadr, vif0ch.asr0, vif0ch.asr1);
g_vif0Cycles = 0;
if (vif0ch.qwc > 0) // Normal Mode
{
if (vif0ch.chcr.MOD == CHAIN_MODE)
{
vif0.dmamode = VIF_CHAIN_MODE;
if ((vif0ch.chcr.tag().ID == TAG_REFE) || (vif0ch.chcr.tag().ID == TAG_END) || (vif0ch.chcr.tag().IRQ && vif0ch.chcr.TIE))
{
vif0.done = true;
}
else
{
vif0.done = false;
}
}
else //Assume Normal mode.
{
vif0.dmamode = VIF_NORMAL_FROM_MEM_MODE;
if (vif0.irqoffset.enabled && !vif0.done) DevCon.Warning("Warning! VIF0 starting a Normal transfer with vif offset set (Possible force stop?)");
vif0.done = true;
}
vif0.inprogress |= 1;
}
else
{
vif0.dmamode = VIF_CHAIN_MODE;
vif0.done = false;
vif0.inprogress &= ~0x1;
}
vif0Regs.stat.FQC = std::min((u32)0x8, vif0ch.qwc);
//Using a delay as Beyond Good and Evil does the DMA twice with 2 different TADR's (no checks in the middle, all one block of code),
//the first bit it sends isnt required for it to work.
//Also being an end chain it ignores the second lot, this causes infinite loops ;p
if (!vif0Regs.stat.test(VIF0_STAT_VSS | VIF0_STAT_VIS | VIF0_STAT_VFS))
CPU_INT(DMAC_VIF0, 4);
}