mirror of https://github.com/PCSX2/pcsx2.git
d062ca1727
* fix properly context, directly save the state in the shader * replace the last deprecated variable in the shader. Remain the issue that host enable 1 output and the shader write 2 outputs * It seems that VBO does't depends on the VAO but vertex format depends on both VBO/VAO so I set the format multiple time. Not sure the behavior is fully correct git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5211 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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