PCSX2 - The Playstation 2 Emulator
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refraction cf0c393514 Fixed Outlaw Tennis error on the loading bar, as a strange side effect, this fixes the missing textures in Crash N Burn too. What is more annoying is this code use to be in the emulator ages ago (before processing skipping) and it was removed as we didn't think it actually had a use! :D
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@933 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 20:15:01 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin I don't think we really need someone's random Thumbs.db file on the SVN. 2009-03-31 10:21:22 +00:00
common Reverted the emitter back to a c/cpp form from inl files (probably wasn't necessary, but I don't like having code in header/inl files when I can help it). Also: 2009-04-07 21:54:50 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 Fixed Outlaw Tennis error on the loading bar, as a strange side effect, this fixes the missing textures in Crash N Burn too. What is more annoying is this code use to be in the emulator ages ago (before processing skipping) and it was removed as we didn't think it actually had a use! :D 2009-04-09 20:15:01 +00:00
plugins LilyPad: Debug line removed. 2009-04-09 02:07:45 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00