mirror of https://github.com/PCSX2/pcsx2.git
139 lines
3.6 KiB
C++
139 lines
3.6 KiB
C++
/* OnePAD - author: arcum42(@gmail.com)
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* Copyright (C) 2009
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*
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* Based on ZeroPAD, author zerofrog@gmail.com
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* Copyright (C) 2006-2007
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __PAD_H__
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#define __PAD_H__
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#define GAMEPAD_NUMBER 2 // numbers of gamepad
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#include <stdio.h>
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#include <assert.h>
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#ifdef _WIN32
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#include <windows.h>
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#include <windowsx.h>
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#else
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#endif
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#include <array>
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#include <vector>
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#include <map>
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#include <string>
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#include <memory>
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#include <mutex>
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#include <queue>
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#define PADdefs
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#include "PS2Edefs.h"
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enum PadOptions {
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PADOPTION_FORCEFEEDBACK = 0x1,
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PADOPTION_REVERSELX = 0x2,
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PADOPTION_REVERSELY = 0x4,
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PADOPTION_REVERSERX = 0x8,
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PADOPTION_REVERSERY = 0x10,
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PADOPTION_MOUSE_L = 0x20,
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PADOPTION_MOUSE_R = 0x40,
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};
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enum PadCommands {
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CMD_SET_VREF_PARAM = 0x40,
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CMD_QUERY_DS2_ANALOG_MODE = 0x41,
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CMD_READ_DATA_AND_VIBRATE = 0x42,
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CMD_CONFIG_MODE = 0x43,
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CMD_SET_MODE_AND_LOCK = 0x44,
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CMD_QUERY_MODEL_AND_MODE = 0x45,
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CMD_QUERY_ACT = 0x46, // ??
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CMD_QUERY_COMB = 0x47, // ??
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CMD_QUERY_MODE = 0x4C, // QUERY_MODE ??
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CMD_VIBRATION_TOGGLE = 0x4D,
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CMD_SET_DS2_NATIVE_MODE = 0x4F // SET_DS2_NATIVE_MODE
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};
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enum gamePadValues {
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PAD_L2 = 0, // L2 button
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PAD_R2, // R2 button
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PAD_L1, // L1 button
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PAD_R1, // R1 button
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PAD_TRIANGLE, // Triangle button ▲
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PAD_CIRCLE, // Circle button ●
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PAD_CROSS, // Cross button ✖
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PAD_SQUARE, // Square button ■
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PAD_SELECT, // Select button
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PAD_L3, // Left joystick button (L3)
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PAD_R3, // Right joystick button (R3)
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PAD_START, // Start button
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PAD_UP, // Directional pad ↑
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PAD_RIGHT, // Directional pad →
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PAD_DOWN, // Directional pad ↓
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PAD_LEFT, // Directional pad ←
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PAD_L_UP, // Left joystick (Up) ↑
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PAD_L_RIGHT, // Left joystick (Right) →
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PAD_L_DOWN, // Left joystick (Down) ↓
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PAD_L_LEFT, // Left joystick (Left) ←
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PAD_R_UP, // Right joystick (Up) ↑
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PAD_R_RIGHT, // Right joystick (Right) →
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PAD_R_DOWN, // Right joystick (Down) ↓
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PAD_R_LEFT // Right joystick (Left) ←
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};
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#if defined(__unix__)
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#include "GamePad.h"
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#endif
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#include "bitwise.h"
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#include "controller.h"
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#include "KeyStatus.h"
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#include "mt_queue.h"
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#ifdef _MSC_VER
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#define EXPORT_C_(type) extern "C" __declspec(dllexport) type CALLBACK
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#else
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#define EXPORT_C_(type) extern "C" __attribute__((stdcall, externally_visible, visibility("default"))) type
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#endif
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extern FILE *padLog;
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extern void initLogging();
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#define PAD_LOG __Log
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//#define PAD_LOG __LogToConsole
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extern keyEvent event;
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extern MtQueue<keyEvent> g_ev_fifo;
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s32 _PADopen(void *pDsp);
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void _PADclose();
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void PADsetMode(int pad, int mode);
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void __Log(const char *fmt, ...);
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void __LogToConsole(const char *fmt, ...);
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void LoadConfig();
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void SaveConfig();
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void SysMessage(char *fmt, ...);
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#endif
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