pcsx2/plugins/onepad/controller.h

125 lines
3.4 KiB
C++

/* OnePAD - author: arcum42(@gmail.com)
* Copyright (C) 2009
*
* Based on ZeroPAD, author zerofrog@gmail.com
* Copyright (C) 2006-2007
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma once
#include <string.h> // for memset
#define MAX_KEYS 24
extern void set_keyboard_key(int pad, int keysym, int index);
extern int get_keyboard_key(int pad, int keysym);
extern bool IsAnalogKey(int index);
class PADconf
{
u32 ff_intensity;
u32 sensibility;
public:
union
{
struct
{
u16 forcefeedback : 1;
u16 reverse_lx : 1;
u16 reverse_ly : 1;
u16 reverse_rx : 1;
u16 reverse_ry : 1;
u16 mouse_l : 1;
u16 mouse_r : 1;
u16 _free : 9; // The 9 remaining bits are unused, do what you wish with them ;)
} pad_options[GAMEPAD_NUMBER]; // One for each pads
u32 packed_options; // Only first 8 bits of each 16 bits series are really used, rest is padding
};
u32 log;
u32 ftw;
std::map<u32, u32> keysym_map[GAMEPAD_NUMBER];
std::array<size_t, GAMEPAD_NUMBER> unique_id;
std::vector<std::string> sdl2_mapping;
PADconf() { init(); }
void init()
{
log = 0;
ftw = 1;
packed_options = 0;
ff_intensity = 0x7FFF; // set it at max value by default
sensibility = 500;
for (int pad = 0; pad < GAMEPAD_NUMBER; pad++) {
keysym_map[pad].clear();
}
unique_id.fill(0);
sdl2_mapping.clear();
}
void set_joy_uid(u32 pad, size_t uid)
{
if (pad < GAMEPAD_NUMBER)
unique_id[pad] = uid;
}
size_t get_joy_uid(u32 pad)
{
if (pad < GAMEPAD_NUMBER)
return unique_id[pad];
else
return 0;
}
/**
* Return (a copy of) private memner ff_instensity
**/
u32 get_ff_intensity()
{
return ff_intensity;
}
/**
* Set intensity while checking that the new value is within
* valid range, more than 0x7FFF will cause pad not to rumble(and less than 0 is obviously bad)
**/
void set_ff_intensity(u32 new_intensity)
{
if (new_intensity <= 0x7FFF) {
ff_intensity = new_intensity;
}
}
/**
* Set sensibility value, sensibility is not yet implemented(and will probably be after evdev)
* However, there will be an upper range too, less than 0 is an obvious wrong
* Anyway, we are doing object oriented code, members are definitely not supposed to be public
**/
void set_sensibility(u32 new_sensibility)
{
if (sensibility > 0) {
sensibility = new_sensibility;
}
}
u32 get_sensibility()
{
return sensibility;
}
};
extern PADconf g_conf;