mirror of https://github.com/PCSX2/pcsx2.git
154 lines
4.4 KiB
C++
154 lines
4.4 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <wx/wx.h>
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#include "SafeArray.h"
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#include "wxGuiTools.h"
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// --------------------------------------------------------------------------------------
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// RadioPanelItem
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// --------------------------------------------------------------------------------------
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struct RadioPanelItem
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{
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wxString Label;
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wxString SubText;
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wxString ToolTip;
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RadioPanelItem( const wxString& label, const wxString& subtext=wxEmptyString, const wxString& tooltip=wxEmptyString )
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: Label( label )
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, SubText( subtext )
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, ToolTip( tooltip )
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{
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}
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RadioPanelItem& SetToolTip( const wxString& tip )
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{
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ToolTip = tip;
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return *this;
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}
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RadioPanelItem& SetSubText( const wxString& text )
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{
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SubText = text;
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return *this;
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}
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};
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// Used as a cache for the "original" labels and subtexts, so that text can be properly
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// wrapped and re-wrapped with multiple calls to OnResize().
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struct RadioPanelObjects
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{
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wxRadioButton* LabelObj;
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wxStaticText* SubTextObj;
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};
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// --------------------------------------------------------------------------------------
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// pxRadioPanel
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// --------------------------------------------------------------------------------------
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//
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// Rationale:
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// Radio buttons work best when they are created consecutively, and then their subtext
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// created in a second sweep (this keeps the radio buttons together in the parent window's
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// child list, and avoids potentially unwanted behavior with radio buttons failing to
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// group expectedly). Because of this, our radio button helper is shaped as a panel of
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// a group of radio buttons only, instead of bothering with the lower level per-button
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// design. This makes a few other things nicer as well, such as binding a single message
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// handler to all radio buttons in the panel.
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//
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class pxRadioPanel : public wxPanelWithHelpers
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{
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protected:
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typedef std::vector<RadioPanelItem> ButtonArray;
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typedef SafeArray<RadioPanelObjects> ButtonObjArray;
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ButtonArray m_buttonStrings;
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ButtonObjArray m_objects;
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bool m_IsRealized;
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wxSize m_padding;
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int m_Indentation;
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int m_DefaultIdx; // index of the default option (gets specific color/font treatment)
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public:
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template< int size >
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pxRadioPanel( wxWindow* parent, const RadioPanelItem (&src)[size] )
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: wxPanelWithHelpers( parent, wxVERTICAL )
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{
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Init( src, size );
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}
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pxRadioPanel( wxWindow* parent )
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: wxPanelWithHelpers( parent, wxVERTICAL )
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{
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Init();
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}
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virtual ~pxRadioPanel() throw() {}
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void Reset();
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void Realize();
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wxStaticText* GetSubText( int idx );
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const wxStaticText* GetSubText( int idx ) const;
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pxRadioPanel& Append( const RadioPanelItem& entry );
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pxRadioPanel& SetToolTip( int idx, const wxString& tip );
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pxRadioPanel& SetSelection( int idx );
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pxRadioPanel& SetDefaultItem( int idx );
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pxRadioPanel& EnableItem( int idx, bool enable=true );
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int GetSelection() const;
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wxWindowID GetSelectionId() const;
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bool IsSelected( int idx ) const;
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wxRadioButton* GetButton( int idx );
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const wxRadioButton* GetButton( int idx ) const;
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int GetPaddingVert() const { return m_padding.GetHeight(); }
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int GetIndentation() const { return m_Indentation; }
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pxRadioPanel& SetPaddingHoriz( int newpad )
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{
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m_padding.SetHeight( newpad );
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return *this;
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}
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pxRadioPanel& SetIndentation( int newdent )
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{
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m_Indentation = newdent;
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return *this;
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}
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bool HasSubText( int idx ) const
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{
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return !m_buttonStrings[idx].SubText.IsEmpty();
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}
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pxRadioPanel& Append( const wxString& label, const wxString& subtext=wxEmptyString, const wxString& tooltip=wxEmptyString )
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{
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return Append( RadioPanelItem(label, subtext, tooltip) );
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}
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protected:
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void Init( const RadioPanelItem* srcArray=NULL, int arrsize=0 );
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void _setToolTipImmediate( int idx, const wxString &tip );
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void _RealizeDefaultOption();
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};
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