mirror of https://github.com/PCSX2/pcsx2.git
120 lines
2.7 KiB
C++
120 lines
2.7 KiB
C++
/* OnePAD
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* Copyright (C) 2016
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*
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* Based on LilyPad
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* Copyright (C) 2002-2014 PCSX2 Dev Team/ChickenLiver
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "onepad.h"
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#define MODE_DIGITAL 0x41
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#define MODE_ANALOG 0x73
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#define MODE_DS2_NATIVE 0x79
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// The state of the PS2 bus
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struct QueryInfo
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{
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u8 port;
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u8 slot;
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u8 lastByte;
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u8 currentCommand;
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u8 numBytes;
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u8 queryDone;
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u8 response[42];
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void reset();
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u8 start_poll(int port);
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template <size_t S>
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void set_result(const u8 (&rsp)[S])
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{
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memcpy(response + 2, rsp, S);
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numBytes = 2 + S;
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}
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template <size_t S>
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void set_final_result(const u8 (&rsp)[S])
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{
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set_result(rsp);
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queryDone = 1;
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}
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};
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// Freeze data, for a single pad. Basically has all pad state that
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// a PS2 can set.
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struct PadFreezeData
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{
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// Digital / Analog / DS2 Native
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u8 mode;
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u8 modeLock;
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// In config mode
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u8 config;
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u8 vibrate[8];
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u8 umask[2];
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// Vibration indices.
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u8 vibrateI[2];
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// Last vibration value sent to controller.
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// Only used so as not to call vibration
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// functions when old and new values are both 0.
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u8 currentVibrate[2];
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// Next vibrate val to send to controller. If next and current are
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// both 0, nothing is sent to the controller. Otherwise, it's sent
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// on every update.
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u8 nextVibrate[2];
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};
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class Pad : public PadFreezeData
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{
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public:
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// Lilypad store here the state of PC pad
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void rumble(unsigned port);
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void set_vibrate(int motor, u8 val);
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void reset_vibrate();
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void reset();
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void set_mode(int mode);
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static void reset_all();
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static void stop_vibrate_all();
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static void rumble_all();
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};
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// Full state to manage save state
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struct PadPluginFreezeData
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{
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char format[8];
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u32 version;
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// active slot for port
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u8 slot[2];
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PadFreezeData padData[2][4];
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QueryInfo query;
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};
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extern QueryInfo query;
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extern Pad pads[2][4];
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extern int slots[2];
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extern u8 pad_start_poll(u8 pad);
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extern u8 pad_poll(u8 value);
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