PCSX2 - The Playstation 2 Emulator
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cottonvibes d19229d334 microVU:
- Major flag algorithm rewrites (work in progress)
- Abused macros to create my tables, knocking off 800 lines of code.
- VU0 and VU1 have different dynarec cache sizes now (vu0's is 1/4 the size of vu1's)
- Minor changes...

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1166 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 01:39:33 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Improved handling of jNO_DEFAULT so that it performs a sanity check in Devel builds [currently applies to Pcsx2 only since we don't have a standard define macro for devbuild in the plugins]. 2009-05-04 14:12:21 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 microVU: 2009-05-11 01:39:33 +00:00
plugins Zeropad: Experimental. Enable analog key controls in Linux. Currently does not work well if you also have actual joysticks set up as analog controls. 2009-05-10 05:57:57 +00:00
build.sh Get rid of duplicated code in PS2Etypes.h. :) 2009-04-29 11:47:05 +00:00
pcsx2_suite_2008.sln Optimized vtlb direct path memory operations using some crafty asm code. Expect 2-3% speedups in most things, and perhaps more in some FMVs. 2009-05-06 02:15:43 +00:00